ROM Hack [Release] Yet Another Theme Application PLUS (YATA+ ,3ds theme editor)

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We can enable and disable the Folder Back Arrow, but the option to color it isn't present. Seems like an oversight but I could be wrong. Any chance of this being fixed in the next version?
 
We can enable and disable the Folder Back Arrow, but the option to color it isn't present. Seems like an oversight but I could be wrong. Any chance of this being fixed in the next version?

I don't think so, we know how to enable or disable the arrow, but we still don't know how to edit the colors
 
Can someone please make a mini guide of what all the extras do in the Theme Settings menu? I know what half of them or so do, but a good portion of them I have no idea what I'm changing specifically so I normally just leave them alone
 
3DS Themes sticker 'o approval!
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Also i saw that someone had problems with BRSTM2BCSTM.exe, but recently froggestspirit released the source, so YATA+ uses his own converter based on froggestspirit's application, this should not give any problem
 
And so as just announced, here it is YATA+ v1.3, check the first post
Can't believe there's an update already! :O You work fast, for sure and the features are awesome! Is there anything I need except YATA+ to make a full theme with everything custom made?
EDIT: Now all I want is individual replacing of CWAVs!
 
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Can't believe there's an update already! :O You work fast, for sure and the features are awesome! Is there anything I need except YATA+ to make a full theme with everything custom made?
EDIT: Now all I want is individual replacing of CWAVs!

I don't think so, this is why i decided to improve the original YATA.

As for the cwav replacing,it's unknown how the number of CWAVs is controlled in original 3ds themes, so this would make possible replacing only for themes with cwav imported by yata which follows a pattern, and only if every cwav is imported, because yata can't save it's own data in the themes (that would be useful both to check if the cwavs were imported by yata and what cwavs are inside the theme) so it would be complicated, just dump the cwavs and then re-import them ;)
 
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I don't think so, this is why i decided to improve the original YATA.

As for the cwav replacing,it's unknown how the number of CWAVs is controlled in original 3ds themes, so this would make possible replacing only for themes with cwav imported by yata which follows a pattern, and only if every cwav is imported, because yata can't save it's own data in the themes (that would be useful both to check if the cwavs were imported by yata and what cwavs are inside the theme) so it would be complicated, just dump the cwavs and then re-import them ;)
It's OK, you've done much already to help people in making themes. So you don't think so? Can I finally say goodbye to CTR_WaveConverter32?
 
And so as just announced, here it is YATA+ v1.3, check the first post
Checking colors of theme is very useful for me,thanks a lot.

Now I have a problem with “simple” background of top screen.Look at the attach for more details.
What's wrong with it?
 

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Checking colors of theme is very useful for me,thanks a lot.

Now I have a problem with “simple” background of top screen.Look at the attach for more details.
What's wrong with it?

Maybe i didn't understood well the question.
When importing the images for the top screen and the simple background YATA loads only the R channel, because the images should be grayscale, also, when you export them from YATA to edit them in photoshop, you should remove the black and use the trasparency.
The background is controlled by the background gradient, which describes how much the background color fades with the white, and the squares opacity controls the opacity of the "top screen" image (in this case is the smile)
 
Maybe i didn't understood well the question.
When importing the images for the top screen and the simple background YATA loads only the R channel, because the images should be grayscale, also, when you export them from YATA to edit them in photoshop, you should remove the black and use the trasparency.
The background is controlled by the background gradient, which describes how much the background color fades with the white, and the squares opacity controls the opacity of the "top screen" image (in this case is the smile)
Thanks for explaining,I will try again later.
 
It's me, again, with bugreports, again.
If there is a "Mood Matrix-type" theme, if I open it in the simulator, the top screen image gets replaced with "this draw type is not supported for previews"! not just in the simulator, but in the theme, too, if I save it.
And the second one is exclusive to the MH4U Gore & Seregios theme. The "Top screen 'SIMPLE' Background (last one in the images list) gets corrupted somehow.
 
It's me, again, with bugreports, again.
If there is a "Mood Matrix-type" theme, if I open it in the simulator, the top screen image gets replaced with "this draw type is not supported for previews"! not just in the simulator, but in the theme, too, if I save it.
And the second one is exclusive to the MH4U Gore & Seregios theme. The "Top screen 'SIMPLE' Background (last one in the images list) gets corrupted somehow.

when using the "Mood Matrix" kinds of themes, the home menu renders a some kind of 3d model with the simple background and the top screen image as textures, i wasn't able to find a way of doing that in c# (and i'm lazy), so those themes can't be rendered in the simulator, another draw type not suported is solid color, for now don't use the simulator for this kind of themes

now i'll check the MH theme to see why

EDIT: Ops just checked, the top screen image get replaced by the simulator because i swapped the data, also, looks like the MH theme uses a different size for the simple image, i don't think i can fix this, i'll try
 
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