Hacking USB Loader GX

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Amontre

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Exiting to USBLGX with Wavebird

Nintendont 3.383
USB Loader GX rev1260
Wii 4.3U

I run my gamecube GameCube game from USB Loader GX with games stored in USB1 drive. In order to use my Wavebird for my Gamecube, i need to enable native controller setting (which i did from USBLGX Global Setting > Loader Setting).

Is there a way to return back to USBLGX using combo button my Wavebird ? Or can i enable both Wiimote and Native controller at the sametime ? so at least i can press the HOME button to return.

Thanks.
 

GreyWolf

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Exiting to USBLGX with Wavebird

Nintendont 3.383
USB Loader GX rev1260
Wii 4.3U

I run my gamecube GameCube game from USB Loader GX with games stored in USB1 drive. In order to use my Wavebird for my Gamecube, i need to enable native controller setting (which i did from USBLGX Global Setting > Loader Setting).

Is there a way to return back to USBLGX using combo button my Wavebird ? Or can i enable both Wiimote and Native controller at the sametime ? so at least i can press the HOME button to return.

Thanks.

Native controls uses the standard Gamecube/Wii interface with no emulation or translation of anything. It will disable any other controller support. You should be able to use L+R trigger+B+Dpad Down to exit Nintendont.
 

Cyan

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The wavebird requires Native control ?
If you use the native control, nintendon't is not emulating the controller input and can't detect the button combo so you can't use them.

Some games, but not a lot, natively supports a reset combo to reset the game (sorry, I don't remember it, but it's explained in the nintendont first post).
But there's no combo to exit the game (the gamecube never allower users to exit a game using combo, you could reset the game but not shutdown or return to GC OS)
 

sideskroll

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Exiting to USBLGX with Wavebird

Nintendont 3.383
USB Loader GX rev1260
Wii 4.3U

I run my gamecube GameCube game from USB Loader GX with games stored in USB1 drive. In order to use my Wavebird for my Gamecube, i need to enable native controller setting (which i did from USBLGX Global Setting > Loader Setting).

Is there a way to return back to USBLGX using combo button my Wavebird ? Or can i enable both Wiimote and Native controller at the sametime ? so at least i can press the HOME button to return.

Thanks.
AFAIK, No. You don't need to enable native controllers.
At least you didn't last time I checked (which was a while ago since I don't own a Wii anymore)

Native controls uses the standard Gamecube/Wii interface with no emulation or translation of anything. It will disable any other controller support. You should be able to use L+R trigger+B+Dpad Down to exit Nintendont.
^^This ^^

The wavebird requires Native control ?
If you use the native control, nintendon't is not emulating the controller input and can't detect the button combo so you can't use them.

Some games, but not a lot, natively supports a reset combo to reset the game (sorry, I don't remember it, but it's explained in the nintendont first post).
But there's no combo to exit the game (the gamecube never allower users to exit a game using combo, you could reset the game but not shutdown or return to GC OS)
Nope. It doesn't. Unless it changed (and why would it?)
 

pivix

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I have one question. I have really enjoyed youre loader on my old Wii. Now I want to install it on my WiiU, and I really dont know which version I should have to install. Forwarder is only option or I can run it safely trough HBC (even versions for wii)?
 

Amontre

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GreyWolf

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I have one question. I have really enjoyed youre loader on my old Wii. Now I want to install it on my WiiU, and I really dont know which version I should have to install. Forwarder is only option or I can run it safely trough HBC (even versions for wii)?

You can just run it from the HBC if you want. There's only one loader .dol but if you want the forwarder there are separate versions for Wii and vWii.
 
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tswntk

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It doesn't work for me. And if you read on the first page, it said that it require Native Controller to be enabled. Anyhow will try again later.

https://gbatemp.net/threads/nintendont.349258/#ControllersNat

Didn't the gurus in the Nintendont thread answered the same thing?
And no where in the that OP says wavebird won't work with Native off. Wavebird is not a bluetooth controller.

As a matter of fact, that OP is mainly maintained by Cyan though that doesn't really mean anything.
Did you turned on the wavebird and let it sync before launching Nintendont while in Native off mode?
 

sideskroll

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@Cyan hi, havebyou, by any chance though remote as it may be changed in r1260 the "return to" function of sneek on wiiu?
Reason I ask is because every game Ive tried so far (running in sneek from the loader) black screens and stays there if I try to go back to "wii menu" (which should take me back to the wiiU menu in my case)
If you havent (and I think you havent) do you have any idea as to what could be causing this behavior? (Which I didnt experience before)
Thanks.
 

Cyan

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if you are using vWii neek2o (and not Sneek or Uneek as it can't "return to" a channel when exiting a game), then it should reloads the "back to WiiU menu" channel.
On vWii there's no way to load the Wii menu or reset the console (like when exiting neek on Wii), so the only method I found is to reload the "back to wiiu" to exit neek.

I don't know why you get a black screen.
try to launch neek without autoboot (from the features menu) and from here load the "return to wiiu" channel to see if it works fine.
 

sideskroll

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Yes
if you are using vWii neek2o (and not Sneek or Uneek as it can't "return to" a channel when exiting a game), then it should reloads the "back to WiiU menu" channel.
On vWii there's no way to load the Wii menu or reset the console (like when exiting neek on Wii), so the only method I found is to reload the "back to wiiu" to exit neek.

I don't know why you get a black screen.
try to launch neek without autoboot (from the features menu) and from here load the "return to wiiu" channel to see if it works fine.
. Yes. I know that. Thats why I said that I "should" be going back to the wiiU menu in my case.
But its not working.
Trying to launch from "features" does not work either...
Im trying to remember if I had tried sneek on THIS PARTICULAR hdd before but I cant remember. It could be one of the issues introduced with these damn drives...

*UPDATE* I had to re-dump SYSCONF from the loader to get it to launch from "features".
If I had to guess Id say that it is showmiiwads somehow corrupting the nand dump ULGX makes.
I need to test if return to works properly now.

*UPDATE 2* Now. Out of the blue and for no apparent reason whatsoever return to seems to work.
But I cannot enter the emunand through the features option anymore. Maybe because of the number of wads installed? Doubt it though since I could launch it one time before.
Reset is not working in any channel though.
 
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Cyan

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I don't think the drive is the issue. It shouldn't have any effect.
If the emunand is on usb, the drive is already spinning and initiated/mounted, so it shouldn't hang while loading a channel.
if it's on sd, the drive has no relation to reloading to wiiu (it's just a console reset).


Can you launch another channel ? only the wiiu channel is not working? (launch from features, or disable "return to" option)
 

sideskroll

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I don't think the drive is the issue. It shouldn't have any effect.
If the emunand is on usb, the drive is already spinning and initiated/mounted, so it shouldn't hang while loading a channel.
if it's on sd, the drive has no relation to reloading to wiiu (it's just a console reset).


Can you launch another channel ? only the wiiu channel is not working? (launch from features, or disable "return to" option)
I have my emunand on USB.
Channels work fine. Please. Check ny updates on the previous post.
 

GreyWolf

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I looked in the OP and did a search but what exactly do I need to get NEEK set up? Just build the kernel from ModMii? I'm tired of Flowerworks crashing in the middle of a game. :D
 

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