Hacking Fat32 and wbfs

vegeta18

Well-Known Member
OP
Newcomer
Joined
May 30, 2012
Messages
62
Trophies
0
XP
149
Country
Canada
I have always had problems with this. On my old usb stick I had remember having a hard time figuring out how to parition a drive into 2 parts wbfs and fat32. Than one day i popped brawl into usb loader gx and clicked install game and it did everything for me. Unfortunately i lost this usb, but the way it was set up was that at the root it had a folder called wbfs, and then a folder for the game i wanted to play.

I preferred this way and found it easier because i didnt have to make partitions and have a part of my usb i couldnt acess. Instead i would just grab .wbfs files and put them in the wbfs folder of my fat32 usb. How can i do this again?

Now when i try with my new usb stick, it says not enough memory even though there should be 15 gb free.


EDIT: NVM this topic can be deleted. Problem was i was trying to install a gamecube game that wasnt .wbfs, had nothing to do with space on device
 

stev418

Well-Known Member
Member
Joined
Sep 25, 2007
Messages
492
Trophies
1
Website
Visit site
XP
200
Country
just for information sake, there is really zero reason to use a WBFS formatted partition these days, FAT32 or NTFS are fine for wii games, FAT32 for GC.
 

Maxternal

Peanut Gallery Spokesman
Member
Joined
Nov 15, 2011
Messages
5,210
Trophies
0
Age
40
Location
Deep in GBAtemp addiction
Website
gbadev.googlecode.com
XP
1,709
Country
except you want a better performance and never fragmentation issues and you're willing a little more complicated handling.
If you add two small games, delete the first game and add a big game that there's just barely enough space for, doesn't that always cause fragmentation? Wouldn't that get progressively worse the more you swap games out?
 

Wiimm

Developer
Member
Joined
Aug 11, 2009
Messages
2,292
Trophies
1
Location
Germany
Website
wiimmfi.de
XP
1,519
Country
Germany
Ok again (have discussed it many times):
In terms of Windows defragmentation tools:
Large fragments of multiple megabytes are generally not counted as fragments and will not reordered by fragmentation tools.

WBFS has always a minimal block size of 2 MiB, a 500 GB drive of 8 MiB. So a real fragmentation can never happen. If a 4 GB game has 10 fragments with about 400 MB, it looks perfect. And in your example, the smaller fragment is about 1GB. And if using my tools, the new game is stored as one large fragment after the second game, if enough space is available.

The problem of FAT+NTFS are small files and management data (and moreover extents on NTFS).
 
  • Like
Reactions: Maxternal

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Veho @ Veho: The cybertruck is a death trap.