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Hi,
I've found a way to turn off the music/make the game unable to load the music. I simply inserted an SD card into a card reader and plugged in the card reader into my Wii U. Then I moved a game to the SD card and started it. While being in a stage i removed the SD card to have a look what will happen. Surprisingly the game was running quite well. But very soon the music turned off (no more data in the buffer/cache). Funny but nothing meaningful.
But as I cleared the stage the game pseudo-freezed. As soon as I reinserted the SD card the game continued running. I can also insert another SD card to make the console loading foreign data (I could see this because the card reader's LED was blinking). But it logically crashed the system.
My idea was to use this to read/run any unsigned code.. Unfortunately I don't have enough hacking experience to guess if this could be exploitable or not.
Well, if not, then please never mind.
here's a video where the game pseudo-freezes unles I reinsert the SD card (go to 07:01)
I've found a way to turn off the music/make the game unable to load the music. I simply inserted an SD card into a card reader and plugged in the card reader into my Wii U. Then I moved a game to the SD card and started it. While being in a stage i removed the SD card to have a look what will happen. Surprisingly the game was running quite well. But very soon the music turned off (no more data in the buffer/cache). Funny but nothing meaningful.
But as I cleared the stage the game pseudo-freezed. As soon as I reinserted the SD card the game continued running. I can also insert another SD card to make the console loading foreign data (I could see this because the card reader's LED was blinking). But it logically crashed the system.
My idea was to use this to read/run any unsigned code.. Unfortunately I don't have enough hacking experience to guess if this could be exploitable or not.
Well, if not, then please never mind.
here's a video where the game pseudo-freezes unles I reinsert the SD card (go to 07:01)