No. Stop it. Sm4sh is a perfect middleground. Stop invading the Smash community with what YOU Melee fans think is correct.
I've had enough of this argument over on Reddit and pretty much every other forum in existence, but fine, another lol opinions dump.
Hi, I've been playing Smash 4 with competitive intent since January. Ten months, whoop dee doo.
and Melee since.. like, a month and a half ago, tops. You should know, from this information, that I know the basics of Melee but have gone as deep into 4 as I can at the moment.
It doesn't take
massive amounts of knowledge to detect that Sm4sh is no 'perfect middleground' - as honestly, if Melee is your point 1 and Sm4sh is your point 1.5, I have no idea what the hell your point 2 is.
Consider: 64 scene died on Melee release, revived, and is almost dead today; Brawl scene died _very quickly_ because of a flaw S4 has (defensive gameplay) along with one S4 makes worse (a horrible stagelist) and one S4 lacks (single-character meta); some fool tried to revive it, but needless to say, Brawl is almost dead. Smash 4, as soon as DLC is over, is
definitely going to die as soon as two or three years, tops, unless Sakurai fixes a lot of crippling flaws in the game as-is, such as the _still_ defensively rewarding gameplay (no amount of 'but ZSS' and 'but shield nerfs!' will help with this; unless every character's offensive potential is increased, be it in the form of _much_ more hitstun or removing the massive amounts of lag found on most characters, or maybe just increasing the gravity) and the still awkward balance (I'd love to horseshit about how the balance is awful with you, but some concrete stuff for you: I compared the actual numbers of characters that are considered capable of winning a major to the full roster count, and Melee's is a few % higher). And yet.. Melee lasted 14 years.
64 has the advantage of hyperaggressive gameplay; Melee has the advantage of 14 solid years of characters being fleshed out to the core, deconstructed, reconstructed, time and time again until the true best were figured out and the question of 'why' no loner existed. It has the advantage of equally hyperaggressive gameplay to 64, with a technical play requirement that would make any fighting game fan get diabetes just off of how sweet it is. Brawl has the advantage of more technical aspects, such as things like DACUS which were found to be in S4's engine early on (FYI: it's a rehash of Brawl's engine, in case it wasn't noticable) and removed from 4 for no given reason.
4 has the advantage of.. a roster and looking nice. At best.
long story short..
not to shit on a game I love and all, but if someone releases a PM2 or a Smash 4+ to fix all of Sakurai's mistakes or even a Smash 4 Minus to fuck around with, I won't even feel slightly bad about letting go of the default game for a while, because Melee's gameplay is infinitely smoother and faster, S4 honestly has a lot of mistakes to fix, and atm S4 is missing the kind of fun horseshit that you kind of come to love that could be solved by each of those 3 things individually.
tl;dr for you: ignore the wall of text and let me ask you to, for the love of god, not generalize shit like 'you Melee fans' or 'lol sm4sh is perfect'. coming from someone who's played the game longer than any other smash game, please believe me when I say S4 has a lot of dumb shit to be handled before it's even close to being as good as Melee both objectively and from a general player perspective. I
PRAY for a mod for the game to happen eventually.
..
tl;dr squared: let people mod whatever they want + I seriously need to learn how to respect people's opinions, jesus christ
So I rather see fans come up with something new and fresh than see them keep trying to recreate the Melee mechanics time and time again.
I feel like pointing out that outside of "lol lets just make PM2", there's not that much room for "things to do to make this a different, better game". 4+ and 4- maybe, but.. then what?