Hacking Nintendont

pedrobarca

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FIX94: Will you be supporting Nintendo's USB Wii U GameCube controller adapter since it is a first party adapter when it comes out? I know us that have a Family Wii or Wii U console would be grateful.
He most certainly would try to implement support for it, but since no one knows how it works technically, he can't promise anything until this thing is released. He said that in a post a while ago.
 

FIX94

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just had quite the lucky find where colosseum checks for the memory card being inserted, paching that seems to solve its issues.
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load
 

Nemesis90

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it does, I tested RE0 and I'm glad to say that aside from the fact that rumble works now, I could get past the door which needed the dial, no more freezing :yay:

BTW, the quoted post with the compiled loader attached is on page 757

Many thanks to FIX94 for the new version and to VinsCool for compiling the loader and posting it

Could you do me a favor and test this with 2.167? I haven't tested VinsCool's dol yet but seeing that you have i want to see what happens with official version.
 

drakorex

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So will there now be two different builds of Nintendont, supporting different features, or will the be combined in the next rev with an option to turn them on/off? If the latter, it would seem that everyone's favorite usb loader would also need to be updated with those options.
 

pedro702

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So will there now be two different builds of Nintendont, supporting different features, or will the be combined in the next rev with an option to turn them on/off? If the latter, it would seem that everyone's favorite usb loader would also need to be updated with those options.
why would there be 2 versions? if you turn mcemu off it uses real memory card and the all gc full controller compat is mostly for ppl to usb gba link and such guess that could easily become an option i dont see why 2 versions would ever be needed.
 

KongsNutz

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just had quite the lucky find where colosseum checks for the memory card being inserted, paching that seems to solve its issues.
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load
Wow awesome, wonder if others have that issue.
 

Nemesis90

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Probably had something to do with the fact that it took far more blocks than any other Nintendo release, so they made the extra code for it. Don't know if that's the case considering all those sports titles.
 

ShadowOne333

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just had quite the lucky find where colosseum checks for the memory card being inserted, paching that seems to solve its issues.
-added hardcoded patches for pokemon colosseum pal and ntsc which will report the memory card is always inserted with memcard emu enabled, this way you can actually save and load
THANK YOU!
With this patch now my ENTIRE library of games is now fully playable with Nintendont! :D
 

FIX94

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thats pretty nice. Oh and in the next rev I'll also add up a japanese patch for that game, just takes me a while to get people for japanese games sometimes. Oh and one thing I would like to say alot of people dont realize, of course you can always ask me for fixing a game but you gotta realize that I dont have a fix for every game on my pc so you need to start being patient cause some fixes can take me days or even months like pokemon here to figure out.
 

darkseekerliu

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most games just use the nintendo sdk for the memory card, that game for whatever reason decided to use some extra code to check for memory cards so this fix is specifically only for that game.

Fix94 thanks for all your effort.

I remember when you said you "had failed miserably" when attempting to implement bluetooth controllers... Now it is fullly working

I remember you when said that Pokemon Colosseum was a tough one to get fixed, and now it is fully playable...

And according to your profile you are just 20. You have a bright future ahead!!!

Keep up the good work! and again thank you very much!
 

KongsNutz

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most games just use the nintendo sdk for the memory card, that game for whatever reason decided to use some extra code to check for memory cards so this fix is specifically only for that game.
I get you, just seems plausible that other games might possibly use the same method especially later games after PC. Perhaps Billy Hatcher has that issue .... but I digress.
 

drakorex

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why would there be 2 versions? if you turn mcemu off it uses real memory card and the all gc full controller compat is mostly for ppl to usb gba link and such guess that could easily become an option i dont see why 2 versions would ever be needed.
I was referring to the real gamecube code vs Bluetooth... As it is now, there are two different versions. The user has to compile the one in order to use mic, gba link, etc.

THANK YOU!
With this patch now my ENTIRE library of games is now fully playable with Nintendont! :D
ENTIRE, you say? Even games like PSO, all the 007s, 4x4 EVO, Army men, Call of duties, GUN, (I'll stop here)?
 

pedro702

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I was referring to the real gamecube code vs Bluetooth... As it is now, there are two different versions. The user has to compile the one in order to use mic, gba link, etc.


ENTIRE, you say? Even games like PSO, all the 007s, 4x4 EVO, Army men, Call of duties, GUN, (I'll stop here)?
he said his library he probably doesnt have those games they still dont work.
 

ShadowOne333

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I was referring to the real gamecube code vs Bluetooth... As it is now, there are two different versions. The user has to compile the one in order to use mic, gba link, etc.


ENTIRE, you say? Even games like PSO, all the 007s, 4x4 EVO, Army men, Call of duties, GUN, (I'll stop here)?
That's why I said MY... Meaning MY LIBRARY. Not the whole USA library of games :P
Although, Medal of Honor European assault STILL has that bug in which it only boots on Wii and gives a black screen on my Wii U on boot.
Out of that all my games play like Miyamoto intended.
 

KongsNutz

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So got a WD Passport 320gb drive and Nintendont always gets stuck on "Checking FS..."
I am using a Y splitter cable and have the cords in the right jacks on the back of the Wii U.

I can use every USB Stick or SD card I've tried but this drive just doesn't want to work, Iv'e tried formatting in FAT32 with Clusters 32 and 64 with full format modes, Nothing!
Anything else I can try?

P.s HBC sees the drive and indeed boots Nintendont from it, so it isn't a drive issue so much I think.
 

drakorex

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So got a WD Passport 320gb drive and Nintendont always gets stuck on "Checking FS..."
I am using a Y splitter cable and have the cords in the right jacks on the back of the Wii U.

I can use every USB Stick or SD card I've tried but this drive just doesn't want to work, Iv'e tried formatting in FAT32 with Clusters 32 and 64 with full format modes, Nothing!
Anything else I can try?

P.s HBC sees the drive and indeed boots Nintendont from it, so it isn't a drive issue so much I think.
Just pullin this out my ass here, but have you tried switching the plugs on the Y cable?

Also, I thought I read that Nintendont doesn't like both it's holes filled. Maybe run one plug of the Y cable to a different device for power?
 

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