Hacking Wii U Hacking & Homebrew Discussion

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im all for a learning curve , but seriously ... your all getting hyped over roms , come one ,,, just vwii the shit outta those cant ya.. is there really a point ?
well good luck getting ds games running well on vwii with no touch to begin with lol.
 
Last edited by pedro702,
yeah but.. there fekkin ds games .. whys anyone care ? yer all sat at a pc to start with. i get knowledge . thats all
So ? Ds games arent good enough for you? lol what should we be exited about then acording to you?

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i found wii games work quite well in vwii
OMG noob alert... vwii is basicaly a wii of course wii games run perfectly... thats why nintendo made vwii lol.
 
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im all for a learning curve , but seriously ... your all getting hyped over roms , come one ,,, just vwii the shit outta those cant ya.. is there really a point ?
really guys though there is no fun allowed in this thread, please be 100% serious and never even slighly off-topic of pure homebrew.
 
Wait, so you loaded a 64MB ROM over a 32MB ROM and it worked? :huh:

Also, what are the differences between your TCPGecko and FIX94's pyGecko?
Squeak Squad is 64MB, I'd need to edit code to make it allocate 2x. Mine just has the latest rework for pyGecko, I reverted some stuff back so dNet works again, and has the search, as well as my big call function
 
Squeak Squad is 64MB, I'd need to edit code to make it allocate 2x. Mine just has the latest rework for pyGecko, I reverted some stuff back so dNet works again, and has the search, as well as my big call function
Does it include FIX94's added piece to run the injection stuff, or are we going to have to keep 2 versions on hand? :P
 
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Does someone know if the patch functions of loadiine and cafiine (MAKE_MAGIC in fs.c and all that stuff) can be used to patch arbitrary RPL functions? I don't really know a lot about PPC ASM and I just wanted to reuse those. So I just tried to patch some functions of the AOC library and replaced them with simple OSFatal calls, but it seems that it doesn't work. I'm not sure about it but normally the AOC library should be used by games like Hyrule Warriors or Mario Kart because they use addon content (And I checked that at least the HyruleWarriors rpx imports and uses them somewhere). To patch the functions I used the addresses from OSDynLoad_FindExport because I got the right results also for the already patched FS functions.

Code:
PROVIDE(AOC_Initialize = 0xf892a38);
PROVIDE(AOC_OpenTitle = 0xf892a40);
PROVIDE(AOC_GetPurchaseInfo = 0xf892c2c);
PROVIDE(AOC_ListTitle = 0xf892488);

Code:
DECL(int, AOC_Initialize, void) {

    char test[3];
    test[0]='I';
    test[1]='N';
    test[2]='\0';
    OSFatal(test);
    return real_AOC_Initialize();
}
Code:
MAKE_MAGIC(AOC_Initialize)

But after patching the functions like this simply nothing happens. The game runs completely normal. I would understand if the game would crash because I didn't really looked what is going to get patched, but that nothing happens somehow confuses me. Does someone know what I could be doing wrong? Or how I could find out whats happening?
 
Quick question:
When I read the FSA with TCP Gecko does the file tree include data of the game update?
I have noticed that my dump of Hyrule Warriors is much bigger than stated on other sources
Yes, it does.

Also, committed the latest pyGecko source, please use this for everything, should work with dNet, all of FIX94's tools, and the latest .py library I'm about to push too.
 
Yes, it does.

Also, committed the latest pyGecko source, please use this for everything, should work with dNet, all of FIX94's tools, and the latest .py library I'm about to push too.
Thank you :)

please someone let me know when there's a compiled version :p
 

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