Is it generally possible to edit who is married to who? So I could do an MU X MU to make two Morgans?
It's possible to edit relationships through hex editing, so it should be possible to give both MU a level A relationship so they can promote to level S. However, I've not tested about that yet, maybe following @Relic Song instructions could let you do what you want.Is it generally possible to edit who is married to who? So I could do an MU X MU to make two Morgans?
I think it does change the ending data. The game seems to parse the unit's info after the last battle (so if any unit died during that battle, it doesn't appear in the ending) so if you changed relationships succesfully, it should change. Now, some relationships seem to make the game crash in the ending of the game, not sure exactly right now.Just wondering, is there an easy guide out there to change the relationships between units? Wondering since I want to change two pairings from the 2nd gen children possible (ex. have Owain with Kjelle and Gerome with Severa, want to swap Kjelle and Severa). Maybe just deleting their marriage relationships will be enough if I can start from scratch. If not, hopefully Olmectron will have it in the final build of the save editor. Also, does changing the relationships properly change the endings you see for the characters after you beat the game?
No problem!I think it does change the ending data. The game seems to parse the unit's info after the last battle (so if any unit died during that battle, it doesn't appear in the ending) so if you changed relationships succesfully, it should change. Now, some relationships seem to make the game crash in the ending of the game, not sure exactly right now.
And yep, after all, I want the next release to be the final release, so I'm trying to add a relationship editor to. Thanks for the patience everyone!
Jumping from alpha to final? You skipped something, Olmec.I think it does change the ending data. The game seems to parse the unit's info after the last battle (so if any unit died during that battle, it doesn't appear in the ending) so if you changed relationships succesfully, it should change. Now, some relationships seem to make the game crash in the ending of the game, not sure exactly right now.
And yep, after all, I want the next release to be the final release, so I'm trying to add a relationship editor too. Thanks for the patience everyone!
Oh, yes. I have been in beta since the last week of November.Jumping from alpha to final? You skipped something, Olmec.
So HYPE!Oh, yes. I have been in beta since the last week of November.
However, since I had to change development platform before getting to beta (I abandoned Java), the source code will be open to everyone in the release form the new platform has, so I want it to be as complete as I'm able to make it before releasing it. Therefore, it will be a final release, with most problems fixed and tested a lot.
It's basically a web app. So, HTML. I'm using the Polymer framework for having it look as an Android Material app.So HYPE!
If you're willing to tell, what platform is it on?
Wow, an android version and a 3ds version? That sounds great! Now if I could just get Ohana working on my computer...It's basically a web app. So, HTML. I'm using the Polymer framework for having it look as an Android Material app.
And don't worry if your network connection is not so good. I'll post a tutorial for setting up your own XAMPP server if you don't know about it. There you'll just copy the web app (HTML files and sources) and it'll load without internet access.
Or if someone is willing to host it in their own site, it would be great.
After that, the Android version will come out. And after that the 3DS version. It has been hard for me to learn 3DS development, but I'm still wanting to do that even if it comes out later.
The Android version will be practically the web app wrapped in a WebView, so it'll be relatively easy to do after I complete the web app as I want it.Wow, an android version and a 3ds version? That sounds great! Now if I could just get Ohana working on my computer...
Yep, sorry. I love Java! It was my first first language after all. And I can say that even when I've met so many people online in forums who don't like it.You abandoned Java? I really liked Java... Oh well.
You abandoned Java? I really liked Java... Oh well.
@Mrperson0 Also, if you go into a hex editor, use the search function find the character IDs for Severa and Kjelle( For Severa, search Hex 0725 and Kjelle is 0723)and just swap those two with eachother, they'll have the wrong parents afterwards but their husbands should be what you desire. I have a tutorial a few pages back on how to obtain two Morgans using a similar method, some of the steps there are similar to this.
I'm really glad you switched to HTML. This way, I can host the editor on LAN, so everyone on my network can edit saves!Yep, sorry. I love Java! It was my first first language after all. And I can say that even when I've met so many people online in forums who don't like it.
However, I wasn't good enough of a developer to figure out how adapt Huffman decompression (needed for loading the Chapter files directly without SciresM's Save Tool) to Java. I needed a lot of unsigned Integers, and even with Java 8 which allows operations with unsigned values, I couldn't achieve it...
I still use Java on all of my other projects outside this. I still hope to deliver a good app that'll be easy to use, no matter the OS you have installed.
I hope you'll like it.
Thanks for commenting about that! Don't worry. I won't feel that anyone is judging me. I'm having so much fun learning about the Polymer framework right now. And I think the same about the 3DS homebrew development, I'll have fun, but it's been hard because I've had to shift some paradigms I had because of my first language being Java. Nonetheless, it's still so much fun for me.If I may add, aren't you putting a little bit too mch on your plate at the moment? I'm concerned about you. I don't want you to feel like people are judging you.
yep! So far it's been a crazy ride! Also want to post some gifsThanks for commenting about that! Don't worry. I won't feel that anyone is judging me. I'm having so much fun learning about the Polymer framework right now. And I think the same about the 3DS homebrew development, I'll have fun, but it's been hard because I've had to shift some paradigms I had because of my first language being Java. Nonetheless, it's still so much fun for me.
If some people aren't happy with my end result, the source code will be available so that anyone can modify/add/improve anything they want so they like it. I'll be happy with what I did because of the fun I had doing it. In the end, this is a homebrew community. And everything grows faster if it's open source. I want to do everything I'm capable of (because I have fun doing it) and then make it publicly available so that it could grow even more.