Emulation [RELEASE] Cemu - Wii U emulator

  • Thread starter Thread starter Exzap
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Yes that is fine, but when you use that program the games dont load on the emulator, and other way to get space is transforming the iso into the files needed to get work on the sd for play them in the wiiu.
Games load perfectly fine for me? you might be doing something wrong then lol
 
That's not pinned. That's a row of text that doesn't really stand out.
But I digress. This is still huge. Waiting for the source code release!

It was pinned. Older news gets bumped down to text after newer news hits the page. For checking it every day you must not pay attention that much lol. But I digress...
 
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Mmm... maybe i mean that that games dont load on the wiiu sd :/ , but they run on the emulator.
ah, if you meant on the actual wiiu then i wouldn't know xD but i know for sure the emulator it works perfectly fine, ignore my statement then if you were talking about the console lol~
 
Please make cemu for iOS
iPhones are expensive, underpowered pieces of shit made by people who only care about money, and bought by people who only care about quality materials, the name, and because all their friends have it. An iPhone could never, ever run even a GCN emulator at full speed, much less a Wii emulator, and it probably won't even be able to boot the most optimized Wii U emulator.
 
Last edited by DarkFlare69,
It was pinned. Older news gets bumped down to text after newer news hits the page. For checking it every day you must not pay attention that much lol. But I digress...
The very definition of pinning is that the news does not get bumped down when newer news comes.
You know, pinning something in place?
 
Last edited by Fishaman P,
I wonder how much progress will be made with this 3 or 4 years from now. This came out of nowhere and it's even better than Citra ( Which has been a while in development already ). This also happened with Dolphin, this is so crazy :wacko:
 
what will be in the next version? and how will it be optimized?
Improved compatibility and less visual glitches. There won't be any significant speed ups since optimization is not a priority because half of the games that boot don't even go ingame.

and will it be able to use 'DirectX 12 (or 12.1)' or 'OpenGL 4.5'?
I am waiting for Vulkan, if it offers noticeable performance advantages compared to OpenGL I'll switch. Else I'll stick with OpenGL 3.3 as the base requirement and use newer GL features if they are available.
 
Last edited by Exzap,
Just tried to run SM3DW and TLOZ:WWHD, both games gave me black screen.

Too bad Cemu won't work on AMD at the moment, but good job anyway.
 
iPhones are expensive, underpowered pieces of shit made by people who only care about money, and bought by people who only care about quality materials, the name, and because all their friends have it. An iPhone could never, ever run even a GCN emulator at full speed, much less a Wii emulator, and it probably won't even be able to boot the most optimized Wii U emulator.
You're giving them too much credit. They obliterate when you drop them from 2ft. :p
 

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