Harada talks Super Smash bros.

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Sometimes I think you argue for the sake of arguing.
Back on topic, okay SSB isn't a fighting game in the sense of SF, MvC, Tekken, SC, or whatever, but it's still a fighting game. It may be its own genre of fighting game, but it's still a fighting game.

I've argued this point on many occasions, plenty of people here can attest to it. If I'm "arguing for the sake of arguing" I usually make a point to note that I'm playing devil's advocate or make it very clear that I'm just playing out the other side.

He is one of those guys who put out his opinion as if it were fact.

And I assume you're one of those people who just can't make a solid point?

I mean I enter this conversation with points and in what I believe to be a respectful manner and people instantly go "WOW WHAT AN ASSHOLE". Remind me next time in an argument I should just start degrading people instantly.
I honestly have no clue what devil's advocate means.

and @[member='Gahars']
It is a fighting game. Characters on engaging in close combat, you have to block, dodge, and hit your enemy. Someone give a valid point as to why it's not a fighting game.
 
Sometimes I think you argue for the sake of arguing.
Back on topic, okay SSB isn't a fighting game in the sense of SF, MvC, Tekken, SC, or whatever, but it's still a fighting game. It may be its own genre of fighting game, but it's still a fighting game.

I've argued this point on many occasions, plenty of people here can attest to it. If I'm "arguing for the sake of arguing" I usually make a point to note that I'm playing devil's advocate or make it very clear that I'm just playing out the other side.

He is one of those guys who put out his opinion as if it were fact.

And I assume you're one of those people who just can't make a solid point?

I mean I enter this conversation with points and in what I believe to be a respectful manner and people instantly go "WOW WHAT AN ASSHOLE". Remind me next time in an argument I should just start degrading people instantly.
I honestly have no clue what devil's advocate means.

That explains a lot, actually.

and @[member='Gahars']
It is a fighting game. Characters on engaging in close combat, you have to block, dodge, and hit your enemy. Someone give a valid point as to why it's not a fighting game.

Guild gave several arguments. If you disagree, then respond to his points and address why exactly you believe he is wrong. This is how arguing goes.
 
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Just to let you know, there are combos in SSB, but the removal of ATs in Brawl reduced them to only the basic combos.
And the only real difference separating it from other fighting games is that the focus is to knock the opponent out of the ring instead of depleting their health bar. There are fighting games that involve platforming, games that have some sort of lives system, etc. and those are still considered fighting games.
 
The early fighting games did not have combos but that is besides the point. Fighting games isn't about combos but the newer ones have them.
A lot of fighting games have tiers and if you use said low tier character against someone with equal or similar skill you will lose. Sure there is some or a lot of skill involved but some games are just about button mashing and other things.

Soul Calibur has rIng Out while it isn't the only way to win it is a way.

I'm not sure what your arguing about but why don't you guys stop it now.
 
What makes a combo? A bunch of expertly timed button presses that performs the same move every time? I think of a combo as a bunch of attacks chained together. Which is very doable in SSB. Juggling is a combo.
@Guild McCommunist what is your argument other than the combo thing? Cuz that's already been proven wrong a few times.
 
The early fighting games did not have combos but that is besides the point. Fighting games isn't about combos but the newer ones have them.

If by "newer ones" you mean "in the past twenty years" then yes. I think we should change our definition of "newer" as well.

I'm not saying there's anything wrong or bad with SSB, I love the franchise and have played all the games for more hours than I can count. But I just find it to not be a fighter and a lot of the people who say it is are honestly annoying though. There's nothing wrong with the game not being a fighter.


What makes a combo? A bunch of expertly timed button presses that performs the same move every time? I think of a combo as a bunch of attacks chained together. Which is very doable in SSB. Juggling is a combo.
@Guild McCommunist what is your argument other than the combo thing? Cuz that's already been proven wrong a few times.

First off, many of the things that people claim making SSB a "fighter" often just takes away from the game. Oh yeah, it's "competitive"... if you limit the roster, take away items, and have only one stage. It's like playing Street Fighter as only Ryu with no hyper combos.

The games are also notoriously imbalanced. The lack of modern trimmings like active patching or balancing also make a lot of it permanent.

A combo means one attack flows into another. Hitting them and then having the other person being incompetent enough to not defend isn't a combo. You just hit them twice. A combo is, say, you flow three attacks into each other with no gap in between for a counter attack. Off the top of my head, you do a standard L-M-H combo with Chun-Li and then do one of her hyper combos. The three hits have no gap in between and your opponent is still staggering so the hyper combo hits.
 
Does it really matter how Guild classifies the game? I entered the topic expecting to read opinions about what Namco could do with the series.
In any case, I would like to see some mechanics from the Tales series added into SSB4. Namely the ability to execute a mode that makes you stronger when a gauge fills up, and you can use final smashes when the power up is activated. I think that would be a lot less cheaper than Smash Balls.
 
Does it really matter how Guild classifies the game? I entered the topic expecting to read opinions about what Namco could do with the series.
In any case, I would like to see some mechanics from the Tales series added into SSB4. Namely the ability to execute a mode that makes you stronger when a gauge fills up, and you can use final smashes when the power up is activated. I think that would be a lot less cheaper than Smash Balls.
Can you go away and let us argue in peace? It's rude to just enter a thread and expect us to talk about what the thread was originally about.
 
If by "newer ones" you mean "in the past twenty years" then yes. I think we should change our definition of "newer" as well.

I'm not saying there's anything wrong or bad with SSB, I love the franchise and have played all the games for more hours than I can count. But I just find it to not be a fighter and a lot of the people who say it is are honestly annoying though. There's nothing wrong with the game not being a fighter.
Nah some PS2 games like All Star Wrestling really didn't have combos in a way but the popular ones usually do. It is just towards the 360/PS3/Wii era that changed. Well it is a opinion he has deal with it.
 
Nah some PS2 games like All Star Wrestling really didn't have combos in a way but the popular ones usually do. It is just towards the 360/PS3/Wii era that changed. Well it is a opinion he has deal with it.

I'm sure people consider All Star Wrestling to be a real fighting game too.
 
I still believe it's a fighter. Even some of the people in this thread counter the stated reasons why it not, so calling all of them "annoying" isn't really fair.
Does it really matter how Guild classifies the game? I entered the topic expecting to read opinions about what Namco could do with the series.
In any case, I would like to see some mechanics from the Tales series added into SSB4. Namely the ability to execute a mode that makes you stronger when a gauge fills up, and you can use final smashes when the power up is activated. I think that would be a lot less cheaper than Smash Balls.
Cheap? You have to fight for that thing. Besides that idea would make final smashes appear too often.

I guess it can be a option like %,stock and coin mode.
 
Sometimes I think you argue for the sake of arguing.
Back on topic, okay SSB isn't a fighting game in the sense of SF, MvC, Tekken, SC, or whatever, but it's still a fighting game. It may be its own genre of fighting game, but it's still a fighting game.

I've argued this point on many occasions, plenty of people here can attest to it. If I'm "arguing for the sake of arguing" I usually make a point to note that I'm playing devil's advocate or make it very clear that I'm just playing out the other side.

He is one of those guys who put out his opinion as if it were fact.

And I assume you're one of those people who just can't make a solid point?

I mean I enter this conversation with points and in what I believe to be a respectful manner and people instantly go "WOW WHAT AN ASSHOLE". Remind me next time in an argument I should just start degrading people instantly.
I'm not trying to make a point. I'm not even trying to argue. I am calling it like it is. Smash Bros is a fighting game. I'm not saying you are an "asshole". You are a good person but you have the bad habit of pushing your opinions onto others. Remember, an opinion is your personal thought, and only yours. If you find someone who agrees with you, awesome. If not, then you have to respect that too.
 
Cheap? You have to fight for that thing. Besides that idea would make final smashes appear too often.
Ah? I thought the smash ball appeared randomly. Sorry about my misunderstanding.
I don't think that the idea would make final smashes appear too often, but I'm fine with having the ball appear depending on how you fight.
 
I mean it does appear randomly, it just that it isn't like you automatically get it.
Plus if the other players hurry, you can knot the power out of them.
Oh, I see what you mean now. Yeah, I did like how both players are given a chance to use an attack.
 
A combo means one attack flows into another. Hitting them and then having the other person being incompetent enough to not defend isn't a combo. You just hit them twice. A combo is, say, you flow three attacks into each other with no gap in between for a counter attack. Off the top of my head, you do a standard L-M-H combo with Chun-Li and then do one of her hyper combos. The three hits have no gap in between and your opponent is still staggering so the hyper combo hits.

I agree with this. If they have a chance to defend but you are able to continue a combo through the opponent's defense, I'd call it a combo-string instead.
 
Melee is a lot more balanced than Brawl. Many of the stages are also tournament-legal, and there aren't really any overpowered characters. Items don't necessarily have to be disabled (except for the Smash Ball. SSB64 tourneys had items enabled) bit it is preferred as it makes gameplay more skill-based.

But isn't "fighting game" defined by the actual physical fighting aspect of the gameplay? And IMO "party game" shouldn't even be a genre as pretty much all party games fit into other genres (Mario Party fits into minigame compilation, Mario Kart fits into racing, etc).
 

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