thaddius' Console Classic 2012 Edition: Round 11

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This is a simple design choice, thaddius. From a technological stand-point they couldn't have used anything other then a gyro.
And yet all you have is two videos of them using a camera to track coloured things. Anything else is useless speculation. Sorry.
 
This is a simple design choice, thaddius. From a technological stand-point they couldn't have used anything other then a gyro.
And yet all you have is two videos of them using a camera to track coloured things. Anything else is useless speculation. Sorry.
So is your claim that they ripped it off the Wii despite the fact that accelerometers were around for ages and were the only possible choice for them to detect tilt when tracking a ball. I am also sorry.

I believe that sentence is misleading, it's simply creative criticism, don't take it to the heart. The Move controller clearly shares some features with the Wiimote and the final shape of the device was surely inspired by it, but technology-wise Sony took different directions then Nintendo in many cases. It's as if we were to say that Nintendo that they chose the shape of the Wiimote based on the shape of everyday remotes and accuse them of ripping off the TV industry.
 
I don't remember saying that Nintendo invented the accelerometer either. Sony made a very Wii-remote-like controller, on that we can clearly agree, which was my point in the contested sentence.
 
I don't remember saying that Nintendo invented the accelerometer either. Sony made a very Wii-remote-like controller, on that we can clearly agree, which was my point in the contested sentence.
No, the contested sentence states that Microsoft and Sony replicated Wii technology when in fact Microsoft went the other way entirely, getting rid of controllers in favour of motion detection and gesture recognition and Sony released the PSMove which tracks movement on the basis of a coloured ball and the only unifying feature of it and the WiiMote is the accelerometer which is used to detect tilt only, unlike in the Wii where it is the sole method of detecting 360 degrees of movement unless you're aiming at the screen, in which case it uses simple lightgun technology.
 
I don't remember saying that Nintendo invented the accelerometer either. Sony made a very Wii-remote-like controller, on that we can clearly agree, which was my point in the contested sentence.
No, the contested sentence states that Microsoft and Sony replicated Wii technology when in fact Microsoft went the other way entirely, getting rid of controllers in favour of motion detection and gesture recognition and Sony released the PSMove which tracks movement on the basis of a coloured ball and the only unifying feature of it and the Wii is the accelerometer which is used to detect tilt only, unlike in the Wii where it is the sole method of detecting 360 degrees of movement unless you're aiming at the screen, in which case it uses simple lightgun technology.
So you went off on a tangent about the Move because you didn't understand my sentence and thought it was about the Kinect? Makes perfect sense to me!
 
"And the failure of the HD-DVD medium was a blow to the system and it's over-priced player peripheral."

I literally never heard of this and I really don't recall anyone bringing it up as a "major blow" to a system that's enjoyed high sales and a large income stream from Xbox Live and various other things.

EDIT: And yeah, the Wii will win because people are dumb or something. A fine console but it seriously lacked a lot of things.
 
"And the failure of the HD-DVD medium was a blow to the system and it's over-priced player peripheral."

I literally never heard of this and I really don't recall anyone bringing it up as a "major blow" to a system that's enjoyed high sales and a large income stream from Xbox Live and various other things.
Entirely possible that it wasn't a major blow, but MS was backing the HD-DVD with that peripheral and it failed. I'm sure that was a boon for the PS3 and it's blu-ray. That was my reasoning anyway.
 
Wii, because it has some great games, and it's the only console of this gen which still hasn't broken down on me (even if it was a launch day one). Sucks to be an early adopter (especially for pre-Jasper 360s and pre-slim PS3s owners like me...), huh? :P

360s has some nice exclusives, and PS3 has them too. They're pretty much on par as it goes with that. Then there's the mish-mash of multiplatform games 360/PS3 which even levels them more.

It's been a close gen this one, with PS3 getting great momentum after a REAAALLY sluggish start. Haven't seen a really interesting title for the 360 for a while, but that's to be expected, with this gen cooling down.
 
I don't remember saying that Nintendo invented the accelerometer either. Sony made a very Wii-remote-like controller, on that we can clearly agree, which was my point in the contested sentence.
No, the contested sentence states that Microsoft and Sony replicated Wii technology when in fact Microsoft went the other way entirely, getting rid of controllers in favour of motion detection and gesture recognition and Sony released the PSMove which tracks movement on the basis of a coloured ball and the only unifying feature of it and the Wii is the accelerometer which is used to detect tilt only, unlike in the Wii where it is the sole method of detecting 360 degrees of movement unless you're aiming at the screen, in which case it uses simple lightgun technology.
So you went off on a tangent about the Move because you didn't understand my sentence and thought it was about the Kinect? Makes perfect sense to me!
I'm not on a tangent at all - the sentence is clear. Sony and Microsoft ---> Replicated Wii Technology ---> Tried to appeal to the same target audience. There is no doubt in my mind that this is what you originally meant, so I felt that I should correct you. You don't have to get all worked up about it, at the end of the day this is your poll.
 
Wii, because it has some great games, and it's the only console of this gen which still hasn't broken down on me
You got a faulty PS3?
Yeah :( YLOD. What a shame, I still have some games I need to play on it! :P

It's one of the first Backward Compatible ones, so I can't really complain.

Still, I can't sell it or trash it. It's a BC one :wub:
One day I'll fully reball it or something.
 
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Whoa. When doing research for this I looked up the YLOD and all I could find was an article and Sony's response to it saying it happened to a VERY small percent of consoles. Tough luck, man.
 
The Wii wins out here for me.

In terms of exclusives, the Wii is the best without a doubt. Donkey Kong Country Returns, Metroid Prime 3, Super Mario Galaxy 1/2, Sonic Colors, Xenoblade, Monster Hunter Tri, Smash Bros. Brawl, Rhythm Heaven are all amazing games. Those games collectively kick Uncharted and Halo to the curb. And that's only a couple of the games available. WiiWare was pretty great too with the Bit.Trip games and others.

Motion-controls also brought in a big wow-factor of mine when I first bought the console. The fact that I could make a swinging motion and have that mapped in a tennis game was unheard of before. Even apart from the wow-factor, it did help with certain games. Pointer controls are superior to the analog stick in practically every way. Golf games suddenly became fun with motion. Games that use swords such as Red Steel 2 and Skyward Sword simply wouldn't be possible or work as well with a regular controller.

The PS3/360 generally offered the same games. Once I got a decent PC, I didn't see any need for them. After all, all of the games worth owning one for (Deus Ex: HR, Arkham Asylum, Portal 2, etc.) were available in their superior version on the PC. The Wii was unique in that it offered games that couldn't be found elsewhere and were unique to the system. The fact that it was underpowered may have also been a blessing instead of solely a liability in that it forced developers to create unique games for the system.
 
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The fact that it was underpowered may have also been a blessing instead of solely a liability in that it forced developers to create unique games for the system.
Indeed. I'd have hated seeing the Wii reduced to yet another port-fest like the 360/PS3 currently are. Each system should have its strong points and exclusive capabilities.

If the market was to render each console just an underpowered PC (like most 360/PS3 multiplatform software houses are doing currently), then a serious gamer would just be better getting a good gaming PC outright and completely avoid consoles as they'd be redundant. Luckily Nintendo doesn't do that.
 
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The fact that it was underpowered may have also been a blessing instead of solely a liability in that it forced developers to create unique games for the system.
Indeed. I'd have hated seeing the Wii reduced to yet another port-fest like the 360/PS3 currently are. Each system should have its strong points and exclusive capabilities.

If the market was to render each console just an underpowered PC (like most 360/PS3 multiplatform software houses are doing currently), then a serious gamer would just be better getting a good gaming PC outright and completely avoid consoles as they'd be redundant. Luckily Nintendo doesn't do that.
Having strong multiplatform games and having strong exclusives are not mutually exclusive, you can have both. Uncharted, God of War, Gears of War and Halo come to mind instantly. If you find the PS3 or the 360 lacking in exclusive titles then you are unfamiliar with their libraries. The Wii has a large number of exclusives strictly because it is too technologically backwards to play anything else. You may find it a blessing but developers did not - they were not creative but constrained, and that can be seen clearly when counting the relative good vs. Shovelware + bad ratio. Rather then working on the actual game they were forced to work on making it work under Wii conditions. It's astonishing how many really, really bad games are considered "passable" because they're on the Wii. Oh, the famous and reoccuring sentence "good for Wii standards" used by so many critics to justify a high score when the biggest reason for it was "well, it's better than the rest of the shit available, so I gotta recommend it to you, poor souls" can be heared in the distance, echoing. Wii was like a handicapped sportsman in an olympic race - it required separate quality standards, just to be fair.
 
I voted for the PS3 even though I don't own one yet but I played with the PS3 and the Wii before and I found the PS3 had more games i'd enjoy over the Wii. Not saying the Wii is bad but it just depends on your taste and if I had a choice of buying 1 of them i'll definitely pick PS3 (I actually want to get one).
 
The Wii has a large number of exclusives strictly because it is too technologically backwards to play anything else.
congrats foxi! :D you've made the most stupid statement of the day!

so... according to you, we got Skyward Sword because the Wii is underpowered? not the motion controls?
What about Sin & Punishment 2... same? not because the pointer suits perfectly for the genre?
I could go on and on... but, I guess you get the point :lol:

playing a game just for the graphics its like watching porn for the plot
 

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