Sony patents the "EyePad"

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  1. PSMove is hardly a copy of anything - it was in the works even back in the PS2 days. If they "copied" anything then perhaps it was the form-factor, but the core concept was born before the WiiMote, since that's what you think it "copies", right? Not only that, the WiiMote is not the first controller of its kind - Midway had an incredibly similar one in the works for the Dreamcast. That, and... well, the "WiiMote" technically "copies" every TV Remote in existence, going by that logic.
  2. What's wrong with Vita connectivity? Can you be more specific? If you mean online then damn, it's probably the best "online" portable to ever grace the planet, and I'm saying that with full certainty. PSN on the PSVita is da bomb and nobody's going to convince me otherwise.
  3. All-Stars is hardly a rip-off, it's part of a genre of games that's actually very popular in Japan. I had this conversation before and I think I managed to list, like, 20 titles that are very "Smash-Like" in 5 minutes. Not only that, the core mechanics of Smash Bros. and All-Stars are completely different. They may be riding on the popularity of Smash Bros., but don't you think that it's a little late for that? I mean, Smash Bros. was popular for eons and now they come up with the idea to "rip it off"? That's debatable.
  4. Galaxy S3 copies something? :unsure: I find the design to actually be relatively original. To be perfectly honest, I'd be glad if it "copied" the iPhone more accurately as I'm not a fan of the shape - I like "sharper" rectangles better than the curved ones... but that's a matter of taste, I suppose.


You missed my point on #1/#2/#3. The Move, Vita connectivity, and All-Stars were not the right things to copy because they didn't lead to critical successes. Vehemently defending Sony isn't going to get us anywhere, especially because I'd like to see Sony have a big win just as much as you do.

You got closer on #4. If Sony is going to copy more and innovate less, they need to be like Samsung and copy the RIGHT things.
 
You missed my point on #1/#2/#3. The Move, Vita connectivity, and All-Stars were not the right things to copy because they didn't lead to critical successes. Vehemently defending Sony isn't going to get us anywhere, especially because I'd like to see Sony have a big win just as much as you do.

You got closer on #4. If Sony is going to copy more and innovate less, they need to be like Samsung and copy the RIGHT things.
Oh, I'm not defending Sony, by no means - I see what they're doing. I'm far from religiously defending them - I like to take a neutral stance in those disputes.

I merely misunderstood you a little, I though you were criticizing the products/features for all the "wrong" reasons. For example, you think that the Vita's connectivity is "rather meh" when I find it stellar, unless you mean something else, for example Remote Play... in which case I expect Sony to improve upon it when the PS4 - the intended Home Console counterpart of the PSVita is released. I really do hope that they'll introduce connectivity good enough to entice future buyers to own both products - it's a win-win situation when the feature is "worth it". I agree with you, a company and its developers need to have the ability to select popular trends and innovate upon them to create better products.
 
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I remember how ps3 copied the motion controls with their original controllers and now this. Ps3 is like turkey. Turkey tastes delicious when it is turkey. Turkey is not delicious when it tries to be beef or bacon.
 
Soooo...tablets will be the new way to go now? ;p

I remember how ps3 copied the motion controls with their original controllers and now this. Ps3 is like turkey. Turkey tastes delicious when it is turkey. Turkey is not delicious when it tries to be beef or bacon.

Mitch Hedberg
 
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the powerglove says HI. learn the facts 1st before you spout BS :rolleyes:
While I find this argument kinda moot, the Power Glove wasn't a Nintendo product in the first place and it wasn't a mote. It was a huge augmented hand device and licensed for Nintendo's NES by Mattel/AGE (who was the developer for the thing. Nintendo didn't have anything to do with it other than licensing). It's like saying the iPhone is a copy of a Sharp TV from the 70s if the Power Glove is closer to the WiiMote than the Samba Da Amigo Maracas..
 
Ps3 is like turkey.

Extremely stupid when it is alive, with a bit of effort can be passable, if bland, when prepared by someone half skilled at it, gorged on a couple of times a year by certain parts of the world and treated with a resounding "meh" by most of the rest of it?

Wait... I was trying to make it seem a bad analogy.
 
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Why can't we stop playing the "Who dun it first" circlejerk and actually care about products? People here are so fucking obsessed with saying "MY COMPANY DID IT FIRST" that the stop giving a shit about quality. We can keep going back to who did what first but the real question we should ask is who did what better.
 
MOTION CONTROLS? TOTALLY COPIED FROM DataSoft Inc., OH THE HUMANITY! ;O;

Also, as Qtis said, "not a Nintendo product", merely a licensed one.
Guys, all you are doing is pointing out "peripherals" or "prototypes" controllers and patents that look good on paper but never saw the light of the day.
I'm sorry but I find most of these arguments totally useless and OOT.

Nobody can deny that touch screen technology was already available before the DS came out, or motion controllers before the Wii, or even dual shock setups ( like my Microsoft Sidewinder PC controller had it years ago prior to the PS2 or at the very least at the same time of the PSX ).

Sure you can have a 3rd party awesome controller, heck, I had a light pen and a Kempston mouse for my ZX Spectrum back in the 80s that were awesome peripherals but mostly used only by a handful of titles that came out with it !
Never saw too much support, and you know why ? Because they were peripherals, additional, optional controllers that the user had to purchase separately if wanted.
Naturally, every peace of software supported the ZX Spectrum keyboard, none to my knowledge required a joystick to work, and you know why ? Because the computer came with the frigging Keyboard !

My point is, Nintendo has balls and guts to release new systems and forces us ( and developers to develop for ) to use whatever control method they think is the best at the time, by releasing as standard controller out of the box.
Remember when the Wii came out had a WII remote and nunchuck included in the box as main controller and the option to buy a CC for those who wished to have a classic controller, but being the Wii remote what was included in the box, 99% of the titles made use of it, making motion controls the standard for that generation.

When Sony released MOVE, they where doomed to fail not because they clearly ripped off Nintendo trying to ride on the wave of success of motion controls, but because it was just that, a peripheral, optional controller, that developers may choose do support or not.
And please stop mentioning the frigging PS2 eye toy or PS2 wand whatever was called, truth is, if nintendo didn't make motion controls cool and popular with the Wii, Sony would have never invested millions of dollars to release Move !

In that regard, speaking of innovation, Nintendo leads the market because it's the only company that really puts itself 100% behind an idea and pushes it down our throat whether we like it or not until eventually we get used to it and becomes the new standard.

Like the Wii U controller for instance: Nobody is saying that the technology inside is proprietary and exclusive to Nintendo, but have it as a main controller for an home systems and required to even boot said system, is certainly revolutionary in it's own.
Nintendo knows very well that optional peripherals are bound to see limited success, even in the good old N64 days, they had to come up with some ingenious idea and bundles to sell us the N64 memory expansion which was only supported by a certain number of games and ONLY mandatory for DK64 and Perfect Dark I believe.

The trick is, if you want to sell it and make it the standard, has to be shipped with the system to begin with.
But who has the guts to take such enormous risks and gamble on it for the sake of innovation ?
As long as Sony keeps on releasing systems with a dual shock type of controller as main input method, they can release whatever add on they think it's cool later on , however they'll never innovate shit.
Why can't we stop playing the "Who dun it first" circlejerk and actually care about products? People here are so fucking obsessed with saying "MY COMPANY DID IT FIRST" that the stop giving a shit about quality. We can keep going back to who did what first but the real question we should ask is who did what better.
So you are saying that Sony is better then Nintendo because the technology inside Move is better then a Wii motion plus ?
And how many games do support Move ( vs how many Wii games support Wii remote )and how many people do you know who actually even owns one ?
Really, I never saw that coming from you........;)
 
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So you are saying that Sony is better then Nintendo because the technology inside Move is better then a Wii motion plus ?
And how many games do support Move ( vs how many Wii games support Wii remote )and how many people do you know who actually even owns one ?
Really, I never saw that coming from you........;)
To be fair, he didn't say anything, one way or the other...
 
Nobody can deny that touch screen technology was already available before the DS came out.
For example the Game.com which happened to compete with the Game Boy. No prototype, actual console.

And please stop mentioning the frigging PS2 eye toy or PS2 wand whatever was called, truth is, if nintendo didn't make motion controls cool and popular with the Wii, Sony would have never invested millions of dollars to release Move !
Even though they invested millions to create a working prototype. They like throwing money into mud, y'see.

In that regard, speaking of innovation, Nintendo leads the market because it's the only company that really puts itself 100% behind an idea and pushes it down our throat whether we like it or not until eventually we get used to it and becomes the new standard.
Oh, but the Dual Analog setup did just that. Heck, even Nintendo uses it on its controllers.

So you are saying that Sony is better then Nintendo because the technology inside Move is better then a Wii motion plus ?
I'm saying that the PSMove is factually a better controller than the WiiMote. I mentioned nothing about compatible games.

That, and we're actually on the same front - I was ridiculing the "who did it first" approach because at the end of the day, what truly matters is "who does it right", so you misunderstood me. ;) Nobody questions whether or not Nintendo is an important innovator in the industry - it's pretty obvious that they are.
 
So you are saying that Sony is better then Nintendo because the technology inside Move is better then a Wii motion plus ?
And how many games do support Move ( vs how many Wii games support Wii remote )and how many people do you know who actually even owns one ?
Really, I never saw that coming from you........;)

I'm not really saying that, I haven't tried the PS Move so I can't attest to it, but I'm saying we shouldn't grade products purely on originality, but on quality. I have a Samsung Galaxy S3 and no matter what way you put it, it's an iPhone rip off. Most smartphones are. But tons of S3 owners would say that their S3 is a bagillion times better than an iPhone.

Also it's unfair to compare the PS Move to the Wii console as a whole. The Move is a peripheral and not mandatory. You NEED to develop for the Wiimote on a Wii.
 
I'm not really saying that, I haven't tried the PS Move so I can't attest to it, but I'm saying we shouldn't grade products purely on originality, but on quality. I have a Samsung Galaxy S3 and no matter what way you put it, it's an iPhone rip off. Most smartphones are. But tons of S3 owners would say that their S3 is a bagillion times better than an iPhone.

Also it's unfair to compare the PS Move to the Wii console as a whole. The Move is a peripheral and not mandatory. You NEED to develop for the Wiimote on a Wii.

Ok, you make a fair point and I agree with you to some extent.
But the fact that even you don't own a Move, sort of proves my point.

Speaking of quality and who does better what, I must say that currently I have a DSiXL and a PSP as main handheld systems and I go back and forth between playing them ( with the recently released Corpse party BoS I'm playing mostly PSP at the moment ), but in the whole life cycle of both systems I must have spent 75% of my time on DS games vs 25% on the PSP, simply because of a matter of preference in games styles.

Now I've been itching to upgrade to something better for some time, and while I can't argue over the quality or gorgeous looks or even quality vs quantity as in who offers more bang for your buck, I must say that I'm leaning more toward purchasing a 3DSXL and not so excited over the (more bang for your buck ) Vita.
I really enjoyed games like Ace Attorney or Layton on the DS ( sequels now are only on 3DS sadly), and one of my favorite games of all times is now also coming for the 3DS ( Mario & Luigi ), so I'm seriously thinking of picking up one soon.
As for the Vita, as much as I like it, there is virtually nothing on it yet that would justify the purchase for me.

I guess the games do make a difference then ? ;)
 
Ok, you make a fair point and I agree with you to some extent.
But the fact that even you don't own a Move, sort of proves my point.

Speaking of quality and who does better what, I must say that currently I have a DSiXL and a PSP as main handheld systems and I go back and forth between playing them ( with the recently released Corpse party BoS I'm playing mostly PSP at the moment ), but in the whole life cycle of both systems I must have spent 75% of my time on DS games vs 25% on the PSP, simply because of a matter of preference in games styles.

Now I've been itching to upgrade to something better for some time, and while I can't argue over the quality or gorgeous looks or even quality vs quantity as in who offers more bang for your buck, I must say that I'm leaning more toward purchasing a 3DSXL and not so excited over the (more bang for your buck ) Vita.
I really enjoyed games like Ace Attorney or Layton on the DS ( sequels now are only on 3DS sadly), and one of my favorite games of all times is now also coming for the 3DS ( Mario & Luigi ), so I'm seriously thinking of picking up one soon.
As for the Vita, as much as I like it, there is virtually nothing on it yet that would justify the purchase for me.

I guess the games do make a difference then ? ;)

Well there are a fair share of Move-supported games. Both inFamous titles support it, Killzone 3 supports it, Heavy Rain supports it, House of the Dead: Overkill Extended Cut and Dead Space: Extraction support it. I don't think it's terribly worthwhile myself as it is rather pricy but it has supported games.
 
Well there are a fair share of Move-supported games. Both inFamous titles support it, Killzone 3 supports it, Heavy Rain supports it, House of the Dead: Overkill Extended Cut and Dead Space: Extraction support it. I don't think it's terribly worthwhile myself as it is rather pricy but it has supported games.

http://en.wikipedia.org/wiki/List_of_PlayStation_Move_games

The game flow has slowed to a trickle, which can be expected for a peripheral.

(Honestly, the best thing about the Move was the Navigation Controller. That thing rocks when used for PC gaming. Nav in one hand, mouse in the other.)
 
http://en.wikipedia.org/wiki/List_of_PlayStation_Move_games

The game flow has slowed to a trickle, which can be expected for a peripheral.

(Honestly, the best thing about the Move was the Navigation Controller. That thing rocks when used for PC gaming. Nav in one hand, mouse in the other.)
You know I wanted to try that for a long time !
I was looking for an alternative to play PC keyboard and mouse games without sacrificing the mouse accuracy.
I'm currently playing most games with the 360 controller, but some fps are so much better with the mouse, only problem is my wrist gets really tired pretty quickly as I'm playing on a laptop and can't move the keyboard around to a more comfortable position.

The Navigation controller sounds just perfect for that purpose.
Was it hard to set up ? Can you link me to a good guide ?
 
You know I wanted to try that for a long time !
I was looking for an alternative to play PC keyboard and mouse games without sacrificing the mouse accuracy.
I'm currently playing most games with the 360 controller, but some fps are so much better with the mouse, only problem is my wrist gets really tired pretty quickly as I'm playing on a laptop and can't move the keyboard around to a more comfortable position.

The Navigation controller sounds just perfect for that purpose.
Was it hard to set up ? Can you link me to a good guide ?

It's as easy as setting up a PS3 Dualshock/Sixaxis. Just google "MotionJoy Tutorial".

If you want a copy of MotionJoy without the annoying ads / slowness, download the MotionJoy Offline mode here. Your anti-virus may flag it because it is a packed exe, but the file is safe. Also consider buying a $10 BT dongle that is compatible with MotionJoy. It frees you from a cord.

I've used it for FPS games and for Terraria. Move with the Navigation, aim with the mouse.

Honestly, I hope other companies "copy" the design. It's the only one-handed controller I've seen with analog.
 

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