Homebrew doom

  • Thread starter Thread starter elhobbs
  • Start date Start date
  • Views Views 208,110
  • Replies Replies 900
  • Likes Likes 34
so can we use .wad file patches made for the PC version of doom on this? and if we can then would that only work if it is in .3dsx format or would it work in cia too ?
 
so can we use .wad file patches made for the PC version of doom on this? and if we can then would that only work if it is in .3dsx format or would it work in cia too ?

i think you can use any modified wad, haven't really tried personally. i've been using the standard doom.wad from the ultimate doom. however you can't use any of the .pk3 mods that other loaders like gzdoom and zandronum use. i tried a hd texture mod with no luck.
 
  • Like
Reactions: weatMod
i think you can use any modified wad, haven't really tried personally. i've been using the standard doom.wad from the ultimate doom. however you can't use any of the .pk3 mods that other loaders like gzdoom and zandronum use. i tried a hd texture mod with no luck.


i tried making a .cia with no luck, could you PM me if you manage to make you?
I love Doom. It's always been my measure of any device, handheld or phone. If if doesn't run Doom, what's the good of it? lol
 
I would take over this project (With the creators permission) but the source code is seriously fucked up, I can't compile it. Someone sent me a .3dsx and it works great.
 
prboom3ds - a version of doom based on prboom 2.5 and code brazenly stolen from dsdoom and other ports. it has 3d and sound - while not exactly perfect it does run. it requires the doom wad files in the root of the sd card as well as the prboom.wad

lots of graphical glitches and you need to play with the 3d slider to make it look decent.
Does music work? Doom isn't doom without the music. So many ports are missing that.
 
Sound yes. Music no.

I agree with gruntzer a quake port would be fantastic. a started a version that can get a level loaded but only renders the world but it freezes after 30 seconds or so. Texturing partially working but nothing lines up correctly. I have not had time to work on it recently.
 
Are you planning to port also Quake Engine to 3DS? There are lots of interesting homebrew project coded with Quake Engine that could be enjoyed on 3DS (for example NaziZombies Portable ( http://www.indiedb.com/games/nazi-zombies-portable/news/nazi-zombies-portable-demo-release ) which was recently released complety open source).


This ^^^ This ^^^ This ^^^

I would commit cold blooded brutal murder to be able to play Quake in 3D. For me personally Quake is the best FPS game ever released!!!
 
All you need is devkitarm and libctru. Download the source and run make in the root directory(ie prboom3ds) from msys. There are a bunch of build tools and such from the original prboom build process. Don't use those.
 
All you need is devkitarm and libctru. Download the source and run make in the root directory(ie prboom3ds) from msys. There are a bunch of build tools and such from the original prboom build process. Don't use those.
I did exactly as you said. It doesn't work. And yeah I know hos how to use libctru and devkitpro
 

Site & Scene News

Popular threads in this forum