I don't want to make any assumptions, so I'd like you to clarify something. Are you saying that, no matter what happens now, it's too late for you to release anything?
marcan said:
If there ends up being significant interest and progress is made, we will reconsider working towards a Wii U-mode homebrew ecosystem (or perhaps just pass on what we have to those who are more motivated than we are).
Note how I never said:
marcan said:
If someone ports Linux to the Espresso with SMP support we will release the Wii U exploit.
Now, admittedly, I may not have been clear enough for you folks, who insist on interpreting things literally and filling in any available blanks as you see fit. What I meant is this:
marcan said:
If there end up being enough interested and capable people such that supporting a homebrew community might be possible (and using progress made and the time taken as a signal to ascertain that), we will reconsider working towards a Wii U-mode homebrew ecosystem (or perhaps just pass on what we have to those who are more motivated than we are).
The Linux port idea had two purposes: to attempt to motivate people towards a clear goal, and to use it as benchmark of how much interest there is.
Now, there is no deadline to my statements - but the deal never was that we'd deliver the exploit as soon as SMP Linux is working either. If 6 months from now SMP Linux finally works after a year of slow progress, then no, that doesn't demonstrate that a viable homebrew ecosystem is likely to be supportable. If a year from now, after basically no progress, a team of people decide to get together and get it done within a week*, and they communicate with us and show clear direction and interest and strong enough technical ability to actually pull it off, then yes, that would change our impression, regardless of the fact that it took a year to get started.
The goal was always to have a healthy homebrew ecosystem. If that's not going to happen, then there's no point in releasing the exploit. Stop trying to find a workaround so you can claim the exploit and use it for warez while homebrew ends up DOA. If you really want homebrew, then go find a team willing and able to make it happen, and we'll help them with what we have. If you can't find one - then homebrew isn't going to happen.
Edit: and, again, I want to clarify that none of this is to be taken as dismissing Maxternal's work. I'm sure he knows just as well as I do that he, alone, isn't going to be driving the Wii U homebrew scene. This is still a worthwile learning project for him (and anyone else who wants to join - hey, if enough people do that, that's how a homebrew scene is born!) and I hope that he doesn't give up just because of that. The more people interested in these topics and willing to learn and get better, the better, for everyone. Perhaps he'll be one of the main players in the homebrew scene for whatever the popular device is a few years from now (hey, one of my first hacks was a shitty port of Linux to a home DSL router many years ago - and even though that project died pretty quickly, it was a great learning experience).
* and, before you get any ideas, no, developing it in secret and releasing it all at once pretending to have developed it in a week doesn't count and won't fly.