Hacking Nintendo 3DS Hack Compilation

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What do you think about this "hack"?


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Odnetnin46

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Curses, I missed the action while it happened.
Ye olde thread is informative, but really messy. I would like to see it compiled into something a bit cleaner, but I understand that time is a nasty beast, and that being an entitled butt isn't cool.
 

SLiV3R

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ok,so no warez. but that is totally fine for me! as long as we can have the ability to play emulators im very very happy! the 3DS should be able to emulate the SNES and genesis nice =)
 

Naridar

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There will always be people like Waninkoko and the people behind WiiFlow and USB Loader GX. With this, they only brand themselves as elitist and hypocritic. Face it: hacking a system is about half for homebrew, half for piracy. I won't pay 60 dollars (1/6th of average monthly salary where I live) for a game that can as well be 4 hours long and nobody tells me that. Piracy is a crime, but so is fraud.

If it's hacked once, hacking it a second time is much easier. The only difference for them is whether that half of the target group hates them for limiting hack possibilities or not.
 

yuuna

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seeing 3dbrew updated with GPU commands and bunch more by yellows8 and neimod, does it mean 3DS does not have ASLR? and if in the future nintendo decide to implement ASLR in the firmware, will the hack able to bypass it?
 

w0dash

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Propably a dumb question, but can someone explain to me what you can do with all these commands/adresses you can find on the wiki?
 

Rydian

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seeing 3dbrew updated with GPU commands and bunch more by yellows8 and neimod, does it mean 3DS does not have ASLR? and if in the future nintendo decide to implement ASLR in the firmware, will the hack able to bypass it?
If the OS can be modified into running unsigned code, ASLR is no longer an issue.

Propably a dumb question, but can someone explain to me what you can do with all these commands/adresses you can find on the wiki?
They're for use when programming the 3DS.
 

SifJar

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Well, for us it's useless, but for hacker's it's not, they use it to find exploit's (correct me if im wrong).
You're wrong.

Those commands aren't used for finding exploits, they are used once an exploit has been found. They're the commands that can be called from custom code once it is running (via an exploit) to do stuff (e.g. display images or text on screen etc.).
 
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Boy12

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You're wrong.

Those commands aren't used for finding exploits, they are used once an exploit has been found. They're the commands that can be called from custom code once it is running (via an exploit) to do stuff (e.g. display images or text on screen etc.).
Ok, thanks for explaining :P
 

w0dash

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But assuming I found an exploit and am able to execute some assembler instruction... How would I invoke the commands found on the wiki? And how would you pass arguments to them?

Or am I thinking to simple?
 

Rydian

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But assuming I found an exploit and am able to execute some assembler instruction... How would I invoke the commands found on the wiki? And how would you pass arguments to them?

Or am I thinking to simple?
By writing some sort of loader for your own higher-level code? Those instructions are above the assembly.
 

nukeboy95

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i was reading 3dbrew and saw this
http://www.3dbrew.org/wiki/Home_Menu#Region_Lockout
Every 3DS title regardless of location (NAND/SD Card/Game Card) is subject to region lockout scrutiny by the Home Menu. And the home menu treats 'out-of-region' titles by simply refusing to show them on the home menu. No messages are shown on the home menu to notify the user, the title is simply ignored. However out-of-region SD Card titles, will appear and quickly disappear, while all the SD Titles are being processed. In cases where access to the home menu GUI is not needed to launch the title (like in the case of kiosk demos), the home menu states an error has occurred, and launching of the title is stopped.
how wud they add out of region sd card games?
 
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