Hacking WiiFlow - an open source GUI USB-Loader

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I noticed that when you make text in wiiflow certain colors, that the letters aren't entirely the color specified, but instead an mixture. When set to Yellow, for instance (ffff00ff) It is a mixture of yellow and white, resulting in a faded looking yellow. Could it be made so the letters are a single, vibrant color?
 
im still getting the long load times, i reported it a few months back. i got rid of all cIOS except 222/223/224 and 249 base 56 and 250 base 57, both d2x v10. i tried keeping IOS set to auto and changing to IOS 249, both the same.

it takes about 3 mins to load the game once selected. my hdd light flashes like its being accessed and the slot light blinks rapidly too. other loaders with the same game do not exhibit this.

now this also will happen with an emunand when saving or loading but i chalk that up to the nand emulator in the cios.

this seems like it went away at some point, then it came back near rev 1000. i would love to know whats going on as it seems strange that this occurs only in wiiflow. let me know if i should post a log or something!
 
Unrelated question here: I managed to extrac my NAND and have TONS of WiiWare/VC now :) to enjoy with WiiFlow. However, I've noticed that d/ling cover art is super slow and mostly stops at certain files. Is there a way to just grab a lot of art and manually place it somewhere on my USB hdd quickly?

Im using a WD hdd... wonder if my drive is going to sleep. Hmmmm......
 
hey is there a way to start gamecube games ( right now only zelda ww) via nintendont straight from the wiiflow menu on a WII U (VWII)?
 
I just spent HOURS tracking down this stupid bug so I thought I'd share so others can avoid it.

Apparently, if you list any of the image files in your source_menu.ini file ending in ".PNG" instead of ".png" then WiiFlow will crash on you. I'll have to make sure to add a bit of code to my source menu editor to avoid capitalization.
 
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Nice find Maxternal. My WiiFlow keeps crashing now since I added a ton of new art via the d/l cover option within WiiFlow.
 
Has the green theme been updated since it was updated on the wiki? I noticed that a couple buttons are merged on page 2 of Startup Settings.
 
Screenshot please.
Here's your screenshot.
Also, will source menus for your themes be hosted on the wiki as well, or is there somewhere else we get to go for those?^_^
 

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I guess you use WiiFlow Beta 4.2.1?
Green r7 is only for WiiFlow 4.2.
I always try to keep up to date on wiiflow. I must have missed the disclaimer stating which version of wiiflow it was for when I downloaded it.

Will there be an update to the GRNNV theme as well, which is based on green, or would there be a problem if someone else updated it?
 
SD card bigg guy

ok so here is the kicker i just changed the file name on the rom and coverart to say instead of Mega Man 3.nes to Mega Man 3 (USA).nes and the game plays with the cover someone help me to understand why just a simple name change made the game play with the cover when it doesnt play with the name the other way
 
Ayatus I just now noticed that the banner TOOGLE button is zoned with the rest of the GAME buttons. The zones would have to be changed to at least 2/3 of the screen or to unhidden to allow clicking on the banner. It would be nice if FIX94 could zone the banner toogle separately and/or allow the banner to be themeable, but whenever he added banner support, I asked him and he was unable to do it.
 

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