ROM Hack Extracting models and textures from 3DS games

  • Thread starter Thread starter YoshiInAVoid
  • Start date Start date
  • Views Views 308,834
  • Replies Replies 381
  • Likes Likes 33
Gericom : Ace Attorney Dual Destinies seems to use a new file type : *.mod, *.mrl and *.tex (I guess model, animation and texture).
Will your tool be able to export/import these files ?
If I have the time, I will look at it. I can not do everything at once. Can you send me a pm with a couple of those files?
 
I am not sure if the first version will have a plugin for gcn and wii, but it is on the planning.

I don't want to steal code. I learnt from my errors in the past (that was also when I was not yet very experienced). If I implement, I will create code myself.


I know that it will mainly focus on models, but can you please try to figure out how to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I have been searching all over the internet for over a year without any luck. My desire for custom graphics has massively intensified now that I have decrypted Dream Team and found out that it uses the same format.

Here is my original post:

http://gbatemp.net/threads/how-do-i...-in-dat-files-in-bowsers-inside-story.361237/

Here are some other posts that I found:

http://gbatemp.net/threads/mario-luigi-pit-hacks-videos.362256/#post-4922874

http://gbatemp.net/threads/mario-luigi-pit-adult-mario-luigi-hammers-video.355138/

I also just found these today:

http://www.vg-resource.com/thread-25594-page-3.html

http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7687995/1/#new

Hopefully these will help! Otherwise, the idea of customizing Mario & Luigi graphics is nothing more than a huge dream.

(Quite literally too, because the giant Luigi battles in Dream Team are the only occurances of the standard SDK graphics formats!)

Any help will be immensely appreciated!
 
Got the kid icarus uprising models extracted thanks to SciresM. They were LZ11 compressed darc files. Can't open the models within though since they are bcres.

Gericom I can send you some if you'd be interested.
 
I know that it will mainly focus on models, but can you please try to figure out how to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I have been searching all over the internet for over a year without any luck. My desire for custom graphics has massively intensified now that I have decrypted Dream Team and found out that it uses the same format.

Here is my original post:

http://gbatemp.net/threads/how-do-i...-in-dat-files-in-bowsers-inside-story.361237/

Here are some other posts that I found:

http://gbatemp.net/threads/mario-luigi-pit-hacks-videos.362256/#post-4922874

http://gbatemp.net/threads/mario-luigi-pit-adult-mario-luigi-hammers-video.355138/

I also just found these today:

http://www.vg-resource.com/thread-25594-page-3.html

http://s3.zetaboards.com/Lighthouse_of_Yoshi/topic/7687995/1/#new

Hopefully these will help! Otherwise, the idea of customizing Mario & Luigi graphics is nothing more than a huge dream.

(Quite literally too, because the giant Luigi battles in Dream Team are the only occurances of the standard SDK graphics formats!)

Any help will be immensely appreciated!

It is not only for 3d models. Could you send me a couple of those files? They are not encrypted, right? And are they for 3ds or for nds?
Got the kid icarus uprising models extracted thanks to SciresM. They were LZ11 compressed darc files. Can't open the models within though since they are bcres.

Gericom I can send you some if you'd be interested.
Bcres is just bcmdl (I tested it before), and should work with my tool just fine. If you send it me, I can show you the model.
 
I know that it will mainly focus on models, but can you please try to figure out how to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I have been searching all over the internet for over a year without any luck. My desire for custom graphics has massively intensified now that I have decrypted Dream Team and found out that it uses the same format.


Hard to investigate without access to any of the files...
 
The compression you saw was DS style LZ11? Interesting if so, that pyramids demo seemed to have something a bit more custom.
 
It is not only for 3d models. Could you send me a couple of those files? They are not encrypted, right? And are they for 3ds or for nds?

I just sent them via a PM. The files came from decrypted ROMs, but I am not sure whether or not they use separate encryption from the ROMs. As for the last question, both. I sent you some from Partners in Time, Bowser's Inside Story, and Dream Team.

Interestingly enough, some of the Dream Team ones say CGFX at the top when opened in a hex editor, but the DS equivalants of those files do not seem to have any format names in them.
 
Gericom, will your tool be able to retain the joint and weighting data along with the meshes?

If so, I'm gonna try to find either a dump of the model files from Pokémon X/Y or try to find some way to extract them myself.

If not, I'd like to ask you consider maybe adding that in at some point. I -much- prefer having the actual weights available whenever possible, and if the data's there to be read, no sense discarding it, right?
 
Gericom, will your tool be able to retain the joint and weighting data along with the meshes?

If so, I'm gonna try to find either a dump of the model files from Pokémon X/Y or try to find some way to extract them myself.

If not, I'd like to ask you consider maybe adding that in at some point. I -much- prefer having the actual weights available whenever possible, and if the data's there to be read, no sense discarding it, right?
If you're talking about CGFX (bcmdl):

Atm, I have problems with the bones and stuff. Models containing bones look bad, I am probably calculating things incorrect. For the first version, exporting to obj will be possible. DAE, maybe later on.
 
It show nothing, I tried to make a szs decompress with wszst and then bin renamed to narc.
but when I try to open with your tool it stay empty (from beta11.zip not sure if that the right one)

Also I am using Win 8.1 so not sure if that the problem ^^"

Beta11 is the right one. I have actually not tested mkdscm on win 8.1, but I think it shouldn't be a problem. Are you sure the decompression went well? Starts the file with NARC?
 
Beta11 is the right one. I have actually not tested mkdscm on win 8.1, but I think it shouldn't be a problem. Are you sure the decompression went well? Starts the file with NARC?



sure, I did two time and that the same :
Untitled-22.png
 
It is SARC. A new format on the 3ds. My new tool will support it, and the yaz0 compression too. (I guess this is a file from mk7?)


Man, you're making this stuff way too easy. Thanks a lot for the amount of support for different file types you're putting into this, it'll be my one-stop program for anything related to MK7 modifications.

I am still full of too much hype!
 
Man, you're making this stuff way too easy. Thanks a lot for the amount of support for different file types you're putting into this, it'll be my one-stop program for anything related to MK7 modifications.

I am still full of too much hype!
Thanks!

I think I will be looking in mk7 custom tracks aswell, just as I did with mkds, for when repacking roms becomes possible.
(The program can then be used for mkds and mk7 hacking)
 

Site & Scene News

Popular threads in this forum