
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WiinUPro.MoteInfo.SaveAssignments(String path)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
WiinUPro
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/***/Apps/Input/WiinUPro/WiinUPro.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WiimoteLib
Assembly Version: 1.8.0.0
Win32 Version: 1.8.0.0
CodeBase: file:///C:/Users/***/Apps/Input/WiinUPro/WiimoteLib.DLL
----------------------------------------
vJoyInterfaceWrap
Assembly Version: 2.0.1.2
Win32 Version: 2.0.1.02
CodeBase: file:///C:/Users/***/Apps/Input/WiinUPro/vJoyInterfaceWrap.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
InputManager
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/***/Apps/Input/WiinUPro/InputManager.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
So when I press any buttons on the controller, it cunts as a button press when I press it down and release it.
So like it counts as two button presses whenever I do something. Taking it that's not supposed to happen.
This works flawlessly for my CC Pro (once I got vJoy to work, which was less trivial). Thank you! It just doesn't like it when I try to save a profile, but that's not a big problem for me.
Thats good and all, but how can it crash if the program never works in the first place?The Program will currently crash if you connect/disconnect controllers while it is running.
Thats good and all, but how can it crash if the program never works in the first place?
... I get a blank window. Only the accept button is there....
The funny part is: It works for my wiimote. Yes, it connects properly.
So if it is the Wiimotelib that is the problem, how do I fix it? Or how do error report it properly?
KeyPuncher, can u make a program for use a pc like wiiremote/classicControllerPRo for play on wii?
I hope a pc with bluetooth can virtualize a wiiremote.... i think u know how the wiiremote send data via bluetooth can u replicate the same command via pc bluetooth to realwii?
KeyPuncher why u talk about wii homebrew? iam looking for linux/windows program for "emulate" or "virtualize" a real wiimote/classic controller for use it with real wii...
.... I recently bought a wii u control produced by third parties ( http://interworks-usa.com/index.php/products/view/19 ) .....
The issue you're having, as mentioned before, is still best solved by syncing the controller with a Wii U. For reasons unknown.
I was looking forward to buy the Wii U Pro Controller to use on my PC... but I don't have a Wii UOh well. I will have fun with N64 emulation and the wiimote, until I get a chance to sync the Pro controller with a Wii U once.