ROM Hack Newest VGMTrans

Deleted member 318366

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I've tried to update this software many times but have failed, i'm considering making a petition asking if anyone wants to see this updated because someone needs to keep VGMTrans alive for 2013!!
 

loco365

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I've tried to update this software many times but have failed, i'm considering making a petition asking if anyone wants to see this updated because someone needs to keep VGMTrans alive for 2013!!
Well, you can petition all you want, but someone has to be willing to actually update it.

A VGMtrans update sounds nice though. It is definitely needed.
 

Deleted member 318366

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Well, you can petition all you want, but someone has to be willing to actually update it.

A VGMtrans update sounds nice though. It is definitely needed.




Which is what i asked here http://gbatemp.net/threads/vgmtrans.339216/ a long time ago but still no takers but i know the process takes and would take really long anyways so i'll be patient of course but yes a new VGMTrans update would be great.




Btw you look very familiar, have i seen you on the emuforums before teamfail? Lol :P
 

FAST6191

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Ripping wise I think most have moved onto VGMtoolbox
SSEQ2midi does a command listing
DLS is taken care of by a couple of other tools now, MKDS course modifier has one I believe and http://gbatemp.net/threads/nitro2dls-new-tool-for-making-dls-files-from-sdat.340330/
Tinke handles SDAT internals as far as importing, exporting and such like quite happily.

Do not get me wrong I would love a stable, less buggy and slightly more featured VGMtrans but the abilities are largely all there in tools most are reasonably familiar with. I believe we already had a fairly similar conversation a month or two back though.
 

loco365

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Which is what i asked here http://gbatemp.net/threads/vgmtrans.339216/ a long time ago but still no takers but i know the process takes and would take really long anyways so i'll be patient of course but yes a new VGMTrans update would be great.




Btw you look very familiar, have i seen you on the emuforums before teamfail? Lol :P

No, I'm not a member there, sorry. I'm on PokeCommunity though.
Ripping wise I think most have moved onto VGMtoolbox
SSEQ2midi does a command listing
DLS is taken care of by a couple of other tools now, MKDS course modifier has one I believe and http://gbatemp.net/threads/nitro2dls-new-tool-for-making-dls-files-from-sdat.340330/
Tinke handles SDAT internals as far as importing, exporting and such like quite happily.

Do not get me wrong I would love a stable, less buggy and slightly more featured VGMtrans but the abilities are largely all there in tools most are reasonably familiar with. I believe we already had a fairly similar conversation a month or two back though.
The thing I like about VGMtrans is that it can also rip from PSF/PSF2 as well as a number of other game formats straight to MIDI/DLS. However, it's still buggy: It won't open any FFVII PSF files, it won't rip FFIX DLS files, only the sequences, and it won't open FFIV-VI games from the PS1.
 

Deleted member 318366

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No, I'm not a member there, sorry. I'm on PokeCommunity though.

The thing I like about VGMtrans is that it can also rip from PSF/PSF2 as well as a number of other game formats straight to MIDI/DLS. However, it's still buggy: It won't open any FFVII PSF files, it won't rip FFIX DLS files, only the sequences, and it won't open FFIV-VI games from the PS1.



My mistake, it must of been the pokecommunity forums then because i remember a really good tutorial(s) you made on there.
 
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