Depression is, well, not much of a laughing matter. It's painful all around, and find methods of effectively treating it has been a serious challenge. The treatments we do have aren't exactly ideal; they can often be time consuming and/or costly.
Some researchers at the University of Auckland in New Zealand decided to try something new, and created a video game specifically designed to tackle depression.
The crazy thing? It worked. The crazier thing? It worked better than traditional counseling.
The Atlantic
The article contains a more detailed description of the game from the developers...
And a trailer:
This news is definitely encouraging. Perhaps with more research and development, we could make this sort of game even more effective in treatment. This also goes to show the power that the medium can have on people, and how we can direct that towards positive goals.
Still, who could have guessed that fighting depression with gaming would make SPARX fly?
Some researchers at the University of Auckland in New Zealand decided to try something new, and created a video game specifically designed to tackle depression.
The crazy thing? It worked. The crazier thing? It worked better than traditional counseling.
...Called SPARX, the game guides the players through a number of challenges that help practice handling various life situations and emotions that come with them.
The study, published in the latest issue of BMJ, has shown that the game was at least as effective as counseling in helping treat depression and anxiety in a study group of kids averaging 15 years old. [Editor's note: In fact, it worked better, reducing symptoms of depression more than treatment as usual.]
The article contains a more detailed description of the game from the developers...
It uses a 3D animated game environment and a custom-made soundtrack to engage young people and teach them skills to manage symptoms of depression, in a self-directed learning format. Users are able to customise their avatar and journey to seven Provinces, each with a unique set of challenges and puzzles.
The Guide explains how the skills in the game relate to the challenges a young person may face in the real world. Young people learn cognitive behavioural therapy techniques for dealing with symptoms of depression (e.g. dealing with negative thoughts, problem-solving, activity scheduling, relaxation, etc). It can be used with minimal oversight.
And a trailer:
This news is definitely encouraging. Perhaps with more research and development, we could make this sort of game even more effective in treatment. This also goes to show the power that the medium can have on people, and how we can direct that towards positive goals.
Still, who could have guessed that fighting depression with gaming would make SPARX fly?