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Probably a dead horse I am beating, but if N64 ever becomes a possibility, there we go. Got the CNub as the C Controls 


Well. I mean it would still work as a second analog stick if you don't need accuracy.I don't think the C-stick is implemented as an analog stick at the moment (from what I saw, I think it's functioning as a second directional pad, so it wouldn't really be "analog", it'd be on or off all the way), but yeah, you should be able to play games that require L2/R2.
Well. I mean it would still work as a second analog stick if you don't need accuracy.
cool !Anyway, the N3DS controls work fine with ir:rst added.
yeah it isn't, i couldn't find an analogue polling function for the c-stick in ctrulib :/I don't think the C-stick is implemented as an analog stick at the moment (from what I saw, I think it's functioning as a second directional pad, so it wouldn't really be "analog", it'd be on or off all the way), but yeah, you should be able to play games that require L2/R2.
I assume that makerom.exe doesn't even support the 804mhz flag.
You can poll the c-stick data using irrstCstickRead.yeah it isn't, i couldn't find an analogue polling function for the c-stick in ctrulib :/
cool !
-snip-
static u32 brightnessSub;
static void disableBacklight() {
u32 off = 0;
GSPGPU_ReadHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &off, 4);
}
static void enableBacklight() {
GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4);
}

It'd be better then just a black screen.One more tidbit, regarding disabling the console, would it not be better to perhaps turn the backlight off entirely? That would save battery and still hide the text until the user turns it back on. The touchscreen still responds to touch events while the backlight is off, and the screen goes totally black.
You could use something similar to this (mildly changed from https://gbatemp.net/threads/3ds-controller.375443/page-14#post-5585970 ):
Code:static u32 brightnessSub; static void disableBacklight() { u32 off = 0; GSPGPU_ReadHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4); GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &off, 4); } static void enableBacklight() { GSPGPU_WriteHWRegs(NULL, REG_LCDBACKLIGHTSUB, &brightnessSub, 4); }
One more tidbit, regarding disabling the console, would it not be better to perhaps turn the backlight off entirely? That would save battery and still hide the text until the user turns it back on. The touchscreen still responds to touch events while the backlight is off, and the screen goes totally black.
You could use something similar to this (mildly changed from https://gbatemp.net/threads/3ds-controller.375443/page-14#post-5585970 ):
[snip]
Wouldn't this cause problems on a 2DS?
Anyway, I just saw the audio/vide sync was fixed. RA is pretty much perfect right now for me, speed in other cores aside. I can finally play my goddamn GameBoy games without any issues on 3DS!

Wouldn't this cause problems on a 2DS?
Anyway, I just saw the audio/vide sync was fixed. RA is pretty much perfect right now for me, speed in other cores aside. I can finally play my goddamn GameBoy games without any issues on 3DS!
yeah I was planning to look for info on how to shut down the screen entirely, since it looks weird being on without any text in it. so thx for the link![]()
There are games that run full speed. Abe oddessy oddworld runs 59fps without adjusting any settings. I had frame skip on and vsync off at first playing it and was doing over 100 fps. Turning them back to the default it was playing at 59fps.But I'm very interested in how close to fullspeed aliaspider could get the ps1 emulation.. But that's more bonus/extras. No one is expecting or demanding ps1 to be fully playable![]()

There are games that run full speed. Abe oddessy oddworld runs 59fps without adjusting any settings. I had frame skip on and vsync off at first playing it and was doing over 100 fps. Turning them back to the default it was playing at 59fps.

QuickNES does, CatSFC doesn't.Do QuickNES and CatSFC run full speed on O3DS?

How fast is QuickNES and are there any graphical glitches or sound? So only BlargSNES can run as far SNES emulators go?QuickNES does, CatSFC doesn't.
QuickNES is full speed. No graphical glitches, but it's lacking certain mappers so stuff like Punch-Out and Kirby's Adventure doesn't work. For o3DS, BlargSNES is your only choice for SNES emulation.How fast is QuickNES and are there any graphical glitches or sound? So only BlargSNES can run as far SNES emulators go?

