Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Great, another clown living in a third world country and complaining like a French girl... Get a job and get a decent PC Jose, we are not in 1995 anymore! At least in first world countries. Or get a Wii U if you are too cheap to get a decent PC... I am even surprised those people have electricity to start with...

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Don't be xenophobic, I live in a third world country and am glad to inform you that a notebook good enough to use cemu is cheaper than a Wii U here. Anyway, I said it myself: there's no room for x86 anymore.
 
Last edited by Aiscrim,
I am just realistic. Also, I am glad to hear that you already know the final specs required to run Cemu full speed and everything. You should inform the author... Also, what is "good enough" for you? 5 FPS?
 
I am just realistic. Also, I am glad to hear that you already know the final specs required to run Cemu full speed and everything. You should inform the author... Also, what is "good enough" for you? 5 FPS?
The final specs should be a bit lower with optimization and I'm talking about enough to be played, namely from 20 to 30 fps ingame. Full speed is really too much. With that I end the subject since you seem too hostile.
 
Last edited by Aiscrim,
The final specs should be a bit lower with optimization and I'm talking about enough to be played, namely from 20 to 30 fps ingame. Full speed is really too much. With that I end the subject since you seem too hostile.
Lower than what? The Geforce 200 Mobile GPU you have in your notebook? Pascal won't be too much... Try to play Dolphin on a notebook...

Also, I am not hostile, just tired of those cheap clowns, who want to play PS4 games full steam on their Pentium II, running windows 3.1. Be already grateful for the work provided for free by the author, instead of complaining like a f-tard.
 
Last edited by Bellebite,
Lower than what? The Geforce 200 Mobile GPU you have in your notebook? Pascal won't be too much... Try to play Dolphin on a notebook...

Also, I am not hostile, just tired of those cheap clowns, who want to play PS4 games full steam on their Pentium II, running windows 3.1. Be already grateful for the work provided for free by the author, instead of complaining like a f-tard.
You are right except that: I'm not intending to run anything full steam, I use 64bit Windows 10 and my machine is better than Pentium of course, I am not really complaining and this subject started with another guy's request for a x86 version to what I replied with "go buy a new machine or install a new system" and your commentary about third world.

PS: I would keep quiet if you hadn't 2 likes on that last hostile post.

PS 2: I CHOSE not to have a desktop.
 
Last edited by Aiscrim,
PS: I would keep quiet if you hadn't 2 likes on that last hostile post.
So people aren't allowed to agree anymore? :unsure:
No computer, and no school around your neighborhood as well apparently...
Schools ain't having that anymore, man. Get with the bitcoin mining, ddos-ing times.
 
Last edited by henn64,
So, question for @Exzap, I looked at the FAQs of the Cemu website and noticed that you said you made the decision to use OpenGL for rendering over DirectX with the hope that you could port the emulator to other OSs. How difficult would it be to bake support for both into the emulator, and let the user choose which rendering software to use (similar to DeSMuMe and SoftRasterzier/OpenGL)? Would that be too much work for too little benefit?
 
[OFF TOPIC PLEASE]
To...
Great, another emulator that doesn't support Windows x86. :hateit:

... and ...

i haz no gud computr.

You guys should look at this website!

http://www.sevenforums.com/hardware-devices/193323-possible-use-full-4gb-ram-win7-x86.html
http://answers.microsoft.com/en-us/...t/4286bbfa-6851-e011-8dfc-68b599b31bf5?auth=1

32 bit (or x86) only limited RAM into 4GB. You wanna more RAM, switch into 64 bit OS and get a new PC with 64 bit support. :)

[BACK TO ON TOPIC]
 
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About NSMBU..
Well, the Wiimote it was not emulated yet, right? only the Wii U Gamepad. With the implementation of the Wiimote, NSMBU maybe work correctly? It is just a idea/suggestion. :yaywii:
Anyway, congratulations for the hard work on the project. ;):D
I tested it with the Pro Controller but had the same issues. It might work with a Wiimote since the code in NSMB for handling those seems to be different. I'll try that after the next release. Controller emulation in Cemu needs to be improved anyway.

So, question for @Exzap, I looked at the FAQs of the Cemu website and noticed that you said you made the decision to use OpenGL for rendering over DirectX with the hope that you could port the emulator to other OSs. How difficult would it be to bake support for both into the emulator, and let the user choose which rendering software to use (similar to DeSMuMe and SoftRasterzier/OpenGL)? Would that be too much work for too little benefit?
Yes, it's a lot of work for no noticeable benefit. Anything that can be done with OpenGL can also be done with DirectX and vice versa. The performance difference is negligible. OpenGL has some vendor-specific quirks but those can be fixed with workarounds.

On a semi-related note, Vulkan is around the corner and a Vulkan based backend might actually be worthwhile. Obviously I have to wait for a public release before I can make any judgement on whether it's worth supporting or not.
 
Guys, what's up? I have a 32bit laptop, and whoever says buy a new 64bit laptop, give me the money and move the files for me! If you won't then shut up, Dolphin works at 100% speed on my laptop! At 300x200 resolution.....(or something like that) :P
Hey, @Exzap, decreasing the game resolution would really give the emulator a huge boost! Let the user choose the resolution, like in Dolphin! ;) That way we may get the games running at a good speed on 32bit PCs.
 
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Guys, what's up? I have a 32bit laptop, and whoever says buy a new 64bit laptop, give me the money and move the files for me! If you won't then shut up, Dolphin works at 100% speed on my laptop! At 300x200 resolution.....(or something like that) :P
Hey, @Exzap, decreasing the game resolution would really give the emulator a huge boost! Let the user choose the resolution, like in Dolphin! ;) That way we may get the games running at a good speed on 32bit PCs.
@AboodXD It's 64 bit because of 32 bit limitations, not just performance and wii u is much more powerful than wii snd please note I'm being nice everyone else will quote you give many more reasons and say "Get a new lappy". So just delete your comment for your own sake.
 

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