Now, this is brilliantly off-topic, but since the thread has already been utterly derailed, it would be nice if there was a gamepad designed in a modular fashion, similar to Benheck's Access Controller. That way, you could put the controller into DualShock layout for D-Pad games, display and storage (because the symmetrical design is indeed more pretty), and simply swap D-Pad and left stick into Cube/Xbox mode if you play a game that relies heavily on the stick and you are the type of guy that finds it impractical to reach for the stick.IMO the 360 has it's stick and d-pad in the wrong spot. Oh and the little indent in the 360's sticks is to avoid paton issues, other wise they be just the ps2/3. Sony doesn't need to change a 3 about the ps3 controller. Don't fix what isn't broken.
By the way, I have only learned that the middle prong of the N64 controller was a handle long after the 'cube was out and never owned one of these, so I literally never held the N64 controller the proper way. I always gripped the outer handles and reached far with my left thumb to reach the stick and my right middle finger to reach Z. When my age only had a single digit. Which is why I find the distance that the thumb needs to stretch out on a DualShock laughable.
EDIT: Thinking about it, I believe I have seen a controller where the left face could be flipped around in the past.
EDIT2: Found it: Saitek Cyborg Rumble Pad.








