Nice stuff pleonex- I am not sure that is what the OP was going for* but I am always up for sharing developer left extras, hidden things (several games have had audio tracks left in that did not make the final game) and I have had a few easier hacks of games that I might otherwise have been left scratching my head over for a while because someone left something like this in there over the years.
*I read it as what odd ideas (compared to your "standard" rom) have you seen Japanese game developers use that ultimately caused headaches or raised eyebrows when it came time to hacking them.
Still Inazuma 11 had a script for building the audio side of things (see pb audio format http://gbatemp.net/topic/305167-the-various-audio-formats-of-the-ds/ )
One of the princess maker games had almost complete source code (missing some headers if memory serves).
Sports games have proven to be fairly interesting- I think it was a basketball one made several references in there to the PS2 version (or at least one of the home consoles).
One has to mention the smap file in Zoids (a few other games have had them in over the years but I have forgotten their names) because it led to the whole SDAT being decoded a bit more easily thing.
I have seen plenty of thumbs.db files over the years as well as well as a few XML laden files (the Wizard of Oz game for example).
*I read it as what odd ideas (compared to your "standard" rom) have you seen Japanese game developers use that ultimately caused headaches or raised eyebrows when it came time to hacking them.
Still Inazuma 11 had a script for building the audio side of things (see pb audio format http://gbatemp.net/topic/305167-the-various-audio-formats-of-the-ds/ )
One of the princess maker games had almost complete source code (missing some headers if memory serves).
Sports games have proven to be fairly interesting- I think it was a basketball one made several references in there to the PS2 version (or at least one of the home consoles).
One has to mention the smap file in Zoids (a few other games have had them in over the years but I have forgotten their names) because it led to the whole SDAT being decoded a bit more easily thing.
I have seen plenty of thumbs.db files over the years as well as well as a few XML laden files (the Wizard of Oz game for example).










