Hacking Wii U Hacking & Homebrew Discussion

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Well so I opened up my Wii U browser yesterday, closed up all the tabs, cleaned the cookies, then opened up FIX94's host site for the homebrews, tried to load up Pong and another one I can't recall...

Same thing, it was either a froze up image or a black screen with white rectangles, nothing more.
I'm losing my nerve here, what am I doing wrong? XD
Simply use my website fix94's site won't work for me too.
http://wj44.bplaced.net/
 
Oh God, I'm killing myself here reading the same question every few posts... Guys... Just look back like 3-5 pages if you have a question.

In a nutshell:
You can't update your games without updating your system. Don't ask, "what if..." because it has been tried.
There is no public kernal exploit yet. Let them work on it more.
It will may be available on 5.4.0 later on. We don't know. They don't have a clear answer yet. Just be patient, or get an older console.
Either completely disable wifi or use OpenDNS and turn Standby Mode OFF so you won't update.

(Now hopefully I stalled the repeated question until page 391.)
 
I give up for now with the whole GX2 thing, I started setting up a shader and everything and not it doesnt even start anymore on 5.3.2 cause its a too big file, I'm sitting at 78kb already not even being done, to compare the other example files are around 10kb.
 
Oh God, I'm killing myself here reading the same question every few posts... Guys... Just look back like 3-5 pages if you have a question.

In a nutshell:
You can't update your games without updating your system. Don't ask, "what if..." because it has been tried.
There is no public kernal exploit yet. Let them work on it more.
It will may be available on 5.4.0 later on. We don't know. They don't have a clear answer yet. Just be patient, or get an older console.
Either completely disable wifi or use OpenDNS and turn Standby Mode OFF so you won't update.

(Now hopefully I stalled the repeated question until page 391.)
What about people just wanting the kernel exploit, do they still need for the kernals to pop? ;D
 
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I give up for now with the whole GX2 thing, I started setting up a shader and everything and not it doesnt even start anymore on 5.3.2 cause its a too big file, I'm sitting at 78kb already not even being done, to compare the other example files are around 10kb.
Oh, add me on Skype (NWPlayer123) or send a PM to MN1 and I, we'll get you set up. Never thought someone would need to use more than we allocate :P it just requires some additional ROP and somewhere to fetch the additional data from (a server or something)
 
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I give up for now with the whole GX2 thing, I started setting up a shader and everything and not it doesnt even start anymore on 5.3.2 cause its a too big file, I'm sitting at 78kb already not even being done, to compare the other example files are around 10kb.

As NWPlayer123 explained, our code buffer is only 0x8000 bytes. Larger files need to be loaded from somewhere else (the network or USB, once I get that working), and then you need a ROP chain to copy the data to somewhere in the JIT. We can either do that or get an ELF loader working, and while the ROP extension idea is a terrible hack, it would be easier.
 
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for 5.3.2 you must link it directly to the payload532 when you don't lnk it directly it will freeze!
Does that happen for all the homebrew on my site?

If so, I could do that, because I detect on which FW people are on the homepage already...
 
I'm not really sure why people are so obsessed about getting the kernel exploit so soon. I gather that the userland exploit does offer homebrew access to plenty of resources. If that is the case, then we should see if the homebrew scene begins to take off first. Once the kernel mode exploit is released, Nintendo will patch it. It shouldn't be released purely to placate the voices of people who wouldn't know what to do with it if they had it. The timing of the release is so important.

The same goes for the potential 5.4.0 exploit. I know this is easy for me to say because I am on 5.3.2, but it makes more sense to release that after Nintendo's big batch of major games later in the year rather than releasing so soon after the 5.3.2 exploit.
 
Can better check back on this forum when Mario Maker comes out (will probably have 5.4.0).
So better to play other games while having openDNS open (incase you want to play on Wii U)

Maybe the wait kills less like that way?
It isn't killing me since I have OpenDNS, GameCube/Wii/PC !
 
I'm not really sure why people are so obsessed about getting the kernel exploit so soon. I gather that the userland exploit does offer homebrew access to plenty of resources. If that is the case, then we should see if the homebrew scene begins to take off first. Once the kernel mode exploit is released, Nintendo will patch it. It shouldn't be released purely to placate the voices of people who wouldn't know what to do with it if they had it. The timing of the release is so important.

The same goes for the potential 5.4.0 exploit. I know this is easy for me to say because I am on 5.3.2, but it makes more sense to release that after Nintendo's big batch of major games later in the year rather than releasing so soon after the 5.3.2 exploit.

I agree. It's interesting to see how far people can go with limited access. I mean, people are crawling with what they are given now. And that is a lot on a platter. From a learning perspective it seems everyone is forced to figure it out. I like that.

The main thing is nothing concrete without kernel access (patch so as to bypass using the browser exploit every time to run unsigned code). But to give that away would make it all too easy.

I believe mario1 mentioned the race attack issues with the kernel exploit. That should give enough insight into the method. Maybe there is a way to limit the cpus and better predict things? But even then, how many of you can say you'd have a clue as to move from there.

There are probably a lot of webkit faults even on 5.4.0. Wish I knew more about that.

I love this problem solving situation. gets people thinking ;)
 
Last edited by AntagonistX,
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I'm not really sure why people are so obsessed about getting the kernel exploit so soon. I gather that the userland exploit does offer homebrew access to plenty of resources. If that is the case, then we should see if the homebrew scene begins to take off first. Once the kernel mode exploit is released, Nintendo will patch it. It shouldn't be released purely to placate the voices of people who wouldn't know what to do with it if they had it. The timing of the release is so important.

The same goes for the potential 5.4.0 exploit. I know this is easy for me to say because I am on 5.3.2, but it makes more sense to release that after Nintendo's big batch of major games later in the year rather than releasing so soon after the 5.3.2 exploit.


Hykem said on twitter Webkit Exploit 5.4.0 has a lot of bugs and will be hacked but wiiu scene focus is 5.3.2 now.

Hykem 06/19/2015: The WebKit source code wasn't updated that much (536.28 to 536.30). Tons of vulnerabilities have been found since then.

On the beggining when 5.4.0 out Hykem said not to update because will take longer but now he found tons of vulnerabilities so preview 5.4.0 hacked is more optimistic.
 
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As NWPlayer123 explained, our code buffer is only 0x8000 bytes. Larger files need to be loaded from somewhere else (the network or USB, once I get that working), and then you need a ROP chain to copy the data to somewhere in the JIT. We can either do that or get an ELF loader working, and while the ROP extension idea is a terrible hack, it would be easier.
so you could make an elf loader using the html and payload, which can boot any .elf file on SD or USB?
That would be easier to compile just the elf once we have a working elf loader (with file browser that would be even better :p).

Good luck to the team, Fix94 and users working on improving it.
 

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