Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,099,661
  • Replies Replies 21,104
  • Likes Likes 29
originally it's a rom-hack..., I have found where is the speed in the ROM and I have hex edited the file.
I have also a cheat code for speed hack (only 1.0, no online cheat :P)

I've got MK8 and the kernel exploit works, but I don't know how to create such cheat codes.. :(
 
I have all mk8 disc file and I have MAYBE found where is the speed but I can't test it :unsure:
I've got MK8 and the kernel exploit works, but I don't know how to create such cheat codes.. :(
Hex editing experience.... If my wiiu 5.5 can support cafiine and tcpgecko later I can do lots of fun code... or I'll have to buy me a new wiiu with the 5.3.2 firm:(
 
one day and quite alot of work later I finally also got the gecko codehandler ported to my 3.1.0 version, pygecko now seems to work just fine for me. I think I maybe should push up some stuff to git...
edit: well there we go, pull requests added, sorry to the guys on git who now have to go through my changes :P
 
It seems to me that /dev/nim will basically shut down if an update is needed. I patch one thing, and the next one throws an error about needing to update. So looks like an IOSU exploit may be needed to do anything. There might be ways to see exactly what /dev/nim sees as needing an update though, and altering slc/mlc accordingly (ie through IOSU permission spoofing, or similar, maybe).
 
  • Like
Reactions: ZoNtendo
It seems to me that /dev/nim will basically shut down if an update is needed. I patch one thing, and the next one throws an error about needing to update. So looks like an IOSU exploit may be needed to do anything. There might be ways to see exactly what /dev/nim sees as needing an update though, and altering slc/mlc accordingly (ie through IOSU permission spoofing, or similar, maybe).

I once tried a really simple update blocker, that patched connect() to fail and then tried to boot Smash. If the internet connection failed, it would never even prompt me for an update, but it did. This indicated to me that IOSU handles the update procedure before booting a title.
 
I once tried a really simple update blocker, that patched connect() to fail and then tried to boot Smash. If the internet connection failed, it would never even prompt me for an update, but it did. This indicated to me that IOSU handles the update procedure before booting a title.
That sucks. :(
 
I can't access netflix anymore.
I guess it's the consequence of nintendo requesting to be on 5.5.0 system menu to use online services ? it doesn't affect only games but also netflix :(

I'll be part of the users waiting for a spoof then...
(and using netflix on Wii instead)

edit:
but I can launch ZombieU, it asks to update but I can say "later".
netflix don't let me choose "launch anyway without update".
too bad that it require to connect to ssl account.nintendo.net to launch anything on system menu.
 
  • Like
Reactions: TotalInsanity4
I can't access netflix anymore.
I guess it's the consequence of nintendo requesting to be on 5.5.0 system menu to use online services ? it doesn't affect only games but also netflix :(

I'll be part of the users waiting for a spoof then...
(and using netflix on Wii instead)
If Nintendo does the same thing for the browser...
We'd be doomed! :P
 
another day later and I ported over cafiine v1.2 to 3.1.0 (and I assume it also works in 4.1.0 and 5.0.0) so yea, maybe thats helpful to somebody. This file still works with 5.3.2 btw, so @golden45 if you could maybe use this as base if you implement something new that would be great so not only 5.3.2 profits from it :)
 

Attachments

another day later and I ported over cafiine v1.2 to 3.1.0 (and I assume it also works in 4.1.0 and 5.0.0) so yea, maybe thats helpful to somebody. This file still works with 5.3.2 btw, so @golden45 if you could maybe use this as base if you implement something new that would be great so not only 5.3.2 profits from it :)
thanks a lot, seems to be working with 4.1.0, do you happen to have a 4.1 compatible pygecko :)
 
  • Like
Reactions: VinsCool
another day later and I ported over cafiine v1.2 to 3.1.0 (and I assume it also works in 4.1.0 and 5.0.0) so yea, maybe thats helpful to somebody. This file still works with 5.3.2 btw, so @golden45 if you could maybe use this as base if you implement something new that would be great so not only 5.3.2 profits from it :)
It would be better if cafiine could be added to the wiiudev repository, to avoid too many versions of cafiine.
Is it possible to do that ? (question to the admins of the repo =) )

Also @n1ghty pointed out a bug in cafiine. In Yoshi's Woolly World, some files get loaded from "vol/..." and not "/vol/...".
Cafiine server then tries to load "cafiine_root\00050000-10184E00vol\content\..." which is not good.
 
It would be better if cafiine could be added to the wiiudev repository, to avoid too many versions of cafiine.
Is it possible to do that ? (question to the admins of the repo =) )

Also @n1ghty pointed out a bug in cafiine. In Yoshi's Woolly World, some files get loaded from "vol/..." and not "/vol/...".
Cafiine server then tries to load "cafiine_root\00050000-10184E00vol\content\..." which is not good.
So you need to edit cafiine source to make it change every "vol\" to "\vol\" so it forcefully loads from "cafiine_root\00050000-10184E00\vol\content\", or what?
 
I haven’t looked into the code of Cafiine but always adding a “directory separator” to the end of the title id could work on all cases where the game uses a relative path from the root directory (“/”) of the storage medium.
 
any chance you add an option so caffine saves all file paths?
In the last versions of cafiine i released, the server saves file paths in log files. (if you mean "all files of the game" (like tcpgecko does in FSA tab), well cafiine doesn't work that way, it just logs a file when it is opened by the game)

and maybe folder dumping?
Right now i'm on something else so i won't make anymore stuff on cafiine sorry.

By the way, in the cafiine archives i released i forgot to add the credits to Chadderz. It should have been done =)
 

Site & Scene News

Popular threads in this forum