Because the original resolution of SNES and FCEU games was lower than the Wii's output resolution, it used to be that you had to compromise when using these emulators.
You either:
1) used unfiltered graphics and saw disproportionate pixels on the screen
2) used filtered graphics to get the correct pixels shapes but a blurry image
Now, with the latest updates to SNES9xGX and FCEUGx, unfiltered graphics look the way they are supposed to. If you want to experience the effect of this improvement, before you update the emulator, load Castlevania for the NES. Look at Simon's life bar and you will notice that the life boxes are uneven in size when you use unfiltered graphics. Enable filtering and the bars will have a consistent size, though the screen is a bit blurry. Now update the emulator and try the same exercise. You will notice that now the bars with unfiltered graphics match the proportions of the filtered ones.
I used to just use filtered graphics to get accurate scaling and most people might not mind the blurring, but to me it was a compromise. Now I can get both, accurate scaling and sharp graphics at the same time.
Kudos to Tantric and eke-eke for one of the best improvements I've seen to these great emulators in a long time.
Now, it we can only get them to show covers...
You either:
1) used unfiltered graphics and saw disproportionate pixels on the screen
2) used filtered graphics to get the correct pixels shapes but a blurry image
Now, with the latest updates to SNES9xGX and FCEUGx, unfiltered graphics look the way they are supposed to. If you want to experience the effect of this improvement, before you update the emulator, load Castlevania for the NES. Look at Simon's life bar and you will notice that the life boxes are uneven in size when you use unfiltered graphics. Enable filtering and the bars will have a consistent size, though the screen is a bit blurry. Now update the emulator and try the same exercise. You will notice that now the bars with unfiltered graphics match the proportions of the filtered ones.
I used to just use filtered graphics to get accurate scaling and most people might not mind the blurring, but to me it was a compromise. Now I can get both, accurate scaling and sharp graphics at the same time.
Kudos to Tantric and eke-eke for one of the best improvements I've seen to these great emulators in a long time.
Now, it we can only get them to show covers...