Emulation Homebrew melonDS for Switch — continuation part 2

Is it possible to disable the RetroAchievements notification that appears everytime I run a game?
I use emunand completely offline and the notification itself isn't the biggest dealbreaker or anything but I'd like to know if it's possible to disable it or not.
 
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Hello everyone,

I've been working on this emulator for a while, and I’m excited to finally release this enhanced version of melonDS!
This update mainly adds a cheat code menu, improved audio performance, and many other new features I wanted to include. Most of these have been implemented and are working perfectly. For a detailed list of improvements, please check the emulator’s update page.

Currently, only binary executables are available on the download page. I’ll organize and upload the source code as soon as possible.
Happy gaming!


https://github.com/shooterspps/melonDS/releases/tag/release
love this user-made update
thanks
 
Does anyone know if it will be possible to add WFC and fix the upscaler on melonDS 7.2 standalone NRO for my modded unpatched nintendo switch v1 on firmware 19.0.1 AMS 1.8.0 HOS E someday? Should I just make these changes myself instead?
 
Any chance of getting shaders implemented somehow for this emulator? It's the one major feature that's missing, imo. I just checked out Mega Man ZX from the Zero/ZX Legacy Collection on Switch and, though not a great representation of the DS screen, the scanline filter made the game look so much better than it looks in MelonDS. I'd love to have something like the Backlit Color LCD shader from Analogue Pocket in MelonDS.
 
Does anyone know if it will be possible to add WFC and fix the upscaler on melonDS 7.2 standalone NRO for my modded unpatched nintendo switch v1 on firmware 19.0.1 AMS 1.8.0 HOS E someday? Should I just make these changes myself instead?

Any chance of getting shaders implemented somehow for this emulator? It's the one major feature that's missing, imo. I just checked out Mega Man ZX from the Zero/ZX Legacy Collection on Switch and, though not a great representation of the DS screen, the scanline filter made the game look so much better than it looks in MelonDS. I'd love to have something like the Backlit Color LCD shader from Analogue Pocket in MelonDS.

Who knows @Hydr8gon can you help with this since it is working on another DS emulator

https://github.com/hydr8gon/noods
 
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I wasn't aware of this emulator so thanks, I'll check it out :D not sure of the upsides / downsides, but yeah either way melonDS would feel much more complete with some basic shaders.

Melonds appears to have been abandoned by developers, at least in terms of upgrades
 

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