CALL FOR TRANSLATORS
The feature set should be mostly complete by now. New text to be translated is in
TEMPGBA/system/language.msg:
Code:
#FMT_VIDEO_FRAMES_PER_SECOND_COUNTER
FPS counter %s
#FMT_VIDEO_REWINDING
Rewinding %s
#MSG_TOOLS_GLOBAL_BUTTON_MAPPING_GENERAL
Global button mappings...
#MSG_TOOLS_GAME_BUTTON_MAPPING_GENERAL
Game-specific button mappings...
#MSG_TOOLS_DEBUG_MENU_ENGLISH
Debugging (in English)...
#MSG_HOTKEY_REWIND
Rewind
#MSG_BUTTON_MAPPING_A
GBA key *A
#MSG_BUTTON_MAPPING_B
GBA key *B
#MSG_BUTTON_MAPPING_SELECT
GBA key *s
#MSG_BUTTON_MAPPING_START
GBA key *S
#MSG_BUTTON_MAPPING_R
GBA key *R
#MSG_BUTTON_MAPPING_L
GBA key *L
#MSG_BUTTON_MAPPING_RAPID_A
Rapid-fire *A
#MSG_BUTTON_MAPPING_RAPID_B
Rapid-fire *B
#MSG_PROGRESS_MAPPING_WAITING_FOR_KEY
Press the DS button you wish to map to this GBA button.
#MSG_PROGRESS_MAPPING_WAITING_FOR_KEY_OR_CLEAR
Press the DS button you wish to map to this GBA button.\n
\n
You can press two buttons at once to delete this mapping.
#MSG_VIDEO_REWINDING_0
Disabled
#MSG_VIDEO_REWINDING_1
0.25 s (3.5 s total)
#MSG_VIDEO_REWINDING_2
0.5 s (7 s total)
#MSG_VIDEO_REWINDING_3
1 s (14 s total)
#MSG_VIDEO_REWINDING_4
2 s (28 s total)
#MSG_VIDEO_REWINDING_5
5 s (1:10 min total)
#MSG_VIDEO_REWINDING_6
10 s (2:20 min total)
#FMT_STATUS_FRAMES_PER_SECOND
FPS: %d rendered, %d/60 emulated
The debug menu's entries will be hardcoded in English because they're mostly for developers' use, and it would be pointless to translate an ever-changing set of option text strings. See how I handled the MSG_TOOLS_DEBUG_MENU_ENGLISH text in the French block, for example.