PS Vita uses AMOLED Screen Technology

Satangel

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Some new details regarding the PS Vita screen have emerged including the manufacturer and screen technology.

A report from a Korean newspaper reveals that the Playstation Vita uses Samsung's AMOLED screen technology. Samsung are also confirmed to be manufacturing the screens for Sony. If you are unaware of the terminology AMOLED basically means the screen uses an advanced colouring technique, basically the colours on the PS Vita screen will be very vivid and bright.

PS-Vita-800x533.jpg


So that means the PS Vita will include a 5 inch 960x540 AMOLED touchscreen.

Some products such as the Samsung Galaxy Tablet also use Samsung's AMOLED technology.

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Fat D

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Last time I checked, OLED displays still had the issue of a fairly fast discoloration, has this been fixed yet? Also, most commercial AMOLED implementations only had a limited set of colored subpixels, unlike LCDs which usually have every pixel trichromatic.
 

Sülf

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The screen is still OLED

Wikipedia said:
AMOLED (active-matrix organic light-emitting diode) is a display technology for use in mobile devices and televisions. OLED describes a specific type of thin-film display technology in which organic compounds form the electroluminescent material, and active matrix refers to the technology behind the addressing of pixels.
 

Foxi4

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In short this means that the Vita will be 100% playable even in the middle of a well-lit desert, which is always a good thing. We don't want another GBA Classic, do we? That console, as much as it was awesome, was hard to play on even when you were standing at the very centere of the sun itself. You'd expect Nintendo to know those things after GB Light... Thank God for GBA SP and SP mk.2.
 

s4mid4re

 
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In short this means that the Vita will be 100% playable even in the middle of a well-lit desert, which is always a good thing. We don't want another GBA Classic, do we? That console, as much as it was awesome, was hard to play on even when you were standing at the very centere of the sun itself. You'd expect Nintendo to know those things after GB Light... Thank God for GBA SP and SP mk.2.
No glare on the screen...?! O:

F*CK YES AMAZING
 

Foxi4

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In short this means that the Vita will be 100% playable even in the middle of a well-lit desert, which is always a good thing. We don't want another GBA Classic, do we? That console, as much as it was awesome, was hard to play on even when you were standing at the very centere of the sun itself. You'd expect Nintendo to know those things after GB Light... Thank God for GBA SP and SP mk.2.
No glare on the screen...?! O:

F*CK YES AMAZING

Pretty much. As opposed to a standard backlight, AMOLED screens are composed of organic LED's representing individual pixels, hence they don't need to be backlit. Moreover, those LED's can vary in light intensity, producing "real colours" and "real black and white". These drain the battery of course, but the effect is quite stunning.
 
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Windaga

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I'm not sure if it's the same exact screen that's on the SII, but there is still some glare on with the Super AMOLED. It's incredibly minimal when compared to other devices, but it is still there. It's still kind of hard to use in the sun unless you max out the brightness. The phone has auto lighting, so it's usually not a problem, but I imagine you'll have to manually adjust the brightness on the Vita - unless they said something to the contrary. Either way though, the screen on the SII is stunning, so if it's the same one, it's welcome addition.
 

Foxi4

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It may not be glare-free, but the reduction of the current glare problems is very welcoming.

There are no glare-free screens. As long as you can "play" in sunlight without any gymnastics, I can't really think of anything "better" they could've done. This is pretty much the only "beef" I have againts some portables - when the screen is unreadable in sunlight, it's not really a protable, is it? The idea is to carry the device around, isn't it?

I know AMOLED displays are readable in sunlight - not perfect, but good enough to tell who's an enemy and where's a door in games, and that's a reason to worship devices which use such screens.
 

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