Hacking [WIP] KARL3DS - Kernel access on N3DS via Ninjhax + Loadcode

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WulfyStylez

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Something like that yeah. There was a theory that you could inject an older FIRM*.bin to get access to the patched exploits with new FWs because those aren't console unique like other content is. Then use Cubic or OoT to launch gateway's launcher and DG to 4.x, upgrade back to 9.2. (Won't work on N3DS/2DS obviously) I'd test it out but I'm one of those people that won't even bother modding my 3DS until I brick it because I'm a lazy manchild. I also have zero clue as to if that would even work, seems it might but I'm waaay tired so I'm not really a reliable sauce of info atm.
Loading an old FIRM wouldn't do much of anything for us. Ninjhax already works on 9.5 with some simple tweaks anyways. We probably won't ship those tweaks, though, because they might cause compatibility issues with other software. Ninjhax won't be necessary with what we're releasing anyways.

Also on the note of re-enabling the MSET exploit, it's not really that insane. We'd just reboot into a non-emunand FIRM with AM checks patched and install it over the newer one.
 

Kioku

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Loading an old FIRM wouldn't do much of anything for us. Ninjhax already works on 9.5 with some simple tweaks anyways. We probably won't ship those tweaks, though, because they might cause compatibility issues with other software. Ninjhax won't be necessary with what we're releasing anyways.

Also on the note of re-enabling the MSET exploit, it's not really that insane. We'd just reboot into a non-emunand FIRM with AM checks patched and install it over the newer one.

Pardon my ignorance, does this mean this will work on 9.5?
 
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2Hack

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yeah it is permanent if you flash to sysnand, always suggested to have a nand mod before messing with sysnand as you have the potential to brick it, but as long as you install all the correct region FW files and swap in a US secure info file your n3DS would be converted FROM JPN/EU to US, it would boot into the US home screen and work with US carts

yeah apparently the secureInfo_A file is the same between consoles
You know, the devs of this project, or any other capable person could see a good flow of money if they started converting n3ds EU/JP consoles to US ones. ;)
 
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guitarheroknight

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You know, the devs of this project, or any other capable person guitarheroknight could see a good flow of money if they started converting n3ds EU/JP consoles to US ones. ;)
You dont say...

6846667.jpg
 

Zidapi

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Also Gateway's New 3DS support uses a different format than Old3DS emunand. We're looking into it and I'll be tweaking our stuff to account for that and maintain compatibility.
Some pages back one of the dev team mentioned you might be looking at your own emuNAND format instead of Gateway's.

But your post seems to indicate that you'll be using Gateway's to maintain compatibility. Is this something that is yet to be finalised, or has the decision been made to stick with the established format?

I ask because while I have a gateway, I'm not interested in pirating. What I am interested in is installing the latest Monster Hunter title update so I can play online.

If I setup an emuNAND with my Gateway, would it be compatible with KARL3DS or is it too early to say?

If you did decide to go with your own redNAND format, would converting from Gateway's to yours be relatively easy?

For example something like extracting emuNAND with emuNANDtool, patching the extracted partition , then reinjecting with emuNANDtool.
 
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WulfyStylez

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Some pages back one of the dev team mentioned you might be looking at your own emuNAND format instead of Gateway's.

But your post seems to indicate that you'll be using Gateway's to maintain compatibility. Is this something that is yet to be finalised, or has the decision been made to stick with the established format?

I ask because while I have a gateway, I'm not interested in pirating. What I am interested in is installing the latest Monster Hunter title update so I can play online.

If I setup an emuNAND with my Gateway, would it be compatible with KARL3DS or is it too early to say?

If you did decide to go with your own redNAND format, would converting from Gateway's to yours be relatively easy?

For example something like extracting emuNAND with emuNANDtool, patching the extracted partition , then reinjecting with emuNANDtool.

Here's the thing, it turns our that our emuNAND format is actually better than gateway's. They're mostly the same, but gateway reserves an entire 2GB for their emunand, whereas only 1.3GB needs to be reserved. That leaves then with 700MB of literally just zeroes. We'll be keeping our slightly-different format because of that. Porting emunands around will be possible, though. You only need to move your 512-byte first sector back a ways.
 

mmn

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Here's the thing, it turns our that our emuNAND format is actually better than gateway's. They're mostly the same, but gateway reserves an entire 2GB for their emunand, whereas only 1.3GB needs to be reserved. That leaves then with 700MB of literally just zeroes. We'll be keeping our slightly-different format because of that. Porting emunands around will be possible, though. You only need to move your 512-byte first sector back a ways.

Well, maybe they just wanted some wiggle room
 

Slushie3DS

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Here's the thing, it turns our that our emuNAND format is actually better than gateway's. They're mostly the same, but gateway reserves an entire 2GB for their emunand, whereas only 1.3GB needs to be reserved. That leaves then with 700MB of literally just zeroes. We'll be keeping our slightly-different format because of that. Porting emunands around will be possible, though. You only need to move your 512-byte first sector back a ways.

So, other than the obvious size of the backup, is there anything else that makes it better as a format?
 

zoogie

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We're working on a bunch of things you'll hear about sooner rather than later, hopefully.
I think most would agree we would like to see what you have sooner rather that wait for a single gargantuan release weeks from now. I mean, what you have already is amazing and people would love to try it out. (iterative releases are easier on bug fixing too! :) )
 
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