Hacking About Super Mario Advance 4's release

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Outstanding! I was actually thinking about updating my wii u to get this. Crazy, I know.
I didn't even need to update mine for that haha

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Awesome! :D
Thanks, my firned!
Getting the patch ASAP!

BTW congratulations on figuring it out the byte swapped ROM. :)
You just achieves a milestone in ROM backup history with that dump. :P
Thanks @gamesquest1 for actually knowing what to do from my ram dump and making the ips patch ;)
 
I don't even know why so much fuss over such a dumb game, hue
People talk as if those short stages were worth anything.
Because the content in the game was originally sold on little cards that were purchased seperately and a third of them never even made it overseas?

The fact that these levels were released is amazing for preservation purposes.
 
26 out of 38 of the e-levels never made to overseas without dotcode hacking but even then the original rom/cartridges can save up to 32 so it was impossible to save all 38 levels on a single cart.


What about after you byteswapped it?

*TAS incoming*
Please explain.

The TASvideos community did make a run a few years ago but only the 32 levels edition.
Now with this new rom, they can do a full 38 level run and hex edit the inputs from the previous run into the new one.
The old run can be improved and some levels can't be hex edited as easily due to R.N.G/luck from bosses and Kamek .
 
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Not much point in uploading until @gamesquest1 posts a SHA-1 of the ROM after it was byteswapped (hint hint).

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@Glink
And I guess they would consider this an official version?
 
Last edited by Hiccup,
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And I guess they would consider this an official version?

What we got so far in the forum is pretty grey area at the moment.
Ideally a rom of the special version is preferred*, similar to the updated NES version of Donkey Kong.
It also gives the TASjudges and people who watch the movie files (either WIPs or Submissions) through Bizhawk an easier time.

http://tasvideos.org/2802M.html

*I know rom links is a no no here.
 
I don't even know why so much fuss over such a dumb game, hue
People talk as if those short stages were worth anything.
They add about 3 hours of gameplay all together, really.
I wouldn't call 3 hours of Mario game worthless.
Unless you consider all Mario games worthless.

In which case, why are you even reading this topic?
 
Last edited by CheatFreak47,
Here is an xdelta for (USA, Australia) (Rev 1) to (USA) (Virtual Console Edition) to save the trouble of messing around with old patch formats and SHA-1s :P
Its from revision 1 because it is nearer to the VC edition that the original version, maybe because this VC version is based on rev 1
https://drive.google.com/file/d/0B_yBl-184usmQng0bWd4ellNWGs/view?usp=sharing


Note that the ROM from the Europe and Japan VCs are not dumped yet, so if anybody has those and a Wii U capable of RAM dumping the running software, please help out.
 
Last edited by Hiccup,
Europe VC isn't currently out yet (to those unaware) and it may take a while due to making official world-e names in other languages...
In fact, only Super Mario Advance 3 is out there unless Nintendo decides to release 1, 2 and 4 at the same time.
 
ok
ill have to google how to patch

  1. obtain rom of Super Mario Advance 4 (v1.1) hint (theres a release by trashman of 1.1, good luck)
  2. get lunarips
  3. get patch
  4. run lunar ips and choose apply ips
  5. select patch
  6. select rom
  7. profit
for xdelta replace lunar ips with deltapatcher and download the xdelta patch instead
 
Last edited by CheatFreak47,
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