ok so i have been playing with my N3ds now that i got my CN finally
and i have noticed that super stable 3d seems to work much better on some games than it does on others
i also have tried my friends US N3ds with legit carts
and i notice that OOT on my fiends US N3ds does not work well with SS 3d at all
it actually works a little better on my AU N3ds with GW
but SS does not work as well with OOT as it does with MM
the difference is quite noticeable too
so my question is this, how does the N3ds handle the processing of the SS data?
does it have its own dedicated thread or core even that is specifically allocated to SS 3d processing?
or some other way of allocating a specific set set of resources to handling the SS processing?
or does or can running a game that is more demanding and resource heavy "eat in" to the SS processing and slow it down?
will more demanding titles cause SS to not work as well?
and i have noticed that super stable 3d seems to work much better on some games than it does on others
i also have tried my friends US N3ds with legit carts
and i notice that OOT on my fiends US N3ds does not work well with SS 3d at all
it actually works a little better on my AU N3ds with GW
but SS does not work as well with OOT as it does with MM
the difference is quite noticeable too
so my question is this, how does the N3ds handle the processing of the SS data?
does it have its own dedicated thread or core even that is specifically allocated to SS 3d processing?
or some other way of allocating a specific set set of resources to handling the SS processing?
or does or can running a game that is more demanding and resource heavy "eat in" to the SS processing and slow it down?
will more demanding titles cause SS to not work as well?