Hacking [RELEASE] Pokémon Omega Ruby & Alpha Sapphire (by Caravan)

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I just tested. Saved the game in the back of the truck. Backed up using SaveDataFiler. Played again and saved as soon as I could. Restored the save using SDF, it came up as corrupted in the game. Using the CIA/installed version.

I think you have to delete the save on the cart before applying a different save.
 
Thanks, Queno138. How exactly do I use the savedatafiler? I'm kinda new to this stuff.

I literally just did this. Once you get the devmenu and savedatafiler.csu, rename the .csu part to .3ds and put it in this folder. you get a savedatafiler.cia. put that in your big SD card. open devmenu and install
 
Tried deleting, twice. Once through the game and once through SDF. Neither option worked for restoring the previous save.

I dont know what to tell you. I had a fresh .3dz and got my save from my .3ds on it with no issues.
 
is there any reason to play this version over waiting a day for the US release?


The US version will be out in less than an hour. :P But yes, it's worth it. This version is the US version just with it's region locked to Japan. The save will even work when transferred to the US copy.
 
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I think you have to delete the save on the cart before applying a different save.

that actually happens to me when I use savedatafiler on .cia

I only get to transfer the save at most once -.-

________

For fellow hex editing peeps,
I'm trying to document the hex of items:

Code:
0x02CE Mach Bike
0x02CF Acro Bike
0x02D0 Wailmer Pail
0x02D1 Devon Parts
0x02D2 Soot Sack
0x02D3 Basement Key
0x02D4 Pokeblock Kit
0x02D5 Letter
0x02D6 Eon Ticket
0x02D7 Scanner
0x02D8 Go-goggles
0x02D9 Meteorite
0x02DA Key to Room 1
0x02DB Key to Room 2
0x02DC Key to Room 4
0x02DD Key to Room 6
0x02DE Storage Key
0x02DF Devon Scope
0x02E0 S.S Ticket
0x02E1 HM 07 Dive
0x02E2 Devon Scuba Gear
0x02E3 Contest Costume (M)
0x02E4 Contest Costume (F)
0x02E5 Magma Suit
0x02E6 Aqua Suit
0x02E7 Pair of Tickets
0x02E8 Mega Bracelet
0x02E9 Mega Pendant
0x02EAMega Glasses
0x02EB Mega Anchor
0x02EC Mega Stickpin
0x02ED Mega Tiara
0x02EE Mega Anklet
0x02EF Meteorite
0x02F0 Swampertite
0x02F1 Sceptilite
0x02F2 Sablenite
0x02F3 Altarianite
0x02F4 Galladite
0x02F5 Audinite
0x02F6 Metagrossite
0x02F7 Sharpedonite
0x02F8 Slowbronite
0x02F9 Steelixite
0x02FA Pidgeotite
0x02FB Glalitite
0x02FC Diancite
0x02FD Prison Bottle
0x02FE Mega Cuff
0x02FF Cameruptite
0x0300 Lopunnite
0x0301 Salamencite
0x0302 Beedrillite
0x0303 Meteorite
0x0304 Meteorite
0x0305 Key Stone
0x0306 Meteorite Shard
0x0307 Eon Flute
IDs further than Eon flute caused my game to crash.
This is probably all.
 
Wondering where Red Orb/Blue Orb is?
Check http://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_%28Generation_VI%29
it's been in the game since XY

that should be all :)
 
;)

Figured I'd put out a version once I got it working well enough for others to use. Now I can focus on other things in the meantime (like sleep, work, dumping other game data, updating shiny value programs, etc).

I'm glad that a functional version is working.

Though it's a pity; I just dumped the item hex list ><

Oh oh.

You haven't supported Cosplay Pikachu.
 
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I'm glad that a functional version is working.

Though it's a pity; I just dumped the item hex list ><

Oh oh.

You haven't supported Cosplay Pikachu.

just use hax and set the form manually; I forgot to add a case for it to enable the dropdown.

(having a version out also helps aggregate a todo list :P)
 

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