Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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Not getting into that argument, I was just pointing out that there is not a difference in stability between Windows and Linux.




You'd probably need to take it from the SDK.

yeah but to use it I need the standard class library, which i cant get to work with the Wii U. :/
 
:lol:

That claim is completely ridiculous. Windows is just as stable as Linux, I've been using Windows for 7 years and haven't experienced any crashes (except as the result of me screwing things up). Both operating systems have their advantages and drawbacks, and the choice often comes down to personal preference. I myself have found Windows to have a far better and more advanced kernel than Linux, but liked many other aspects of the Linux userspace.


Whoops....sorry....uh, yeah, maybe in the days of Vista and ME, but Windows 7 has been extremely stable for me, only seen a BSOD maybe three times in the four years I've used it. I'll keep my spurious statements to myself.....:sad: I think it's time for me to shut my festering gob for a while.
 
Thats offtopic, but ofc anything NT based is better then anything *NIX based. OSX looks good(not the UI) compared to Linux. and i tried apache, my god it sucked where is the official .NET support? where is all the enterprise functions? nope IIS over anything *NIX based ANY DAY!


.NET is awesome. Have you heard about ASP.NET vNext? Microsoft has also opened sourced a whole lot of stuff.

I have also tried Linux, and can't believe they're still doing things via text editors and the terminal, when on Windows everything is GUI, besides programs like Wiimm's tools. Visual Studio is also why I dumped Apple crap. It's 2014, and you still have to manually connect actions and outlets in Xcode?
 
i need
u32, f32, s8 Too...

Am i stupid again because I cant find the working source for Vec and Vec2, or am i just supposed to make a dummy typdef for Vec and Vec2? Thanks :)


Just a little tip, when I started experimenting with random (mostly non-productive) stuff with the SDK, I created this header for the sake of laziness:

Code:
#define s32 int
#define u32 unsigned int
#define f32 float
#define s16 short
#define u16 unsigned short
#define f16 short float
#define s8 char
#define u8 unsigned char
 
#define BOOL _Bool
#define TRUE 1
#define FALSE 0
#define NULL 0

That way, you can copy the stuff you need from the headers without needing to do much editing. Also, the docs for the newest (that I'm aware of) leaked SDK has a search function, so if you can't find a needed struct/function/whatever in the spots you would think they would be, you can search for it, and it should at the very least tell you what file to look in.
 
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