Homebrew [Release] Unofficial Retroarch 3DS

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Don't get your hopes up for N64 emulation. This has been beaten into the ground, but here it is again. Even on the N3DS with 100% of the resources opened up, it will be rough getting anything playable on there. N64 worked as well as it did on the PSP as they had a similar architecture (MIPS). Even then, Kreationz put an incredible amount of work into it as it's difficult to emulate even then. The N64 is a bit of a mess hardware wise. The N3DS and 3DS use ARM. Yeah, the (N)3DS's CPU is more advanced, but there's a lot there to emulate on a very different CPU on a handheld that's really not that powerful.

I wouldn't say it's impossible, just improbable. I could see one coming about that has Mario 64 working well, but more proof of concept. It would take more work and time than most homebrew developers would take the time to do it. Remember, for most this is a hobby or practice. I'd be surprised if we saw a PS1 emulator that could compare to the PSP's POPS in any way. Just don't get your hopes up.
 
Last edited by TecXero,
Just to comments those that said emulator run at full speed... That is wrong.

One example is snes to perfectly emulate snes without ANY bugs, glitches you name it. You will need atleast 3GHz to emulate it and all Games, due to timing issues as emulating singlecore hardware on a multicore hardware is hard and requires ALOT of power.

Here is an article by the creator of bsnes about why 3GHz is needed to perfectly emulate the snes without patchng certain areas just to be playable. http://arstechnica.com/gaming/2011/...-3ghz-quest-to-build-a-perfect-snes-emulator/

Yeah no, you don't need to worry about byuu's weirdness. You don't need cycle perfect emulation in this sort of situation.

The bsnes cores shouldn't even be considered for porting. Snes9x-Next is the only snes thing that's relevant.

zsnes was mostly some crazy patching/asm, but it was doing an acceptable job on like.. a pentium 1 on software rendering.
 
Yeah no, you don't need to worry about byuu's weirdness. You don't need cycle perfect emulation in this sort of situation.

The bsnes cores shouldn't even be considered for porting. Snes9x-Next is the only snes thing that's relevant.

zsnes was mostly some crazy patching/asm, but it was doing an acceptable job on like.. a pentium 1 on software rendering.

Im not worry :) reason i posted were that many people in here thinks that just reaching or go over the hardware specifications of the older platform with specifications of the newer is enough to emulate the older one.

Sort of poking hopes in many hopes of a for example a N64 Emulator.

As said before, it will probably just be a proof of concept and maybe crash patchng involved.

Were just trying to make people not knowing how it really works to understand maybe just a little of what's involved with emulating hardware ranger than reproduce

And to incoming "what about ocarina of time and majoras mask?"

Well... To start they aren't even emulating here.

One shot might probably be a flash cart with the resources to reproduce or emulate the N64 with hardware IF that is possible.

But I think not as the flash carts are just mere flash memories, and not external pcbs as with cart based consoles.
 
Don't get your hopes up for N64 emulation. This has been beaten into the ground, but here it is again. Even on the N3DS with 100% of the resources opened up, it will be rough getting anything playable on there. N64 worked as well as it did on the PSP as they had a similar architecture (MIPS). Even then, Kreationz put an incredible amount of work into it as it's difficult to emulate even then. The N64 is a bit of a mess hardware wise. The N3DS and 3DS use ARM. Yeah, the (N)3DS's CPU is more advanced, but there's a lot there to emulate on a very different CPU on a handheld that's really not that powerful.

I wouldn't say it's impossible, just improbable. I could see one coming about that has Mario 64 working well, but more proof of concept. It would take more work and time than most homebrew developers would take the time to do it. Remember, for most this is a hobby or practice. I'd be surprised if we saw a PS1 emulator that could compare to the PSP's POPS in anyway. Just don't get your hopes up.

I seems to be the only one here that don't mind about N64 emulation. That console didn't have many games. And very few of them were good. PS1 emulation would be rather cool though. There were many great shmups on the PS1 :)
 
I seems to be the only one here that don't mind about N64 emulation. That console didn't have many games. And very few of them were good. PS1 emulation would be rather cool though. There were many great shmups on the PS1 :)
Well, I could see it happening, but I doubt it will be on par with the PSP's POPS. Especially with the work that would be needed to split up the code across multiple cores and somehow still keep it stable. I'm not sure if it would be playable on the old 3DS outside of a few less intense games.
 
gpsp didnt work for me on o3ds 9.9E ia tubehax
content_playlist_push:: cannot push NULL or empty core info into the playlist
 
I can't seem to get the GBA emulator to work. I put the BIOS in the correct folder. I load the emulator and press Load Content but it can't "see" the ROM I'm trying.
 
does not work for me. i only get a blank, black upper screen and red touchscreen when i run it.
bios is in :\\3DS-2535\microSD\retroarch\cores\system
 
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