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I was wondering something, is the Wii U's Wii Mode locked at 480i as opposed to 480p? I ask this because it looks much blurrier than the Wii using the same cables. Snes9x Next, GenplusGX and other retro emulators on RetroArch look worse than they do on the actual Wii itself. The reason I think it is 480i is because when a character flickers after getting hurt, you usually see white strobe effects at 60fps (white-off-white-off), but on the Wii Mode, the flickering looks like it's being interlaced and I can see scanlines as opposed to semi-transparency.
Unfortunately, there is no way to adjust the settings the same way the real Wii can, so it's stuck at a blurrier interlaced resolution. Is it because I'm using component as opposed to HDMI that came with the console? Is there ANY way to resolve the blurriness? Ugh, I installed the HBC for nothing...bloody hell. Well, the warranty's void, smart move, the_randomizer, smart move. My TV doesn't support native 240p, very few LCDs do. Why didn't anyone report this issue when it was discovered that it could be installed?
Unfortunately, there is no way to adjust the settings the same way the real Wii can, so it's stuck at a blurrier interlaced resolution. Is it because I'm using component as opposed to HDMI that came with the console? Is there ANY way to resolve the blurriness? Ugh, I installed the HBC for nothing...bloody hell. Well, the warranty's void, smart move, the_randomizer, smart move. My TV doesn't support native 240p, very few LCDs do. Why didn't anyone report this issue when it was discovered that it could be installed?