Gaming Java Homebrew Running On The PS4 :)

TeamScriptKiddies

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This is very limited in its current state, but awesome nonetheless!

This person who originally posted about this, said that it "should" work fine on the ps3 and xboxone as they contain blu-ray drives. Wii U "might" work, but if you ask me, it would probably require some tweakage as the Wii U uses a proprietary format that's similar to blu-ray but its a beast of its own.

http://www.ps3hax.net/2014/09/ps4-running-java-homebrew-3/
 
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TeamScriptKiddies

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This is really neat, I remember reading about some of this stuff on the PS3 as well and that was damn cool to me at the time :lol:

I'm curious to see what people come up with for this, if anybody bothers that is.


It would be near impossible for Sony to block too as its using existing features built into all standard Blu-ray players (ps3, ps4 and xboxone included). From what I gathered when reading up on it, its basically using already existing java code that all standard blu-ray movies have for all the extra features. Its just that someone instead of adding menus, deleted scenes, alternate endings, minigames etc etc etc, essentially people are writing their own homebrew software such as emulators etc.

Of course this is limited to whatever permissions the blu ray playing software itself has, but its still pretty awesome nonetheless. It will allow people to run some level of homebrew apps regardless of firmware version etc. Unless sony strips out blu ray movie playback entirely, I don't see this getting blocked.

As for this working on the Wii U, it doesn't look like thats going to be possible at least not without a full blown kernel exploit for CafeOS, as there is no sort of blu ray decoding software on the Wii U currently. Not to mention that the disc format is basically modified blu ray and therefore is somewhat proprietary.

I'm wondering if someone could pull something like this off on a console with dvd playback from previous generations (ps2 and xbox 360 come to mind....). Of course you couldn't cram nearly as much on a dvd as a blu ray, but it makes me wonder.......

I tried looking into it and couldn't find anything, doesn't mean its impossible though :)
 

gudenau

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It would be near impossible for Sony to block too as its using existing features built into all standard Blu-ray players (ps3, ps4 and xboxone included). From what I gathered when reading up on it, its basically using already existing java code that all standard blu-ray movies have for all the extra features. Its just that someone instead of adding menus, deleted scenes, alternate endings, minigames etc etc etc, essentially people are writing their own homebrew software such as emulators etc.

Of course this is limited to whatever permissions the blu ray playing software itself has, but its still pretty awesome nonetheless. It will allow people to run some level of homebrew apps regardless of firmware version etc. Unless sony strips out blu ray movie playback entirely, I don't see this getting blocked.

As for this working on the Wii U, it doesn't look like thats going to be possible at least not without a full blown kernel exploit for CafeOS, as there is no sort of blu ray decoding software on the Wii U currently. Not to mention that the disc format is basically modified blu ray and therefore is somewhat proprietary.

I'm wondering if someone could pull something like this off on a console with dvd playback from previous generations (ps2 and xbox 360 come to mind....). Of course you couldn't cram nearly as much on a dvd as a blu ray, but it makes me wonder.......

I tried looking into it and couldn't find anything, doesn't mean its impossible though :)


The Wii U does not have Blu Ray support per say, so you are correct, it will not happen without exploits of some sort.

I think that the only way this would happen with the DVD only consoles is if there is a vulnerability found in the parsing of the DVD data and an execution environment made off of that. I do not think that will happen as it would take toomuch time to get working and have little real use. (Change a byte, wait a few minutes to update the disk. :-/ )
 

TeamScriptKiddies

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The Wii U does not have Blu Ray support per say, so you are correct, it will not happen without exploits of some sort.

I think that the only way this would happen with the DVD only consoles is if there is a vulnerability found in the parsing of the DVD data and an execution environment made off of that. I do not think that will happen as it would take toomuch time to get working and have little real use. (Change a byte, wait a few minutes to update the disk. :-/ )


Actually, this would have a LOT of use for the 360 community, as so many people have been locked out of the possibility of ANY homebrew via the various hardware mods (JTAG, RGH' RGH2 etc) because of updates.
Now that the Xboxone has been out for a while, microsoft isn't going to do much (if anything) to secure the 360 anymore, this "could" potentially be used to trigger some deeper exploit that could cripple/crash the hypervisor, giving the end user free reign over their console. It reminds me of how the ps3 was originally "hacked" by crashing the hypervisor with a funky usb dongle which acted like a usb hub on crack lol.

I think for the people that are still using 360's that have wanted homebrew for a long time, now is the time to start venturing into software exploits for it again. We all know the "King Kong Hack" was a disaster because microsoft patched it right away, but they have more important things to worry about now. It might actually give me a reason to get another 360 as I just trashed my two phat models that had RROD and I couldn't manage to repair... lol Good old Xenon mobo's ugh
 

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Actually, this would have a LOT of use for the 360 community, as so many people have been locked out of the possibility of ANY homebrew via the various hardware mods (JTAG, RGH' RGH2 etc) because of updates.
Now that the Xboxone has been out for a while, microsoft isn't going to do much (if anything) to secure the 360 anymore, this "could" potentially be used to trigger some deeper exploit that could cripple/crash the hypervisor, giving the end user free reign over their console. It reminds me of how the ps3 was originally "hacked" by crashing the hypervisor with a funky usb dongle which acted like a usb hub on crack lol.

I think for the people that are still using 360's that have wanted homebrew for a long time, now is the time to start venturing into software exploits for it again. We all know the "King Kong Hack" was a disaster because microsoft patched it right away, but they have more important things to worry about now. It might actually give me a reason to get another 360 as I just trashed my two phat models that had RROD and I couldn't manage to repair... lol Good old Xenon mobo's ugh


What did you do to them? Do you still have them?
 

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TeamScriptKiddies

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What did you do to them? Do you still have them?


they're gone, sacrificed to the gods of electronic recycling lol XD. Trust me they were toast. I already tried everything...

You'd think that, but nope: http://gbatemp.net/threads/new-corona-360-out-in-the-wild.372121/

They've recently released a whole new PCB for the 360, to continue blocking RGH. Which is odd, but it looks like Microsoft will still be supporting the 360 for a while.

touche lol. Well either way, this could be something worth pursuing. Especially with consoles that have movie playback built in (DVD or Blu-Ray). It's pretty much unblockable. Just throwing out ideas....

So from what I'm getting from research into dvd programming, it looks like there's a proprietary language for it, thankfully after some googling, I found this : http://download.videohelp.com/r0lZ/pgcedit/ which lets you program with low level code :). hmmmmm
 

GregoryRasputin

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This person who originally posted about this, said that it "should" work fine on the ps3 and xboxone as they contain blu-ray drives. Wii U "might" work, but if you ask me, it would probably require some tweakage as the Wii U uses a proprietary format that's similar to blu-ray but its a beast of its own.

Yeah that person who originally posted about it was me...
The original article is here:
http://playstationhax.it/homebrew-running-on-ps4/
and the original discussion article about it:
http://playstationhax.it/forums/topic/554-lets-make-some-nice-bluray-java-homebrew/

I did send you a PM a while back which you seemed to ignore...
 

TeamScriptKiddies

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Yeah that person who originally posted about it was me...
The original article is here:
http://playstationhax.it/homebrew-running-on-ps4/
and the original discussion article about it:
http://playstationhax.it/forums/topic/554-lets-make-some-nice-bluray-java-homebrew/

I did send you a PM a while back which you seemed to ignore...


I don't recall getting a PM from you good sir, I will have to look into the abyss, it must've just been "lost in the shuffle"

EDIT: Just checked through my PM history and I don't have any PM's from you. For whatever reason, it never made it through. Could you send it again?
 

GregoryRasputin

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Could you send it again?

Done.


Regarding Java Homebrew, it isn't an exploit and will never lead to an exploit, it will give us the ability to run certain homebrew on our consoles, without the need of hacking the machine.
The PS3 due to its ram and such, was never able to have anything powerful, but the PS4 should be different, it has tons more ram and more processing power, but then i suppose the amount of power, depends on the amount of ram dedicated to the Blu Ray Drive.

Here is a link to something that might help those willing to work on BD-J homebrew:
http://jovial.com/hdcookbook/
 

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We may "never" get an exploit out of this particular project, but who knows it could very well inspire someone else to go back and take a second (or third) look at something which could ultimately lead to some exploits.

Either way though, Thank you for posting and I will certainly keep an eye on this.
 

TeamScriptKiddies

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We may "never" get an exploit out of this particular project, but who knows it could very well inspire someone else to go back and take a second (or third) look at something which could ultimately lead to some exploits.

Either way though, Thank you for posting and I will certainly keep an eye on this.


Honestly, don't expect any exploits out of this. Its not even an exploit at all to begin with. Blu-ray has its own version of Java for games, movie menus and extra bonus stuff that official blu-ray movies utilize all the time. No hacking whatsoever is required to write your own custom BD-J programs and run them on any BD-J capable device (pretty much any blu-ray device made in the past few years). The only extra thing that is done with BD-J homebrew on game consoles is adding support for the console's native controller(s).

At the time it was discovered that it worked on the PS4, it was suggested that this "could" work on the Wii U, but where the Wii U doesn't have support for true blu-ray playback nevermind BD-J, I don't see it happening. The only way it could is maybe once the kernel exploit is publicly released, someone could port over a BD-J runtime environment, but even that would be rather pointless (for homebrew anyways), as anything running as BD-J would be severely limited compared to what could be just running under the straight up kernel exploit in CafeOS alone. Plus you would have to run the homebrew off external storage (usb or sd) as the Wii U has a proprietary disc format (similar to blu-ray but not the same thing), so it can't read a physical blu-ray disc at all.

It was a nice thought while it lasted, but still for PS4 owners this is pretty neat as a provides a permanent solution for loading simple homebrew and emulators, unless of course sony releases a patch that eliminates blu-ray playback altogether which would just start world war 3, so I don't see it happening realistically :P.

Its possible that this may also work for the XboxOne as I believe (correct me if I'm wrong here), that it has native blu-ray movie playback.
 

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Same thing happened on ps3 and Sony disabled BD-Java. Why they re-enabled it for the ps4 is beyond me
They never disabled BD-Java on the PS3, you have always been able to run BD-Java on the PS3.
What they did was disable it running off Thumb Drive.
 

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