ROM Hack [Release] Fire Editor - Fire Emblem: Awakening's save editor

Mrperson0

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In its current release, it doesn't. It only allows to make a full convoy, and to change difficulty.

I'm working on adding characters right now, but I've encountered an issue, and I'll update until it gets fixed. The convoy gets zero'd (empty items), and the Barracks is cleared, too. Once I bypass these issues, I'll release the next build, which will be capable of adding any character back in (or even several of the same).

Can't wait to try that out! Will it be only the main units for now? Would you be able to have SpotPass/DLC characters added in too?
 

Olmectron

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Can't wait to try that out! Will it be only the main units for now? Would you be able to have SpotPass/DLC characters added in too?
First the main unique units, excluding the Avatar and any avatar-like generated DLC characters (they're a bit more complex). However, I really want to fix the issues I commented first.

I could add sooner a simple character's class selector, which only changes the class to any in the game (including Grima, and some others that are not available in the normal gameplay). Just like some people already did hex editing in the thread I linked in the original post.
 

N7Kopper

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You still need EUR save data? Here's a Hard save with all but two of the kids and all 20 bonus Robin slots filled. And a Chapter 4 Normal save, as well as a Normal Newcomer Mode map save. (you know, if that matters any)
Hit me up for testing if you need it. I'll try to make some time for it. (once my amiibo stop hogging the 3DS to grind items for Smash Wii U)

First the main unique units, excluding
Robin and any Robin-like generated DLC characters (they're a bit more complex). However, I really want to fix the issues I commented first.

To be expected, considering that Robin's name, asset and flaw, appearance, birthdate, voice, size, gender, and even the "main character or bonus character?" flag are all customisable, and therefore stored in the save data. Even the kids simply have dynamically generated hair colours, class lists, and stat cap modifiers based off their parents, so they're not all that complex by comparison.
 

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Olmectron

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You still need EUR save data? Here's a Hard save with all but two of the kids and all 20 bonus Robin slots filled. And a Chapter 4 Normal save, as well as a Normal Newcomer Mode map save. (you know, if that matters any)
Hit me up for testing if you need it. I'll try to make some time for it. (once my amiibo stop hogging the 3DS to grind items for Smash Wii U)



To be expected, considering that Robin's name, asset and flaw, appearance, birthdate, voice, size, gender, and even the "main character or bonus character?" flag are all customisable, and therefore stored in the save data. Even the kids simply have dynamically generated hair colours, class lists, and stat cap modifiers based off their parents, so they're not all that complex by comparison.
Thank you! Your save will help me, sure.

So far, it seems the static bytes for convoy, difficulty and characters are the exactly same on both North American and European versions. Having more save files help me to figure out the little differences between saves' static references.

Yeah, the only characters with the names stored in the save file are the DLC ones and the Avatar. The children's names are stored in the game ROM, since they are not intended to change.

I'll send you early untested builds soon, thanks for your support!
 
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TyRaNtM

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Can you add an option to edit the convoy, but with 99 per item/weapon and NOT 65,535?
With 99 is more than enough. And with that, you can easily sell the dummy items.

BTW, is there a way to able to use the DLC skills? Or only with the official DLC installed?
 

Olmectron

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Can you add an option to edit the convoy, but with 99 per item/weapon and NOT 65,535?
With 99 is more than enough. And with that, you can easily sell the dummy items.

BTW, is there a way to able to use the DLC skills? Or only with the official DLC installed?
You need the DLC installed. Otherwise, they become faulty slots with Japanese characters. Or say "Outrealm skill", or something like that, don't remember well.
 
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shahanshah

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Can't wait to turn Donnel into a soldier. I really wish there were some good challenge maps that didn't cost money.
 

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Oh thanks! I will wait for your update.
Here it is.

September 21st, 2015: Third revision released 0.2-07-alpha
  • Added Character List (loads every unique character, ignores Avatar and DLC/Bonus Box characters for now).
  • Editable character class, level and experience. Just press the character in the list for a dialog to appear.
  • Now it's possible to select how many convoy items will get each slot using the "Full Convoy" option. (The same quantity for every slot, from 0 to 65535).
  • You can select wether to include or ignore the Forged Weapons in the "Full Convoy" option. Including them may cause dummy items to appear in the items section, while ignoring them, won't cause any dummy item (only one "Outrealm Item").
 
Last edited by Olmectron, , Reason: Silly grammar

shahanshah

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Awesome, now we just need support for DLC/spotpass characters and I'm more than satisfied

Editing skills and supports would also be nice
 
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Mrperson0

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Just tried out the new editor! Changing the difficulty and classes for characters worked like a charm! Haven't reached the endgame yet, but I did test out Grima!Ricken on The Future Past 3 DLC. Using the Infinite Movement ARCode makes that class much easier to use due to the 2 Movement limit. Unfortunately, even on that map, the Grima class still doesn't have the actual Dragon on the battle screen, and still takes a long time to attack.

Keep up the great work! Can't wait for more editing options for the units!
 
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Olmectron

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Just tried out the new editor! Changing the difficulty and classes for characters worked like a charm! Haven't reached the endgame yet, but I did test out Grima!Ricken on The Future Past 3 DLC. Using the Infinite Movement ARCode makes that class much easier to use due to the 2 Movement limit. Unfortunately, even on that map, the Grima class still doesn't have the actual Dragon on the battle screen, and still takes a long time to attack.

Keep up the great work! Can't wait for more editing options for the units!
Thanks! Going to work until nearly everthing is modifiable from the editor.

Anyone willing to test on EUR and Japanese save?
 

shahanshah

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I've been editing my European save, still works good.

How do I make someone hold the Expiration item, though? I'm having trouble getting it out of my convoy
 

Olmectron

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I've been editing my European save, still works good.

How do I make someone hold the Expiration item, though? I'm having trouble getting it out of my convoy
That's a normal problem, it seems to be imposible to give it to a character. Maybe someone knows a workaround. Anyway, I'm adding character editing for equipped weapons, that way you'll be able to add it directly to your Grima character. Looking for release that next Friday.

--------------------- MERGED ---------------------------

The current build?
Yes, I meant the current one.
 

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