Gaming 3ds xl or ps vita

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and about the ps vita, The 3g is a killer feature for me
I would buy the 3G model as well due to the 3G/GPS modules built-in, but don't treat the 3G as a "killer feature" - the transfer is severely bottlenecked and it really won't give you the Internet experience you'd expect from a quad-core device. Remember, it's just 3G and the transfer rate is capped. This feature still requires numerous firmware updates before it's worth mentioning.
 
If you guys are pitching a fit over a $15 memory card, god knows what you're going to do when consoles require HDTVs. The whole XBLA Minecraft debacle was a preview of that.
$15?
This
http://www.walmart.c...n-Vita/19715030
vs
http://www.walmart.c...indingMethod=rr


Not sure how that even comparable, but 'bout the time that happens, HD TVs would be much cheaper and some other kind of TVs would take
the expensive spot.

Why are you quoting Wal-Mart prices? That's almost as bad as showing me Best Buy prices. There are many places you can get the 4GB Vita card for $15.

That being said, I do agree that the memory card format for the Vita is shitty, but that's what I have come to expect from Sony. All of their consoles (aside from PS3) have had a memory format owned and produced by Sony themselves. Hoping anything less from future Sony handhelds is an exercise in futility. Anyone willing to look past the memory card issue and look at it as a one time purchase might actually see the console for what it is. That also being said, That's a lot more than I expect from the average 'Temper.
 
I can't quite understand why you'd ask a forum. It's just begging to have obsessed fans of both sides tell you that the other system sucks.

If you can't decide, check out both systems. Which control scheme do you like better? Which games appeal to you more? And then make your decision.
 
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I really don't find it weird that a *Sony* handheld uses a *Sony* memory card. Most of those who complain don't remember the early days of the PSP when Memory Stick Pro Duo were ridiculously expensive. It's not something out of the ordinary and quite a poor excuse to bash a company.
 
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I wouldn't get the XL if I had a 3DS already.. (I didn't even get a DSlite until my fat DS stopped charging, lol) If you wanna get a Vita, get it.

I have ten or so physical games (twenty six counting the sixteen games from the eshop) on the 3DS; five on the Vita (physical and digital, eight counting Psp games). I use both machines the same amount~
 
When did the situation "change" for the 3DS? To be perfectly honest, I still only see a handful of games that a non-Nintendo fan could/would pick up, and they're not all spectacular either. Both consoles fail to impress with their libraries as of today.[/p]
You do have quite the point. I mean, I'm happy I bought my 3DS, wouldn't undo my purchase if I could, but I've only owned 7 games. Of those 7, 6 were decent, 4 were great, 2 were amazing, and 1 has had enough replay value to hold me to it to this day. and 5 of those 7 are first party titles.

Aside from what I have, I'm somewhat interested in Mario Tennis Open and NSMB2, but not particularly. and of the games I know coming out this fall, the only one I'm truly interested in (that I can think of) Is Luigi's Mansion 2.

Personally, I'm somewhat satisfied, at least enough to not regret my purchase. But to a non-Nintendo fan, I can understand there's still not much there. But that said, why would you buy a Nintendo handheld when, as we all know, the majority of Nintendo's products are built on their strong first and second party line up?
I really don't find it weird that a *Sony* handheld uses a *Sony* memory card. Most of those who complain don't remember the early days of the PSP when Memory Stick Pro Duo were ridiculously expensive. It's not something out of the ordinary and quite a poor excuse to bash a company.

I think it's a PERFECTLY valid excuse to bash them, especially when they do it for "anti-piracy" supposedly, and use it as an excuse to jack up the price twice of what a typical memory card (that's pretty much the exact same, except won't work) costs. Sure, I know I can dig online, etc, but I shouldn't HAVE to do that to get something that my current-gen handheld NEEDS to run. You know what I mean? Nintendo uses standard SD cards, and they're doing just fine with preventing piracy and hacks.
 
When did the situation "change" for the 3DS? To be perfectly honest, I still only see a handful of games that a non-Nintendo fan could/would pick up, and they're not all spectacular either. Both consoles fail to impress with their libraries as of today.[/p]
You do have quite the point. I mean, I'm happy I bought my 3DS, wouldn't undo my purchase if I could, but I've only owned 7 games. Of those 7, 6 were decent, 4 were great, 2 were amazing, and 1 has had enough replay value to hold me to it to this day. and 5 of those 7 are first party titles.

Aside from what I have, I'm somewhat interested in Mario Tennis Open and NSMB2, but not particularly. and of the games I know coming out this fall, the only one I'm truly interested in (that I can think of) Is Luigi's Mansion 2.

Personally, I'm somewhat satisfied, at least enough to not regret my purchase. But to a non-Nintendo fan, I can understand there's still not much there. But that said, why would you buy a Nintendo handheld when, as we all know, the majority of Nintendo's products are built on their strong first and second party line up?
I really don't find it weird that a *Sony* handheld uses a *Sony* memory card. Most of those who complain don't remember the early days of the PSP when Memory Stick Pro Duo were ridiculously expensive. It's not something out of the ordinary and quite a poor excuse to bash a company.

I think it's a PERFECTLY valid excuse to bash them, especially when they do it for "anti-piracy" supposedly, and use it as an excuse to jack up the price twice of what a typical memory card (that's pretty much the exact same, except won't work) costs. Sure, I know I can dig online, etc, but I shouldn't HAVE to do that to get something that my current-gen handheld NEEDS to run. You know what I mean? Nintendo uses standard SD cards, and they're doing just fine with preventing piracy and hacks.
The situation changed when the 3DS started picking up in sales and more developers started making games for it, the Vita hasn't reached that point yet.

Currently developers have reportedly been afraid of developing games for the Vita and moved projects originally planned for it to other systems, this is exactly what was happening to the 3DS during its struggle on the market. Nintendo got out of the situation by providing more games themselves and dropping the price of the system.
If Sony want the Vita to do better they need to do something similar to that like investing in software development for example.

There's one difference though, the 3DS didn't have any real competition at the time.
Competition combined with the steep price of a Vita+memory definitely makes it a tough road ahead, however Sony has gotten out of similar situations before and given the size of Sony as a company they are very capable of turning things around.

Third party developers have only recently started developing for the 3DS which is why currently most AAA releases are made by Nintendo.
They've said more releases will be revealed in September and even so the future 3rd party lineup as we currently know it is looking pretty bright even outside of Japan.


About the Vita memory cards, I see how price is a valid complain for many but you also have to keep in mind that Sony does this in order to profit from hardware sales.
To make a product appear cheaper is nothing new, it's a perfectly fair strategy if you ask me.

OP
If you already got a 3DS invest in the Vita if your currently interested in what it offers, it may not offer that many games now but as with the 3DS it will most likely change after some time on the market.
 
You guys do realize the 3DS was in the exact same position a year ago, right?
When did the situation "change" for the 3DS? To be perfectly honest, I still only see a handful of games that a non-Nintendo fan could/would pick up, and they're not all spectacular either. Both consoles fail to impress with their libraries as of today.

I own a 3DS and I agree with this. The number of must have games presently available is very small. If my DS Lite were not completely broken, I probably would have put off buying a 3DS.

Looking at the games I have owned (Seven in total), I wouldn't say I've been terribly overjoyed.And unlike most people on this forum, I'm somewhat apathetic towards first party titles instead having a preference towards third parties. The only games which have impressed me is Tales of the Abyss, which is just a straight port of the PS2 game and Mario 3D Land. The rest fall into decent to good without challenging the realms of excellence.


Personally, I'm somewhat satisfied, at least enough to not regret my purchase. But to a non-Nintendo fan, I can understand there's still not much there. But that said, why would you buy a Nintendo handheld when, as we all know, the majority of Nintendo's products are built on their strong first and second party line up?


Amazing as this may sounds, Nintendo handhelds do a decent job in attracting third party support. Particularly the niche games which appeal to people like me and not the generic Nintendo audience such as Shin Megami Tensei.
 
really a hard choice but i would prob say try selling/trade in your 3ds so you can get a XL instead. I bought a Vita 4 days ago and went back to the store with it yesterday even though the shop i bought it from had birthday and put a pricecut of 50$ on it. But it just sat there on my shelf as no memorycard came with the machine at this price and i felt there was just no game i just wanted to go out and pop in on it out there. Instead i came home with a silver XL today and im already looking forward to playing the games i bought earlier this month for it, if you love Nintys franchises theres just way more to look forward to in the horizon than the Vita.

Also with the latest Vitas poor sales news and price drops on Vita games on PSN its inevitable that theres prob a major pricecut on the console soon i feel they would shoot themselves in the foot if they dont take advantage of the popularity of the AC series and sell that bundle at october to a really decent price. That game will make it feel like a launch of the console for most people interested in it again and Sony really should use that opportunity

Overall ive looked at release lists and most games interesting for it isnt coming till around october so it would be wise to wait till around the bundle and maybe christmas to really see where its going and with AC:L and some other titles it wil latleast have some must buy games probably. The only thing i can think of right now is Gravity Daze as a must buy but even that game got pretty mixed reviews tbh so its hard to judge how good it really is, but it seems to be generally liked by the users or else they are just blown away from game hunger lately for it
 
I disagree on both of your points. I'm a huge DS fan and truth to be told, it was the third-party titles that made it great for me, not first-party ones. Games like Hotel Dusk, Ace Attorney, GoldenEye007 and Final Fantasy Remakes were in the spotlight for me, not another Mario parade or a Pokemon re-fry. I feel the same about the Wii - for me, its top dogs were No More Heroes, Call of Duty (I like aiming with the Wiimote), Another Code R and the likes, not Mario Galaxy people tend to praise so much or Twillight Princess, which is - let's face it - a Gamecube game.

As far as the memory card is concerned, it does impede progress of piracy and I don't see why you're so quick to judge Sony when it's Nintendo that put DVD-Capable drives in both the Gamecube and the Wii and refused to put DVD-support in, opting for some of their proprietary formats instead, telling the world that their consoles weren't up to the task and they were focusing on games instead when we all know that's complete bullshit, as shown by the Panasonic Q (Gamecube that plays DVD's - oh my gosh!) and pretty much any of the early Wii's that had compatible drives.

Proprietary formats are nothing new and they're not something you're supposed to whine over - Sony's selling the Vita at a loss and needs to bounce back with something, ESPECIALLY in their financial situation. They don't have the games to support themselves with *yet* thus they have to rely on their hardware. As the Vita matures, the situation will change - give them time.
 
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I disagree on both of your points. I'm a huge DS fan and truth to be told, it was the third-party titles that made it great for me, not first-party ones. Games like Hotel Dusk, Ace Attorney, GoldenEye007 and Final Fantasy Remakes were in the spotlight for me, not another Mario parade or a Pokemon re-fry. I feel the same about the Wii - for me, its top dogs were No More Heroes, Call of Duty (I like aiming with the Wiimote), Another Code R and the likes, not Mario Galaxy people tend to praise so much or Twillight Princess, which is - let's face it - a Gamecube game.

As far as the memory card is concerned, it does impede progress of piracy and I don't see why you're so quick to judge Sony when it's Nintendo that put DVD-Capable drives in both the Gamecube and the Wii and refused to put DVD-support in, opting for some of their proprietary formats instead, telling the world that their consoles weren't up to the task and they were focusing on games instead when we all know that's complete bullshit, as shown by the Panasonic Q (Gamecube that plays DVD's - oh my gosh!) and pretty much any of the early Wii's that had compatible drives.

Proprietary formats are nothing new and they're not something you're supposed to whine over - Sony's selling the Vita at a loss and needs to bounce back with something, ESPECIALLY in their financial situation. They don't have the games to support themselves with *yet* thus they have to rely on their hardware. As the Vita matures, the situation will change - give them time.
I largely agree with you but...

Memory Cards and DVD compatibility are quite different. Memory cards are actually REQUIRED for the PS Vita and they are absolute proprietary; cannot be used on 99% on other devices (including Sony produced mobiles). I don't mind the price to be honest, but not even utilizing this card for another Sony product kinda bugs me (at least the PSP cards can be used in some printers and phones). DVD compatibility is an optional feature.

Also, I don't think Sony is selling the Vita at a loss. As of now I didn't see any statement about this, but correct me if I'm wrong.
 
Also, I don't think Sony is selling the Vita at a loss. As of now I didn't see any statement about this, but correct me if I'm wrong.
Oh yes they are. Not as big of a loss as it was in the case of the PS3, but at a loss none the less. The components alone cost $160, and you have to add manufacturing, distribution and so on and so forth.

http://andriasang.com/comw7e/vita_loss/
http://www.1up.com/news/playstation-vita-price-cut-too-soon

The system is expected to bring profits within 3 years.
 
Amazing as this may sounds, Nintendo handhelds do a decent job in attracting third party support. Particularly the niche games which appeal to people like me and not the generic Nintendo audience such as Shin Megami Tensei.

I'm a huge DS fan and truth to be told, it was the third-party titles that made it great for me, not first-party ones. Games like Hotel Dusk, Ace Attorney, GoldenEye007 and Final Fantasy Remakes were in the spotlight for me, not another Mario parade or a Pokemon re-fry. I feel the same about the Wii - for me, its top dogs were No More Heroes, Call of Duty (I like aiming with the Wiimote), Another Code R and the likes
After taking a bit to rethink and check my facts, yeah, you're actually both quite right. Historically, Nintendo handhelds have almost ALWAYS had great 3rd party support. Not sure why I said otherwise... Guess I was just having a derp moment. lol.

Twillight Princess, which is - let's face it - a Gamecube game.
No argument there. I've always been one to say that Skyward Sword was the only true Wii Zelda game (unless you include Link's Crossbow Training).
As far as the memory card is concerned, it does impede progress of piracy and I don't see why you're so quick to judge Sony when it's Nintendo that put DVD-Capable drives in both the Gamecube and the Wii and refused to put DVD-support in, opting for some of their proprietary formats instead, telling the world that their consoles weren't up to the task and they were focusing on games instead when we all know that's complete bullshit, as shown by the Panasonic Q (Gamecube that plays DVD's - oh my gosh!) and pretty much any of the early Wii's that had compatible drives.

Proprietary formats are nothing new and they're not something you're supposed to whine over - Sony's selling the Vita at a loss and needs to bounce back with something, ESPECIALLY in their financial situation.
Just because I criticize Sony for something doesn't mean I'm saying that Nintendo is any better. I wholeheartedly agree, Nintendo is being ridiculous about the DVD on the Wii (and now the BluRay on the Wii U, apparently).

The thing is, as was mentioned already by someone else, the DVD drive on the Wii is way different from the proprietary Vita memory cards in so many ways. That is, the DVD player is nothing but a nice little extra feature that I don't need to play games on my Wii (and come on, who doesn't already have a DVD drive lying around the house, or at least on their laptop or other console anyway?). The proprietary memory card is something REQUIRED for the Vita. And not only that, but the format they use is so freaking identical to microSD cards except in the way that you can't use regular microSD cards. Is this a problem? Not on its own, but it is when they purposely jack up the prices MUCH higher than they should be.

I understand they need to profit something but, frankly, I feel this is a dishonest way of doing it. Selling the system at a price that makes it look cheaper, but then jack up the price for something else you need for it. I would rather they make the Vita more expensive than make this illusion of affordability. That's just taking a cheap shot. Or, frankly, perhaps they should have learned their lesson from the PS3 and not made the Vita so overpowered if they don't think they can afford it or realistically sell it at it's worth price.
They don't have the games to support themselves with *yet* thus they have to rely on their hardware. As the Vita matures, the situation will change - give them time.
Again, this is something that's purely Sony's fault, the same way the poor launch lineup of the 3DS was Nintendo's fault. All these things you've listed appear as understandable reasons for why things are the way they are, but I don't think it in any way excuses them.

And yes, I'm sure the Vita situation will change. And I greatly look forward to it. Who knows, maybe I'll finally be convinced to get one. :)
 
You guys do realize the 3DS was in the exact same position a year ago, right?
When did the situation "change" for the 3DS? To be perfectly honest, I still only see a handful of games that a non-Nintendo fan could/would pick up, and they're not all spectacular either. Both consoles fail to impress with their libraries as of today.
Wasn't that waht Nintendo wanted? Nintendo wanted more AAA games on their systems and they've succeeded. If you buy a Nintendo system just to play Nintendo tittles....*FACEPALM*
 

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