Nintendo could probably port some of their games to the 3DS if they so desired, but obviously an emulator would never work.

Agreed, anyhow what potential does the 3DS duo core Arm11 have, like what is the limit for it. I've read it can be clocked quite high up to 800MHZ. 3Dbrew says 268MHZ, i'm hoping Nintendo has just downclocked to save battery life and overclocking is still possible.Flash carts run things in DS-mode, meaning only with the power of the original DS, which is far too weak to emulate GC games.
Even when the 3DS's full power is unlocked though, I highly doubt there will ever be a GC emulator for it. Even a lower-end Core 2 Duo on the PC with a comparable GPU to the 3DS will struggle with many GC games.

No one knows exactly how the 3DS fares in comparison to the Gamecube in terms of its polygon pushing power but judging from the visuals on games that we've seen and the little that we do know, it can be said to be roughly as powerful as a Gamecube (doesn't seem to be able to push as many polys, though) but with modern shaders and effects.People are saying that the 3DS is weaker than a Game Cube, from what I've read in several websites along these months, the idea I got was that the 3DS was more powerful than the gamecube, being slightly less powerful in comparison to a wii, although it has better shaders it has a worse GPU. But despite that, still more powerful than the Gamecube.

No one knows exactly how the 3DS fares in comparison to the Gamecube in terms of its polygon pushing power but judging from the visuals on games that we've seen and the little that we do know, it can be said to be roughly as powerful as a Gamecube (doesn't seem to be able to push as many polys, though) but with modern shaders and effects.

Noooo, 3DS has a pretty powerful GPU from 2008, it can pump out more polygons than GC on paper but not seen in games yet maybe due to hardware limit somewhere and more advanced stuff than Wii and GC can't do at all. Weaker CPU lets it down.People are saying that the 3DS is weaker than a Game Cube, from what I've read in several websites along these months, the idea I got was that the 3DS was more powerful than the gamecube, being slightly less powerful in comparison to a wii, although it has better shaders it has a worse GPU. But despite that, still more powerful than the Gamecube.

Oh, but they have technically won this generation with the best sales of both the Wii and the DS, even thought the Wii was barely a step up from the XBox and the DS was barely a step up from the N-Gage (Yes, the N-Gage. No joke, some early DS games are N-Gage ports).But Nintendo ain't winning no console war with respect. If that would be the case, Nintendo would've shat over the competition by now
You don't really need a strong CPU to produce quality graphics these days - most of the calculations are performed by the GPU, the CPU is concerned with A.I and the code proper.Noooo, 3DS has a pretty powerful GPU from 2008, it can pump out more polygons than GC on paper but not seen in games yet maybe due to hardware limit somewhere and more advanced stuff than Wii and GC can't do at all. Weaker CPU lets it down.

this has been pointed out before, and it's a minor note, but disc backups are for all intents and purposes the same thing as ROMs. the only difference is ISOs contain a CDFS filesystem.1. The GameCube doesn't use ROMs. It uses disc backups, i.e. ISOs.
When I read this in the latest post sides on the homepage, I couldn't stop laughing. But I respect you, you don't have that much knowledge, but crabs.
Anyway, one thing to remember OP, is that you need to understand, is that, GameCube emulates by .ISO's and the 3DS is a system of where cartridges are. Cartridges mean ROMS. There is a huge difference between ROMS and ISOS. Can the 3DS emulate a .ISO file? No right? And the power gives a huge felicity of the emulation of a GameCube game and a Nintendo 3DS. Although, your plan is good, we wish that happens, but it's all science, sister.
First of all, to you it didn't make sense, but I didn't criticize him.![]()
Before you start criticizing others, make sure that what you're saying makes sense.

The 3DS may have a more contemporary set of instructions than the Wii's or the Gamecube's GPU's do, but performance alone is very close to the Gamecube. It can push up to 15,3 million polygons per second wheras the Wii's Hollywood manages to push a theoretical maximum of 100 million polygons per second.
The Gamecube pushes about 12 million polygons, but to achieve emulation of it on the 3DS, the emulator would have to be capable to take advantage of practically 95% of PICA's power and that alone would be difficult since the GPU has to bother with not one but two screen engines - one for the top and one for the bottom screen. And yes, I know the resolution is smaller, but that's not the problem here - the problem is that the power is divided between the two regardless of whether you want it or not. The code would have to be perfect.

Well, yeah, of course those are all estimates and of course the actual hardware never reaches them in software other than special tech demos in almost lab-like environments - what I was saying was that it's closer to the Gamecube than it is to the Wii and that much was pretty obvious already.Someone would need to benchmark the 3DS accurately whenever it becomes possible.


Are you high?? The Nintendoo DS could not play PlayStation 1 games nor even Nintendoo 64 games or Gameboy Advance games (the latter without help)! The 3DS is not THAT drastic a step-up.

actually rom would be much more correct
the GC disks are actually read only memory
but there is no iso(9660) in GC disks
iso9660 is the filesystem commonly used in PC CD-ROMs
other systems like the gc/wii/xbox ... don't use it
stupidityExplain why dumped images have the .iso file extension.

