Hardware The 3DS 3D screen looks bad in 2D

gumgod

Well-Known Member
Member
Joined
Sep 12, 2009
Messages
292
Trophies
1
XP
184
Country
United States
My launch-3DS had a yellow top screen, too.
I also picked mine up pretty early (ambassador 3DS, but not launch day), and mine doesn't seem that yellow to me. I haven't compared it side by side with a newer one, I've just gone by pictures and possibly just rumors on the net. Mine does have the issue of leaving lines on the top screen though. I've been thinking of picking up some rubber feet/bumpers to keep it from closing all the way. This is the image I was thinking of, but couldn't find in my first post
3DS-screen-2.jpg
 

Osha

Weh
Member
Joined
Jun 19, 2012
Messages
765
Trophies
1
Age
31
XP
2,026
Country
France
Lol i think im the only person on the planet who plays with the 3D set to full at all times.
I'd use the 3D but I can't see it correctly, no matter what I do.

Anyway, about what the OP said, I see what he's talking about but I NEVER cared for it, because I play, I don't try to find flaws with everything I touch.
 

ferofax

End of the World
Member
Joined
Jan 26, 2009
Messages
2,570
Trophies
0
Age
42
Location
Philippines
Website
nonwhatso.blogspot.com
XP
687
Country
Dunno if you have noticed, but if you completly disable the 3D, the pixels on your topscreen look kinda weird. It seems that both topscreens (the top screen actually consists of 2 screens) aren't overlapping themselves properly when 3D is disabled.
Because it's not two screens, and they're not overlapping. If it had two screens, then you'd have to double both X and Y, from 400 to 800 and 240 to 480 (so 400x240 becomes 800x480).

But why does Nintendo say it's only 800x240? Twice as wide, but same height? How can that be? Well, if it was square pixels, it'd be a pretty long screen. Long width, low height. So squish the pixels into rectangular ones and you get... oh, now that looks more like it. Add a parallax barrier on top that obscures every other pixel length-wise and you get half width, which puts us at 400x240.

So that not overlapping thing you're seeing, it's actually pixel gaps. Vertical pixel gaps. You were expecting square pixels. It's probably the scanlines some people are talking about.
See: http://en.wikipedia.org/wiki/Parallax_barrier
Rectangles, because that's how the 3D works with parallax barriers.

Also:
Some people are calling the 2D mode sharp because they are too dumb to realize that they are fooled by the aliasing effect.
Some people are not aware that there are any aliasing effects at play. If they are dumb for that, then I weep for humanity. But is it really aliasing, or are the rectangular pixels just pairing up to form a square pixel? Hmm?
 

WiiUBricker

News Police
OP
Banned
Joined
Sep 19, 2009
Messages
7,827
Trophies
0
Location
Espresso
XP
7,485
Country
Argentina
Here is a nice description of the problem from a gamefaqs user: http://www.gamefaqs.com/boards/997614-/61410963

They aren't called scanlines or interlacing. Those lines you see are just the gaps, horizontally, between the rows of pixels. The bottom screen has them too, except the bottom screen also has those same gaps, vertically, between columns of pixels (just like any LCD screen does).

The top screen doesn't have gaps between columns of pixels (or more accurately, the gaps are just extremely small) for 3 reasons:
1: The horizontal pixel count is 800, twice as much as you'd have with square pixels. They're naturally squeezed together so tightly that there would be very little space between pixels that are side by side.
2. Since two pixels side-by-side work as a single pixel in 2D mode, if there were a gap between each rectangular "half-pixel" then you'd actually see 800 individual pixels for each row on the top screen in 2D mode as each pixel would visibly be split in half down the middle.
3. But most importantly... IF the pixels had normal sized gaps between them, then they'd produce terrible moiré patterns with the parallax barriers in 3D mode.

In 2D mode, upon close inspection of the top screen you realize you can't count the individual pixels along each row of pixels (at least not with a plain white background) because of the lack of gaps. Instead, each row of pixels looks like a single continuous pixel because there are no visible gaps between the pixels. In 3D mode, they look like square pixels again, but the vertical "gaps" you see between each column of pixels isn't really a gap... it's actually a parallax bar in front of the LCD. But they certainly do look like gaps.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
I use my 3DS in 3D during gameplay because it makes the screen wider.
Not physically wider, but because a frame is displayed for each eye at different positions, it 'appears' wider.
As for the 2D mode, the aliasing is great, but in some situations it appears to blur the game play.
Personally I think the graphics look better in 2D mode because it is higher res and the pixels are less noticeable.

As for "fix this Nintendo" Why fix something that does not need fixing, I just wish there were some games that did not use the 3D and instead used all the 3DS' screen pixels to achieve better graphics.
 

WiiUBricker

News Police
OP
Banned
Joined
Sep 19, 2009
Messages
7,827
Trophies
0
Location
Espresso
XP
7,485
Country
Argentina
I use my 3DS in 3D during gameplay because it makes the screen wider.
Not physically wider, but because a frame is displayed for each eye at different positions, it 'appears' wider.
As for the 2D mode, the aliasing is great, but in some situations it appears to blur the game play.
Personally I think the graphics look better in 2D mode because it is higher res and the pixels are less noticeable.

As for "fix this Nintendo" Why fix something that does not need fixing, I just wish there were some games that did not use the 3D and instead used all the 3DS' screen pixels to achieve better graphics.
How is 2D mode higher res if the resolution is lower than in 3D mode? Pixel less noticeable? Preciously because 2 pixels are "compressed" to one in 2D more, you notice them more because as you said the picture is a bit blurry.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
How is 2D mode higher res if the resolution is lower than in 3D mode? Pixel less noticeable? Preciously because 2 pixels are "compressed" to one in 2D more, you notice them more because as you said the picture is a bit blurry.
Yes, just because something is higher res, It does not mean that it is clearer.
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
I don't think you know what higher res means.
What I mean is, you can take a blurry photo on a 16 megapixel camera but it is still the same resolution as a clear photo on the same camera.
Some 3DS software just looks blurry in 2D because It is not well optimized for 2D.

EDIT: I am and have been referring to Pixel Resolution
 

WiiUBricker

News Police
OP
Banned
Joined
Sep 19, 2009
Messages
7,827
Trophies
0
Location
Espresso
XP
7,485
Country
Argentina
What I mean is, you can take a blurry photo on a 16 megapixel camera but it is still the same resolution as a clear photo on the same camera.
Some 3DS software just looks blurry in 2D because It is not well optimized for 2D.
Perhaps you mean pixel density? High Res means by definiton a higher resolution. 3D mode: 800x240. 2D mode: 400x240
 

KingBlank

King of Nothing
Member
Joined
Sep 17, 2008
Messages
700
Trophies
1
Age
27
Location
New Zealand
XP
1,711
Country
New Zealand
So if the 3DS is still internally rendering at 400x240 and physically displaying the pixels as rectangles at 800x240, you think Nintendo should patch the console and to make the 3DS internally render at 800x240 with non rectangular pixels while in 2D mode?
Or are you suggesting that they retain the parallax effect but render the same image for both eyes?

EDIT:
I'm off to bed now, Nice chatting :)
 

WiiUBricker

News Police
OP
Banned
Joined
Sep 19, 2009
Messages
7,827
Trophies
0
Location
Espresso
XP
7,485
Country
Argentina
So if the 3DS is still internally rendering at 400x240 and physically displaying the pixels as rectangles at 800x240, you think Nintendo should patch the console and to make the 3DS internally render at 800x240 with non rectangular pixels while in 2D mode?
Or are you suggesting that they retain the parallax effect but render the same image for both eyes?
Ever played a Gameboy game on the 3DS? They doesn't support 3D but 3D mode can still be enabled. Pixels are looking normal in 3D mode (despite their is no 3D), but when you disable 3D mode, the pixels suddenly become blurry because of the same reason described above. Weird enough, NES games don't have this 3D mode, so they look as crappy as 3DS games with 2D mode. So what I'm basically suggesting is to enable this 3D-less 3D mode for all games.
 

captaineos

Well-Known Member
Newcomer
Joined
Apr 18, 2007
Messages
53
Trophies
1
XP
291
Country
Wow I thought it was just me that noticed the Scanline effect. The resolution is so low compared to modern PPI standards - BUT the 2D mode shouldn't be this bad. I find it distracting. So I made this graphic tonight so I could a) see up close for my self but also share with the world what I and others see as a flaw:
3PBuGsa.jpg
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    Xdqwerty @ Xdqwerty: hello