editwiiu has no power ever to emulate wii or GC, the only reason they run on vwii is becuase they arent emulated.
editwiiu has no power ever to emulate wii or GC, the only reason they run on vwii is becuase they arent emulated.
Are there any good free titles?That page list "base" game.
if the base is a free title, you can download it.
I really don't know.Are there any good free titles?
Hello, may i use the kernel exploit on 5.2.1 or must i update to 5.3.2 please ? thanks !
Ok thanks, splatoon has the update on wii u disk ?Any progress with IOSU? MN1 said he had some things he was looking into & Hykem has been way to quite on his progress.
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5.3.2 mate
while being able to downgrade the browser would mean the 5.4 exploit would have to be released in the first place seemingly making it pointless thats actually a good question, considering devs have said the 5.4+ userland exploit is so fickle, being able to downgrade the browser could restore the 5.3.2 browser for the more stable userland exploit.....but if the wiiu is anything like the 3ds they will have anti downgrade measures in place, but on the 3DS it was as simple as just uninstalling it then re-installing the older version to bypass those restrictions......of course that time between uninstalling and reinstalling was a risky step if the console crashed or for some reason the user turned it off they would be without any browser to get back to that pointWould the update installer make it possible to replace the browser version with an older version?
I'm on 5.3.2, but I was curious if it were possible to make a firmware-specific installer that just rolls your exploitability back if you're on 5.4. or 5.5.
here a (maybe incomplete?) resume of what's possible:Hello, may i use the kernel exploit on 5.2.1 or must i update to 5.3.2 please ? thanks !
2.0.1 – Not Done
2.1.0 – Not Done
3.0.1 – Working UserLand /Kernel /IOSU Exploit
3.0.2 – Working UserLand /Kernel/IOSU Exploit
3.1.0 – Working UserLand /Kernel/ IOSU Exploit
4.0.0 – Working Userland Exploit
4.1.0 – Working Userland Exploit
5.0.0 – Working Userland/Kernel Exploit
5.1.1 – Working Userland/Kernel Exploit
5.1.2 – Working Userland
5.2.0 – Working Userland
5.3.2 – Working Userland/Kernel Exploit
5.4.0 – Ongoing Progress
i advice people that have a wiiu gc adapter to try this it works great so far mario kart 8, lego the hobbit among others work perfectly with the wiiu gc adapter, mk8 specialy feels amazing.So as I said earlier I got the gc usb adapter figured out and patched the gamepad inputs with it. I just opened a new github page for it so check that out.
https://github.com/FIX94/gc-to-vpad
If I made any mistakes or they are any weird problems with it I probably made a mistake while packing this mess into a project together so let me know.
Ok thanks, splatoon has the update on wii u disk ?
You'll also need code execution in the first place, which might need new ROPIts exploitable...I've been meaning to do this for awhile, But I have a 5.2.1 that came pre-installed with mario 3d world and nintendo land. I'll take a look here and see if the syscall table is located near the same place. Thats all thats needed to port the exploit.
So as I said earlier I got the gc usb adapter figured out and patched the gamepad inputs with it. I just opened a new github page for it so check that out.
https://github.com/FIX94/gc-to-vpad
If I made any mistakes or they are any weird problems with it I probably made a mistake while packing this mess into a project together so let me know.
Well the problem is I need a way to share a memory region with the read code and the gamepad code and to have a consistent way I need to do some ugly kernel-only things which at least according to cafiine and pygecko will break the game, I dont own it so I have no clue.So if i read the github page correctly Spaltoon doesn't work this ? Any way/plan to change this in the future ?