Homebrew I want a head start.

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TheSockNaster

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Hello guys I am really interested in what people can do with the 3DS homebrew. Only a handful of people do 3DS homebrew. I want to be in that handful. Can someone please give me a head start on coding for 3DS homebrew. Or does anyone want me to help them design. I make good pictures in photoshop. If anyone can help or hire please respond with a answer that can let me code for 3DS homebrew. Thanks!
 
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Hello guys I am really interested in what people can do with the 3DS homebrew. Only a handful of people do 3DS homebrew. I want to be in that handful. Can someone please give me a head start on coding for 3DS homebrew. Or does anyone want me to help them design. I make good pictures in photoshop. I anyone can help or hire please respond with a answer that can let me code for 3DS homebrew. Thanks!
What languages do you know?
 
The C and the C++ are used for the Homebrew 3DS...
But, for develloping a homebrew, you nedd serval tools.
 
The C and the C++ are used for the Homebrew 3DS...
But, for develloping a homebrew, you nedd serval tools.

I will do what it takes. Do you know what I need?

--------------------- MERGED ---------------------------

Please someone help me start. I want to make the 3DS a free device.
 
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1. Install devkitPro
2. Copy one of the examples (hello world)
3. Modify the example compile, test, repeat.
4. After getting a little familiar with the environment try adding graphics (ctrulib or just look at other peoples code)

https://github.com/xem/3DShomebrew/wiki/II-Setup ~ REALY REALY OUTDATED, but it could help you setup your environment at least.

These are my homebrews source feel free to look in them to see how I did certain things:
https://github.com/MrJPGames/2048-3D
https://github.com/MrJPGames/Mastermind-3DS
https://github.com/MrJPGames/Shooting-Watch-3D
https://github.com/MrJPGames/Othello-3DS ~This one uses sf2dlib, which might be a little complicated, probably want to try it later on when you've developed a few simple homebrews!

I always like to see the handful of devs grow so if you need any help please don't hesitate to ask (in this thread so others might be able to learn from it as well!)
 
Yes i know

 

Attachments

Yes i know

Probably want to start with software rendering tough...
 
I am going with your way first since it seems a little more simple. Then I will check his way.
His way is Superior in performance, but for a first app software rendering will work just fine. Biggest problem with sf2dlib is that it can be a little complicated to setup.
Btw. best editor for anything programming: http://www.sublimetext.com/3
 
1. Install devkitPro
2. Copy one of the examples (hello world)
3. Modify the example compile, test, repeat.
4. After getting a little familiar with the environment try adding graphics (ctrulib or just look at other peoples code)

https://github.com/xem/3DShomebrew/wiki/II-Setup ~ REALY REALY OUTDATED, but it could help you setup your environment at least.

These are my homebrews source feel free to look in them to see how I did certain things:
https://github.com/MrJPGames/2048-3D
https://github.com/MrJPGames/Mastermind-3DS
https://github.com/MrJPGames/Shooting-Watch-3D
https://github.com/MrJPGames/Othello-3DS ~This one uses sf2dlib, which might be a little complicated, probably want to try it later on when you've developed a few simple homebrews!

I always like to see the handful of devs grow so if you need any help please don't hesitate to ask (in this thread so others might be able to learn from it as well!)
Who is the "Hello orld" exemple ???
 
His way is Superior in performance, but for a first app software rendering will work just fine. Biggest problem with sf2dlib is that it can be a little complicated to setup.
Btw. best editor for anything programming: http://www.sublimetext.com/3

By any chance do you know the download link for devkit pro. Can't seem to find it.
 

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