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Yeah it's coming - just be patient and allow me to get a release out this weekend.
Okay, that's fine, I can wait.
Yeah it's coming - just be patient and allow me to get a release out this weekend.
Yes, the filter in RetroArch for Genesis Plus GX was oddly missing. Imagine what the VC looks like on newer TVs, unfiltered and uneven pixel ratios. The bilinear filtering for the video wasn't missing in 1.7.3, but was in the 44 KHz version, however I'm sure it was an oversight as it was just a test build. Don't worry about it, just an observation, but I use 640 x 480 with bilinear since upscaled 240p looks like s**t on my TV. Yes the build was without the filter, but it was a rushed compiled test build as I said before. There are two options in the video settings, point-sample filtering.nearest-neighbor and bilinear. It adds a blur that simulates CRTs and how they look. The entire RA GUI looked unfiltered when I switched to the test build, but was filtered as soon as I went back to another emulator, so something you guys want to make sure before the actual bug fix is released.
I refuse to load PAL ROMs (20% slower), and has nothing to do with games, but the filter built into the emulator. Bilinear filtering was missing and got unfiltered graphics.
So no PAL games, lol that means no Terranigma for you.
Wich is one of the best games for SNES ever made!
And these:
90 Minutes European Prime Goal
Adventures of Tintin: Prisoners of the Sun
Archer Maclean's Super Dropzone
Asterix
Asterix & Obelix
Cannon Fodder
Daze before Christmas
Dino Dini's Soccer
Dirt Racer
Dragon Ball Z: Hyper Dimension
Dragon Ball Z: La Legende SAIEN
Dragon Ball Z: Super Butouden
Dragon Ball Z: Ultime Menace
F1 Pole Position 2
F1 World Championship Edition
FIFA Road to World Cup 98
Firemen, The
Hebereke's Popoitto
Hebereke's Popoon
Humans, The
Hungry Dinosaurs
Jelly Boy
Kevin Keegan's Player Manager
Kick Off
Kick Off 3: European Challenge
Manchester United Championship Soccer
Lucky Luke
Lufia
Marko's Magic Football
Mega-Lo-Mania
Micro Machines 2: Turbo Tournament
Might and Magic II
Operation Starfish
Parodius
Pop'n TwinBee
Pop'n TwinBee: Rainbow Bell Adventures
Populous II: Trials of the Olympian Gods
Power Drive
PowerMonger
Putty Squad
Sailormoon
Sensible Soccer: European Champions
Smash Tennis
Smurfs, The
Smurfs, The: Travel the World
Spirou
Street Fighter II Turbo Limited Edition
Super Bomberman 3
Super Dany
Super Ice Hockey
Super International Cricket
Super Morph
Syvalion
Terranigma
Theme Park
Tintin in Tibet
Turbo Toons
Virtual Soccer
Waterworld
Whirlo
Winter Gold
World Class Rugby
World Masters Golf
Worms
Also I suggest taking a short look at this : http://www.nintendoplayer.com/software-profiles/pal-only-format/
I think you are somewhat missing out on some great games by "only" willing to load NTSC games.
Sega Genesis:
Addams Family Values
Alien Soldier (also released in Japan)
Asterix & the Power of the Gods
Australian Rugby League
Ball Jacks (also Japan)
Bloodshot/Battle Frenzy
BodyCount
Brian Lara Cricket
Brain Lara Cricket '96/Shane Warne Cricket
Cannon Fodder
Captain Planet & the Planeteers
Cheese Cat-Astrophe starring Speedy Gonzales
Classic Collection
Daffy Duck in Hollywood
Daze Before Christmas
Dino Dini's Soccer
Disney Collection, The
Donald in Maui Mallard
Double Clutch
Double Hits
Dragon Ball Z: L'Appel du Destin (also Japan)
EA Sports Double Header
F1 World Championship Edition
Fantastic Dizzy/Cosmic Spacehead
FIFA '98
Flink
Flintstones, The
Gunship
Hurricanes
International Rugby
International Sensible Soccer
ISS Deluxe
Jimmy White's Whirlwind Snooker
Kick Off 3: European Challenge
Man Overboard!
Mega Games 2
Mega Games 3
Mega Games 6
Mega Games 6 vol 2
Mega Games 6 vol 3
Megalomania
Mega Man: The Wily Wars (also Japan)
Mega SWIV
Micro Machines 2
Micro Machines '96
Micro Machines Military
Monster Lair: Wonder Boy III (also Japan)
Mr Nuts
Ottifants, The
Power Drive
Premier Manager
Premier Manager '97
Psycho Pinball
Rise of the Robots
Sampras Tennis '96
Second Samurai
Sega Sports 1
Sensible Soccer: European Champions
Smurfs Travel the World, The
Smurfs, The
Snake, Rattle & Roll (also Japan)
Spirou/Robbedous
Street Racer
Striker
Super Fantasy Zone (also Japan)
Super Kick Off
Super Skidmarks
Tintin in Tibet
Total Football
Turbo Outrun (also Japan)
Twin Hawk (also Japan)
Two Tribes: Populous II
Ultimate Soccer
Worms
Wrestle War (also Japan)
Xenon 2: Megablast
Yogi Bear's Cartoon Capers
Zero Wing (also Japan)
There's no need to reply to anything I post.Now, now, there's need for baiting, I already spoke to Squarepusher about Genesis Plus and the filtering missing and audio issues and he's aware. New version incoming. I have played some of those PAL games before through uh other methods....if you know what I mean. There's an NTSC ROM hack for Terranigma now, which I, well you get the idea.
I'm going to stop while I'm ahead, another thread derail will cost me dearly.
But aside from sound, to be honest the difference of 5 fps is'nt that big of an impact.
Err, 50hz did not mean 50fps, it's 25 fpsI'm sorry, but this is at best historical revisionism, and at the worst plain 'BS'. And I say that as somebody who had to buy garbage 'castrated' PAL versions of games at full price (I even come from the same country as you do in fact so I probably bought the very same versions of the games).
NTSC-to-PAL conversions were 99% of the time absolutely horrible dogshit (and really, it lasted up until the latter days of the PS2 era), and any fighter running at 50Hz vs. 60Hz is like watching a game in slow motion vs. the real monty (Tekken 3 on PS1 or Street Fighter 2 on SNES are the worst offenders). Any serious gamer from those days knew the score - NTSC-to-PAL conversions are crap, were crap, and would always be crap because the big money was to be made in the US and Japan, and Europe was just some poor 'backwater' continent for the big publishers/console manufacturers ((a bit like how it is now in reality ironically). To them, Europe certainly wasn't worth it for a developer to go to the extra effort of finding enough additional memory in VRAM in an attempt to make use of PAL's extra vertical scanlines (so that you wouldn't get these horrible borders) - or to recode the game's timing so that the speed was less horrible.
And if there was a US version of Terranigma, it would be a lot better than the 'slow' PAL version of Terranigma as well (you can tell it goes slow as well BTW - these games were simply not meant to be played at 50Hz / 50fps). And even if a PAL game was 'optimized' - they were ALWAYS worse, far worse compared to the NTSC version. For example, even a game coming from an European company like Psygnosis (such as Wipeout 2097) would run better in its US incarnation (Wipeout XL).
US gamers can prize themselves fortunate they never had to deal with this shit at least - they got the real deal while we just got a totally inferior castrated version. At least the shift from CRT TVs to HDTVs got us *something* here in Europe other than input lag.
Err, 50hz did not mean 50fps, it's 25 fps
And 60hz did not mean 60 fps, it's 30 fps
I think you are mistaken between frames and fields per second.
50hz is 50 fields ( even and odd lines ) = 25 frames per second
60hz is 60 fields ( even and odd lines ) = 30 frames per second
So PAL games ran roughly 17 % slower than their NTSC counterparts.
It's an progressive term to talk this way nowadays.
Mostly because of modern displays and emulators wich are completely different technology's.
Back in the day it could not have been overcome due to region power current frequency differences.
And the way CRT tv genrally tend to work. Only later 60hz capable tv's were intoduced.
And I was talking about PAL exclusive games. So the games never released over seas. Not the horrible conversions like Streetfighter, Sonic the hedgehogetc, the only one worth shit is the donkey kong series on snes. But again these were not exclusive to PAL region.There's really no discussion worthy enough about these facts as these games are considered retro and are what they are. Good luck getting these PAL exclusives running on 60 hz / 30fps
Responding in Dutch here because this debate could go on and on and I still would be none the wiser as to where this poster is actually coming from since the arguments in English don't make sense to me -
Ik snap je punt niet helemaal en ik snap ook niet waarom je denkt dat je 'PAL-exclusieve games' moet verdedigen. Om te beginnen was Terranigma nog niet eens PAL-exclusief maar kwam het uit Japan (waar ze NTSC gebruiken) - en er werd geen poging gedaan om de timing conformant te maken aan PAL dus daar al kun je aan zien dat het een inferieure port is - dat, en extra 'black borders' omdat er geen VRAM over was om deze extra PAL scanlines mee te vullen (en ook omdat de programmeurs er waarschijnlijk geen zin in hadden). Dus om Terranigma nu naar voren te halen als een typisch voorbeeld van een 'goede PAL game' is een beetje dubieus - haal dan iets aan zoals Destruction Derby 2 of Wipeout 2097 waar de PAL port geen black borders had en ook min of meer hetzelfde draaide in snelheid als de NTSC versie (het fps verschil daargelaten).
Ik zie eerlijk gezegd het hele punt niet waarom je deze discussie probeert te voeren - 17% trager is enorm, en dat is een feit - je kunt dat lopen verdedigen voor zolang je wilt, maar feit blijft dat het gewoon slechter was. Nu kun je wel utopische visies schetsen van een wereld waarin iedere developer de moeite nam om al die games handmatig te optimaliseren en te herschrijven voor PAL - maar de geschiedenis wijst ons dat dit NEVER NOOIT gebeurt is - kost teveel tijd, Europa brengt niet genoeg op om de extra tijd en extra geld te veroorloven, vaak werd de VRAM zodanig benut dat er simpelweg geen extra vrije ruimte meer over was om die extra PAL scanlines mee te vullen. Kortom - PAL games sucked bigtime en de enige 'extra voordelen' die PAL had (extra scanlines) werden toch never nooit niet benut door het gros (95 of zelfs 98%) van alle spellen. Dus het enige wat overbleef waren de minpunten.
Dus ik zie geen verdere reden hier meer voor een discussie om eerlijk te zijn - we weten allebei wat de situatie was en ik voel niets voor revisionisme van de situatie.
Out of curiosity, what are the chances of there ever being Cell Phone support added into this so we could play DOOM RPG I and II, Orcs and Elves I and II, the Castlevanias, etc.?
Also would it be possible to supported colorized versions of old B&W Gameboy roms such as Metroid II?
Meaning that playing the NTSC version of the rom delivers a better experience? Even if we use PAL LCD TVs (50Hz, 100Hz, etc)?NTSC-to-PAL conversions were 99% of the time absolutely horrible dogshit (and really, it lasted up until the latter days of the PS2 era), and any fighter running at 50Hz vs. 60Hz is like watching a game in slow motion vs. the real monty (Tekken 3 on PS1 or Street Fighter 2 on SNES are the worst offenders).
Your 100Hz monitor (or TV) can run at 60Hz if necessary, and will do so if set to 60Hz exclusive mode. I'm not a Wii user so I'm not sure if the Wii can properly set video modes, but if you plug your PC (running Linux, BSD, Windows, or OSX) into your 100Hz TV, I know you can have a fine experience with ~60 fps (usually not exactly, but RetroArch handles it with dynamic rate control for smooth play) NTSC games via RetroArch.Meaning that playing the NTSC version of the rom delivers a better experience? Even if we use PAL LCD TVs (50Hz, 100Hz, etc)?
Wow, so many pages. So is RetroArch worth it, or is it better to get the emulators you want from the Homebrew Broswer and setting up pretty forwarder channels for each of them?
Wow, so many pages. So is RetroArch worth it, or is it better to get the emulators you want from the Homebrew Broswer and setting up pretty forwarder channels for each of them?
Well, It really depends on what you want out of your emulators. It still feels somewhat incomplete to me compared to other standalone emulators, however it runs an amazing variety of systems that don't yet have standalone applications such as CPS2. It's definetely worth checking out especially if you value your SNES emulation.