Hacking Wii U Hacking & Homebrew Discussion

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so you could make an elf loader using the html and payload, which can boot any .elf file on SD or USB?
That would be easier to compile just the elf once we have a working elf loader (with file browser that would be even better :p).

Yeah, that's the plan. We would need to get USB working first, though, or have it load over the network for now.
 
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All the talk about the wait for the kernel exploit metaphorically killing people reminds me of this time of year back in 2003 right after StarCube released the ISO of Wind Waker and everyone lost their minds waiting for the softmod to come out :D The cycle never ends; does it? :)

Hykem 06/19/2015: The WebKit source code wasn't updated that much (536.28 to 536.30). Tons of vulnerabilities have been found since then.

On the beggining when 5.4.0 out Hykem said not to update because will take longer but now he found tons of vulnerabilities so preview 5.4.0 hacked is more optimistic.

It sounds like what Hykem means, and I could be mistaken, is that tons (multiple) vulnerabilities has been found in the WebKit open source project since the release of the code base that Nintendo is using in their console. It is possible that Nintendo patched several of those known WebKit bugs when merging code from that branch of WebKit to Nintendo's branch of WebKit. Time will tell. If anything the team working on this have more than proven they are capable of some truly awesome things. Thanks guys!
 
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If there are potentially more vunerabilities in the Webkit, then there is even more reason to not release the kernel exploit yet. What would people actually do with it at this point in time?
 
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The game cheats thing is fair enough - a lot of people do want that. Still, once the exploit is release, it's released and will be patched.

I believe piracy would require an IOSU exploit, though.
 
No, that needs an IOSU exploit to get the keys. When I talk about USB support, I mean writing a USB mass storage driver that implements low-level disk access (reading and writing sectors).
but sd read/write is already possible via smash bros4?
 
I got the shittiest luck possible on Earth.

I've tried Fix94's site, wj44's and Wii U android.nl...
I can't get any homebrew to load. :lol:

I already cleared the cookies, closed all tabs but just one with the Homebrew list...
Still nothing. D:
 
I got the shittiest luck possible on Earth.

I've tried Fix94's site, wj44's and Wii U android.nl...
I can't get any homebrew to load. :lol:

I already cleared the cookies, closed all tabs but just one with the Homebrew list...
Still nothing. D:
Have you typed it directly in the URL Bar?(It's Important)
 
no tabs opened shadowone333 close all tabs and then type the links on the bowser url directly, if you have any page open on a tab it will crash.
 
I assume that you mean this is only necessary for 5.3.2?
Have you tried my site (wiiulib.arndroid.nl) which is now also directly linking to the correct payload? (It creates the link for the WiiU FW version you're visiting the site with)

I think it should now just work fine on 5.3.2 via my site. :)
no still doesnt work maybe the bubbels are the problem on 5.3.2
 
Aww, well thanks for testing.

Edit:
Bubbles are removed now.. Let's hope. :P
still doesn't work!
edit:I think I found the problem!

--------------------- MERGED ---------------------------

Can you replace the "link" element in the payload532 from hello world with "area"? then I can test it!
 
still doesn't work!
edit:I think I found the problem!

--------------------- MERGED ---------------------------

Can you replace the "link" element in the payload532 from hello world with "area"? then I can test it!

Link element? You mean my Div elements (with onclick JS)?

And with area, you mean anchor element?

I'll try to do that in a few. :)
 

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