Yeah good stuff, that's quite handy thanks! I actually have all my games sorted now so its not a problem, it was a bit of a palava m8 but I have noticed in the run that e-shop titles like Little Inferno or Fast Racing Neo don't come with Meta folders so how will that work with the up and coming Loadiine GX2?There are different methods to get the app.xml and cos.xml without downloading or extracting ALL the game.
Wud :
If you are downloading the game from multi-rar files, don't download ALL the rars.
get only the first one (.rar, not .r01), extract it. it should be a 400Mb wud.
use DiscU on that incomplete file. It will crash, but you'll get the xml (and the ticket for the full NUS version)
NUS:
download the tmd
look at the tmd structure and get the 3 first files from the "content record" (it's the list of files used by that title version).
(or if you already have the full downloaded NUS games, keep only the first 3 files in a new folder, see the second spoiler)
get the tmd, cert and tik, then decrypt using Cdecrypt.
only the code and the 2 xml are extracted.
OK thanks, just this bit I'm a bit confused with>also is it like this with the folders> Yoshi’s Woolly World<SPACE BETWEEN OR NOT SPACE BETWEEN>[AYCP01]get the TitleID from gametdb.
if you really want the xml for loadiine compatibility (and not to get the titleID), then you need to run Loadiine_XML_dumper homebrew with that original game to read the values.
You can also try an existing xml values from other games. lot of games share the same memory values.
Sounds good so just a quickie and I will let you go lol. What happens about N64, NES, SNES titles etc..?doesn't matter, as long as the 8th character from the end is a [
but it looks better with a space, and it's easier to parse with tools I suppose. (in case a tool use the word detection, better have a space after the last word)
So if we put the TitleID the same on every folder, it might work the same.it seems VC are only ID4 (like on Wii)
http://www.gametdb.com/WiiU/JBBE
I don't know how loadiine GX2 will work with the VC yet.
We will see when we test them.
That's good news so GX2 can work to code it itself for the covers without the need of an ID? sounds clever stuff.the same on every folder?
Well, you can create an inexistant ID for loadiine to work (it will read the game, but with no icons or cover, as none will match the ID you created on gametdb).
for example, if loadiine is not working with ID4, just adds 2 characters [JBBE00], but it will not find the covers on gametdb as that ID doesn't exists.
But that's just counter productive, there's no need to create wrong ID, when loadiine can be coded to read the real ID4 correctly too.
you can use the correct ID for the VC.
JBBE is the ID for Earthbound USA.
J = Snes
BB = earthbound ID
E = USA
P = EUR
J = JPN
wiiu\games\Earthbound [JBBE]\code\
I got confused with this bit> But that's just counter productive, there's no need to create wrong ID, when loadiine can be coded to read the real ID4 correctly too.Cyan said:I didn't understood.
Loadiine GX2 will NEED the titleID in the folder name to work, and that ID will be used to load the correct cover/picture from gameTdb.com
if you don't add the titleID in the folder, it will not work.
if you add a wrong one, loadiine will work, but without cover.