Oh hm that sounds worth checking, thanks - didn't think about the fact that that flag wouldn't get cleared between my writes to the texture.
Well I had a big breakthrough, fixed the garbling (texture width wasn't a power of 2, d'oh), but I still need to fix the colours.
Homebrew cart dumper
https://github.com/citra-emu/uncart
DS carts are a no go, tried.Interesting. I wonder if it will support TWL carts as well (DS games). Probably going to be 3DS carts only though.
Will this be using Spider, MSET, or Ninjhax? Curious as to how this will be used once it's compiled.
SSB 3ds USA: size 2GB
GW 3.2.1
uncart - latest (5/30) v0.2
2DS 9.2
results:
Gateway 21 minutes >.<
uncart 8 minutes!
accuracy: both good!
(although uncart leaves off the unique id & cart id)
Here is uncart, the homebrew cart dumper.
tl;dr 2.5x faster than GW, without unique header id.
all credits to citra team https://github.com/citra-emu/uncart
APP_STATUS status;
while((blah) && (status = aptGetStatus()) != APP_EXITING)
{
if (status == APP_RUNNING) {
(blah)
} else if (status == APP_SUSPENDING) {
(blah)
aptReturnToMenu();
} else if (status == APP_PREPARE_SLEEPMODE) {
(blah)
aptSignalReadyForSleep();
aptWaitStatusEvent();
}
}
I just started reading up on this, but since you basically have it all set up and whatnot, could that be compiled as a CIA?Here is uncart, the homebrew cart dumper.
tl;dr 2.5x faster than GW, without unique header id.
all credits to citra team https://github.com/citra-emu/uncart
I've never had any luck compiling bootstrap/brahma projects as CIA's. I'm sure this (brahma + arm9 payload) is the same. You could try though.I just started reading up on this, but since you basically have it all set up and whatnot, could that be compiled as a CIA?
Alright. I've just installed devkitpro and compiled it, I'll probably start going through it and see what I can pull from it to make it into a CIA.I've never had any luck compiling bootstrap/brahma projects as CIA's. I'm sure this (brahma + arm9 payload) is the same. You could try though.
Nvram cia installer is included in the gw package. Some custom firmwares may have their ownis there any method of installing the ROP loader without flashcards of any sort ??
that's the same as rop installer or does it do the same thing, im really new to thisNvram cia installer is included in the gw package. Some custom firmwares may have their own
They're all ROP installers but they do different things. What exactly are you trying to do?that's the same as rop installer or does it do the same thing, im really new to this
They're all ROP installers but they do different things. What exactly are you trying to do?
OpenGL has not been ported to the 3DS. So...no. As for C++, yes.Sorry if this has been asked before. Is it possible to use OpenGL and C++? Is there a Hello World tutorial to follow? At uni we've learned to make a physics engine, and shaders in the OpenGL class. One of my assignments in the physics engine class was to be able to drop some balls and cubes from the air and have them land in a pile and go rolling around. I would so love to figure out how to make it happen on 3DS ;_;