Hacking Gamecube roms on 3ds

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stupidity
CNR_meh.jpg
 
And then I slowly curl up and bang my head against the desk just because of the name of the topic.

I haven't even bothered reading it because it would just make me hate you all even more.

P.S., I'm sure someone else has said it but it's called an ISO (Or image file) not a ROM.
 
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Flash carts run things in DS-mode, meaning only with the power of the original DS, which is far too weak to emulate GC games.

Even when the 3DS's full power is unlocked though, I highly doubt there will ever be a GC emulator for it. Even a lower-end Core 2 Duo on the PC with a comparable GPU to the 3DS will struggle with many GC games.

Yeah, I cant even get full FPS on my 3rd gen i5 with a Geforce 630m. No way the 3DS can handle GCN, if anything, the 3DS is comparable to a slightly stronger GCN handheld in terms of power.
 
EDIT- I'd also like to mention that besides being from an earlier model of the Pica200, the 15.3 million number also happens to not mention that the Pica200 was designed for hardware with much higher resolutions in mind (graphics chips have substantial power boosts from running in lower resolution). And of course the one in the 3DS is overclocked substantially as well (268mhz vs 200mhz of the stock), which would further improve the polygon performance.

Right, I can't wait to see what Nintendo does with the next Zelda or Metroid with all that 3DS power to play with. Ocarina of time looks amazing, topping that would blow mind for nice open world game like Zelda.
 
No one is about to make the claim that the 3DS is some miracle of technology that can match the likes of say, Vita. And it's not going to be emulating the GC due to the immense overhead required to properly emulate a system (even the most powerful mobile hardware isn't going to be doing it properly for quite some time, despite substantially surpassing the console hardware from the GC generation). But anyone who says that the 3DS is only a slight step above the DS has to be either high, blind or completely stupid. One hopes for their sake that they're simply high, at least you can recover from being high. Not much you can do for inherent stupidity (and one assumes he can see well enough since he's posting on a forum).

Anyone with a remote semblance of a working brain and eyes can see how much of a massive step up the 3DS is over the DS. Even the PSP was an absolute beast with a staggeringly greater amount of power than the DS, and the 3DS is a very substantial and obvious leap over the PSP (even though some developers have done a better job at showing this leap than others).

Right, I can't wait to see what Nintendo does with the next Zelda or Metroid with all that 3DS power to play with. Ocarina of time looks amazing, topping that would blow mind for nice open world game like Zelda.

Hopefully these games are given to a competent development team with a decent budget so we can get something that looks like a match for the 3DS' hardware. I'm very happy with OOT3D and think it looks lovely, but the 3DS can still do very substantially better and one hopes that the next Zelda and/or Metroid shows this.
 
there is simply is no other reason

you can give any file any extension you like
and you can't stop others from doing it too

you could name it gc.jpg if you wanted
there is simply no enforcement for this in OSs (nor should there be)
it dosen't make it into an actual jpeg image (even if windows stupidly believes so)


gamecube images were actually named .gcm quite often (for Game Cube Media iirc)

but people grew more acustomed to seeing PC cd-rom images
they contain the iso9660 filesystem and thus were named .iso after it (from back in the days when 8.3 naming was common)
they mistakenly started thinking that any optical disc image would be named .iso regardless of content

by the time the wii came out people tried to establish a new extension (since the content was a new fs, not the gc one) but failed (.wii iirc)
the ones calling them .iso won


if you don't believe me that gc does not contain iso try opening a wii/gc image with something that does read real isos
eg daemontools/poweriso for windows or "mount -o loop" for linux/unix
it will fail
 
No one is about to make the claim that the 3DS is some miracle of technology that can match the likes of say, Vita. And it's not going to be emulating the GC due to the immense overhead required to properly emulate a system (even the most powerful mobile hardware isn't going to be doing it properly for quite some time, despite substantially surpassing the console hardware from the GC generation). But anyone who says that the 3DS is only a slight step above the DS has to be either high, blind or completely stupid. One hopes for their sake that they're simply high, at least you can recover from being high. Not much you can do for inherent stupidity (and one assumes he can see well enough since he's posting on a forum).

Anyone with a remote semblance of a working brain and eyes can see how much of a massive step up the 3DS is over the DS. Even the PSP was an absolute beast with a staggeringly greater amount of power than the DS, and the 3DS is a very substantial and obvious leap over the PSP (even though some developers have done a better job at showing this leap than others).



Hopefully these games are given to a competent development team with a decent budget so we can get something that looks like a match for the 3DS' hardware. I'm very happy with OOT3D and think it looks lovely, but the 3DS can still do very substantially better and one hopes that the next Zelda and/or Metroid shows this.

A few things wrong with your post, friend:

The 3DS is not a 'substantial and obvious leap over the PSP'. It's more powerful, yes, but not by much. This can also be difficult to tell as the architecture is much different whilst comparing both systems.

"But the 3DS can still do very substantially better..."

Uh, yup. They can 'look' like GCN games and even PS3 games (Look at RE) but in no way does that relate to said systems power in any form at all. Resolution plays a HUGE part in this.


My PC does very well with emulating GCN, but that's just because it's a very powerful one.

It's not just the 'power' that makes GCN difficult to emulate on other systems, it's really what hardware the GCN used and how we can emulate it. It's architecture is VERY different to many other systems.
 
A few things wrong with your post, friend:

The 3DS is not a 'substantial and obvious leap over the PSP'. It's more powerful, yes, but not by much. This can also be difficult to tell as the architecture is much different whilst comparing both systems.

"But the 3DS can still do very substantially better..."

Uh, yup. They can 'look' like GCN games and even PS3 games (Look at RE) but in no way does that relate to said systems power in any form at all. Resolution plays a HUGE part in this.

My PC does very well with emulating GCN, but that's just because it's a very powerful one.

It's not just the 'power' that makes GCN difficult to emulate on other systems, it's really what hardware the GCN used and how we can emulate it. It's architecture is VERY different to many other systems.
Take one look at Resident Evil: Revelations and tell me that it's not a "substantial and obvious leap over the PSP".

58.jpg


And "resolution playing a part" doesn't make sense considering the 3DS has a worse resolution (400x240) versus the 480p and 720p on the Gamecube and PS3 respectively. It has more to do with the modern shaders allowing certain 3DS games to look better than the average Gamecube game while sporting less geometry.
 
Take one look at Resident Evil: Revelations and tell me that it's not a "substantial and obvious leap over the PSP".

58.jpg


And "resolution playing a part" doesn't make sense considering the 3DS has a worse resolution (400x240) versus the 480p and 720p on the Gamecube and PS3 respectively. It has more to do with the modern shaders allowing certain 3DS games to look better than the average Gamecube game while sporting less geometry.

It is a leap, as I've stated, but not a HUGE one. Not really.

You need to understand these things. From what I've read from you, just now, you're having just a little difficulty understanding how this works.

As stated, you also have to keep in mind that the architecture is far different from that of the PlayStation Portable. The PSP could've done this, provided the developers were willing to port it to the PSP. It would've looked practically the same (albeit a little worse, because, as stated, it is a 'leap' over the PSP, just not a substantial one.
 
I never claimed the 3DS was as powerful as the PS3 dude, nor do I agree that overall they can "look" as good as a PS3 game (in a couple of ways yes, but in a lot of other ways hell no). I claimed it was a substantial leap over the PSP. Obviously what one person considers "substantial" is going to differ. To me, if it's enough to easily tell which is more powerful either via specs or looking at the games, that's substantial. It doesn't mean the difference has to be absolutely staggering like DS vs PSP, or the Wii vs PS3/360, but enough to easily tell which is better hardware. The Gamecube and Wii for example are substantial leaps over the PSP easily. And the 3DS is in a very similar situation to GC/Wii when compared to PSP.

The 3DS is around Gamecube and Wii level of power overall, though with some superior shader effects comparable to those found in more modern hardware such as PS3. That by no stretch means "zomg 3DS is as powerful as PS3" or that you're going to get games like Uncharted, Resident Evil 5/6 or Crysis on 3DS with anything close to the level of texturing, geometry, physics, AI etc intact. It means you're going to get a game with GC/Wii-like geometry, textures, AI, physics and such. Though the shader effects will provide better and more advanced lighting and other techniques. 3DS can't compare to the staggeringly more powerful CPU's in HD consoles, or their polygon pushing capabilities. And no rational person is going to say the 3DS at that level.

The PSP couldn't have run RE:Revelations with close to the same visuals that the 3DS is pulling off. If the developers ported the game to the PSP, they'd have to remove a large amount of geometry from characters and environments, downgrade the texture quality considerably, and remove basically all the lighting, normal maps, fog effects and other shaders found ALL over the game that the PSP hardware can't even pull off at all. And possibly still not run at as good of a framerate.

With enough downgrades, you can adapt a lot of games to much weaker hardware. Such a downgrade would be comparable to running Doom 3 on a Voodoo 2 graphics card. You can do it, sure. But it certainly isn't coming out of that "practically unchanged" from what it was originally intended to look like.
 
I never claimed the 3DS was as powerful as the PS3 dude, nor do I agree that overall they can "look" as good as a PS3 game (in a couple of ways yes, but in a lot of other ways hell no). I claimed it was a substantial leap over the PSP. Obviously what one person considers "substantial" is going to differ. To me, if it's enough to easily tell which is more powerful either via specs or looking at the games, that's substantial. It doesn't mean the difference has to be absolutely staggering like DS vs PSP, or the Wii vs PS3/360, but enough to easily tell which is better hardware. The Gamecube and Wii for example are substantial leaps over the PSP easily. And the 3DS is in a very similar situation to GC/Wii when compared to PSP.

The 3DS is around Gamecube and Wii level of power overall, though with some superior shader effects comparable to those found in more modern hardware such as PS3. That by no stretch means "zomg 3DS is as powerful as PS3" or that you're going to get games like Uncharted, Resident Evil 5/6 or Crysis on 3DS with anything close to the level of texturing, geometry, physics, AI etc intact. It means you're going to get a game with GC/Wii-like geometry, textures, AI, physics and such. Though the shader effects will provide better and more advanced lighting and other techniques. 3DS can't compare to the staggeringly more powerful CPU's in HD consoles, or their polygon pushing capabilities. And no rational person is going to say the 3DS at that level.

The PSP couldn't have run RE:Revelations with close to the same visuals that the 3DS is pulling off. If the developers ported the game to the PSP, they'd have to remove a large amount of geometry from characters and environments, downgrade the texture quality considerably, and remove basically all the lighting, normal maps, fog effects and other shaders found ALL over the game that the PSP hardware can't even pull off at all. And possibly still not run at as good of a framerate.

With enough downgrades, you can adapt a lot of games to much weaker hardware. Such a downgrade would be comparable to running Doom 3 on a Voodoo 2 graphics card. You can do it, sure. But it certainly isn't coming out of that "practically unchanged" from what it was originally intended to look like.


Read the red. That shows that you need to learn much more, friend...
 
...how did this become a 3DS versus PSP thread? Of course the 3DS is more powerful than a 9 year old portable console - go figure lads. Is it underwhelming for today's standards of mobile devices? Yes, yes it is. Does it in any way matter in the thread at hand? No, no it doesn't.

It was said earlier in the thread and I'll say it again - the 3DS's GPU has a tad more Oomph! than the Gamecube's GPU in terms of raw processing power and it has contemporary shaders which gives it the edge, the CPU side of things remains to be seen as the CPU is custom and we don't really know how far it can be pushed - we merely know the clocks and play the guessing game as to which model is the closest to it.
 
When I read this in the latest post sides on the homepage, I couldn't stop laughing. But I respect you, you don't have that much knowledge, but crabs.
Anyway, one thing to remember OP, is that you need to understand, is that, GameCube emulates by .ISO's and the 3DS is a system of where cartridges are. Cartridges mean ROMS. There is a huge difference between ROMS and ISOS. Can the 3DS emulate a .ISO file? No right? And the power gives a huge felicity of the emulation of a GameCube game and a Nintendo 3DS. Although, your plan is good, we wish that happens, but it's all science, sister.
lol
literally the post directly above yours (including a few others that go in more detail) explains that there isn't really much difference between ROMs and ISOs. besides that, saying "the 3DS can't emulate an ISO file" makes no sense. you emulate a system, and an ISO file (or ROM, or whatever) is just data you feed to the emulator. (an ISO file could be a GC game, but it could also be a e.g. PSX game.)

besides that I don't see why it's very helpful to say things like "you don't have that much knowledge" to someone, c'mon man.
 
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I Believe the leap is quite huge between PSP and 3ds. atleast when it comes to graphical capabilities!
Otherwise the raw Power may not be THAT much better.
However it should be capable of emulating some Machines better than the PSP does.

But im still pretty sure that the 3ds wont be able to emulate GC.
Only way is if Nintendo decides to port the game. and if so, they could probably make a slimed down port version of the Wind Waker HD.
But I dont Think it will ever happen even if it could.
 
First of all, to you it didn't make sense, but I didn't criticize him.
You laughed at him... the same way I laugh at you for talking about ROM's and ISO's without a clue of how it works, ISO's on discs are classified as ROM's, you can't write data from the console to the image on the game disc as it's read only memory.

Seriously read the threads before posting once in a while.
 
Holy hell this thread got really bad really quickly. This has been listed in most recent thread for two days now. This should have taken like two seconds to answer and be closed and done with.

No, the 3DS can't do that, and won't ever.

Some other points:
1. Technical nomenclature is horrendous, especially in regards to computing. As long as you knew what the guy was talking about, then why the big deal? ROM, ISO, whatever.
2. For those who are confused on the topic, file extensions are entirely meaningless. The only reason they exist is to make file identification easier for us humans.
3. The 3DS is pretty powerful, but not THAT powerful. Whether or not something can generate Wii-, PSP-, or PS3-like graphics is no indication of its general purpose computing performance, because you have no idea what sacrifices, optimizations, or dedicated hardware were made, if any, in order to achieve that level of graphical fidelity.
4. In regards to OP, obvious troll is obvious. Either that or he is like 8 years old, and all of you guys just made him feel really bad. Congrats.
 
Yeah, I cant even get full FPS on my 3rd gen i5 with a Geforce 630m. No way the 3DS can handle GCN, if anything, the 3DS is comparable to a slightly stronger GCN handheld in terms of power.
If you have a 630m, then you have an i5m, not a standard i5. I can get full FPS in a few GC games on a desktop C2Q (q8400, which shows better in benchmarks than almost every Core i5 for laptops) and HD 5770.

there is simply no enforcement for this in OSs (nor should there be)
it dosen't make it into an actual jpeg image (even if windows stupidly believes so)
To be fair, Linux can be set to work off the extension as well, since reading the first few bytes of the file for the signature is a more involved process than grabbing the metadata from the filesystem, and can really add up when trying to bring up info for a drive with a lot of images in it (especially given the difference in physical location between the metadata and the file data on the drive).

The 3DS is not a 'substantial and obvious leap over the PSP'. It's more powerful, yes, but not by much. This can also be difficult to tell as the architecture is much different whilst comparing both systems.
Graphically, just look at it, it is.

Though it's CPU power that's the main thing with emulation, not GPU power, and we don't have any real comparisons for CPU power since games can't show much there.

4. In regards to OP, obvious troll is obvious. Either that or he is like 8 years old, and all of you guys just made him feel really bad. Congrats.
Geeze, how jaded can you get? Is this kind of shit taught when you hit 9 where you live or something?
Bolweevil said:
Why are we so consistently surprised when people are wrong about things? Being wrong is part of the learning process.

Nobody is expected to know everything, especially things that don't concern them, or directly affect their lives. They have no need to.

Misconceptions about trivial things are extremely common, and they persist when people who know better would rather make fun of them behind their backs instead of correct them so that next time the subject comes up they can avoid making the same mistake.

People only know what they're told. They fill in the gaps by guessing. It's normal. We've all done it at some point in our lives.
 
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