If I have the time, I will look at it. I can not do everything at once. Can you send me a pm with a couple of those files?Gericom : Ace Attorney Dual Destinies seems to use a new file type : *.mod, *.mrl and *.tex (I guess model, animation and texture).
Will your tool be able to export/import these files ?

I am not sure if the first version will have a plugin for gcn and wii, but it is on the planning.
I don't want to steal code. I learnt from my errors in the past (that was also when I was not yet very experienced). If I implement, I will create code myself.
I know that it will mainly focus on models, but can you please try to figure out how to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I have been searching all over the internet for over a year without any luck. My desire for custom graphics has massively intensified now that I have decrypted Dream Team and found out that it uses the same format.
Here is my original post:
http://gbatemp.net/threads/how-do-i...-in-dat-files-in-bowsers-inside-story.361237/
Here are some other posts that I found:
http://gbatemp.net/threads/mario-luigi-pit-hacks-videos.362256/#post-4922874
http://gbatemp.net/threads/mario-luigi-pit-adult-mario-luigi-hammers-video.355138/
I also just found these today:
http://www.vg-resource.com/thread-25594-page-3.html
http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7687995/1/#new
Hopefully these will help! Otherwise, the idea of customizing Mario & Luigi graphics is nothing more than a huge dream.
(Quite literally too, because the giant Luigi battles in Dream Team are the only occurances of the standard SDK graphics formats!)
Any help will be immensely appreciated!
Bcres is just bcmdl (I tested it before), and should work with my tool just fine. If you send it me, I can show you the model.
I know that it will mainly focus on models, but can you please try to figure out how to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I have been searching all over the internet for over a year without any luck. My desire for custom graphics has massively intensified now that I have decrypted Dream Team and found out that it uses the same format.
The compression you saw was DS style LZ11? Interesting if so, that pyramids demo seemed to have something a bit more custom.

It is not only for 3d models. Could you send me a couple of those files? They are not encrypted, right? And are they for 3ds or for nds?
If you're talking about CGFX (bcmdl):Gericom, will your tool be able to retain the joint and weighting data along with the meshes?
If so, I'm gonna try to find either a dump of the model files from Pokémon X/Y or try to find some way to extract them myself.
If not, I'd like to ask you consider maybe adding that in at some point. I -much- prefer having the actual weights available whenever possible, and if the data's there to be read, no sense discarding it, right?

Just open with mkds course modifier. My new tool will have narc support in the ds plugin aswell.Simple question how do we unpack Narc actually? Oo

It show nothing, I tried to make a szs decompress with wszst and then bin renamed to narc.
but when I try to open with your tool it stay empty (from beta11.zip not sure if that the right one)
Also I am using Win 8.1 so not sure if that the problem ^^"
From what game is this model? she has really really big.... wow xD

Beta11 is the right one. I have actually not tested mkdscm on win 8.1, but I think it shouldn't be a problem. Are you sure the decompression went well? Starts the file with NARC?
sure, I did two time and that the same :
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It is SARC. A new format on the 3ds. My new tool will support it, and the yaz0 compression too. (I guess this is a file from mk7?)
Thanks!Man, you're making this stuff way too easy. Thanks a lot for the amount of support for different file types you're putting into this, it'll be my one-stop program for anything related to MK7 modifications.
I am still full of too much hype!